Path of Conjuring
The vampire may not summon an object larger or heavier than herself with any power on this path.

1 Summoning the Simple Form
Roll: Intelligence + [ability], difficulty 6
By spending a willpower point, the vampire may create a simple, featureless object with no moving parts. She must spend a willpower point each turn to prevent it from disappearing.

2 Permanency
Roll: Intelligence + [ability], difficulty 6
By spending a willpower point and three blood points, the vampire may permanently summon a simple, featureless object with no moving parts.

3 Magic of the Smith
Roll: Intelligence + [ability], difficulty 7
By spending a willpower point and five blood points, the vampire may summon a complex object with moving parts. The quality and functionality of the object depends on the degree of success on the above roll.

4 Reverse Conjuration
Roll: Willpower, difficulty Willpower
By spending twice as many willpower points as the target did, the vampire may dissolve the conjuration of a target. The above roll is used as a roll to resist the Conjuration roll

5 Power over Life
Roll: Intelligence + Empathy / Animal Ken, difficulty 8
By spending ten blood points, the vampire may summon a creature that will intelligently follow her instructions. However, this creature will slowly become more insubstantial, and in a month will have faded away.

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