| Final Fantasy X Review
Right now, I will tell you that this is the best Final Fantasy out of them all. This is their 10th Final Fantasy in 12 years. If you are really into Role Playing Games, this is the game to get.
Soon into the game, you'll meet Tidus' companions, who will generally remain by his side throughout the duration of Final Fantasy X. These include Auron, a veteran swordsman whose stolid demeanor doesn't quite disguise that he clearly knows much more than he lets on; Wakka, a big guy with a big heart, who quickly befriends Tidus; Lulu, a sultry yet emotionless magic user; Rikku, an upbeat girl with a mysterious heritage; Yuna, a beautiful and determined young summoner; and Kimahri, a silent creature that's like a cross between a man and a lion. These are mostly the important characters of the game.
Character advancement is one of the defining aspects of any role-playing game, and Final Fantasy X uses an interesting system for it that's rather different from that of most such games.
Combat in Final Fantasy X looks similar to that of other games in the series but features a few key innovations that make it more involved. You can have up to three characters active at a time--down from Final Fantasy IX's four-character teams. However, any time it's your turn, you can swap your active party member for one of his or her friends who's not currently fighting--so essentially, you have seven characters in battle and not just three. The game is still balanced for three-character teams, since you can only swap in a new party member during one of your character's turns, and you can't replace someone who's been knocked out or incapacitated unless you revive him or her first. Likewise, if all three of your active characters should be defeated, it's game over.
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