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| More Bombad Racing: |
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| Review |
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| Cheats |
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| Screenshots: |
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| Darth Maul! |
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| Sebulba! |
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| Obi-wan on Naboo! |
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| | Super Bombad Racing |
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| Number Of Players: | 1-4 |
| I-link/Internet: | No |
| Publisher: | Activision |
| Developer: | Lucas Learning |
| Genre: | Kart Racing |
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| | Full Review: |
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What do you get if you cross one of the world�s most famous movies with one of the gaming world�s most popular genres? The answer is Super Bombad Racing, a kart racing game with a difference. If you want to race around a track as Yoda, Obi-Wan, Jar Jar Binks or any others in the Episode 1 cast, then this is the game for you.
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| | Gameplay |
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The gameplay is based around the usual kart formula, where each character has an amusingly enlarged head, and sits precariously in a tiny vehicle of their choice, and hurtles round the courses, picking up weapons, and shouting amusing insults at their opponents. The aim of the game, as usual, is to finish first, which can be achieved by out racing your opponent, or simply outgunning them. Something this game has certainly improved on from previous kart racers is the short cut system. Instead of a few huge short cuts such as those in Mario Kart, there are literally hundreds of equally balanced routes each capable of saving time. The chances of following the same route twice in a race are very small, as you�ll find yourself smashing through a barrier you never knew existed, and popping out in front of an unsuspecting enemy. Pleasingly, there are short cuts for beginners as well as experts, making a fairer contest.
The control system in the game is unusual at first, but after a few races, you feel completely in command. Before long, you�ll be using combinations of boost and jump, to make turbo starts, and also to power slide around corners. The karts are surprisingly agile, mainly due to the fact that they all hover above the ground (they are mostly space ships of some kind), which allows some breath taking manoeuvres through treacherous canyons, crowded palaces, and even out of control asteroids. As well as traditional racing modes, (including championships of varying length) there are arena battles, which are won by the surviving character. It is this mode that really utilises the weapons to their full extent. Using rockets, seekers, power drains, special weapons and much more, each contestant becomes a deadly force, making the fight for survival a real challenge.
The main problem with it all really is that it feels like a collection of good ideas, rather than a game that has really been put through the full development process. Track designs are nice, and as I mentioned above, have decent short cuts, but they sometimes just don't flow the same way a course would in say Gran Turismo or Wipeout. Occasionally you'll be heading for a sharp corner, and have no indication of its existence until you are past the turning and planted in the barriers. There are also problems when you fall off certain ledges, when rather than sending you back to where you fell off (which would be annoying even then) you sometimes get sent back to earlier parts of the level if you happen to land on a piece of track already visited (a frequent problem when you have a track that crosses over itself).
Despite those flaws however, it can become a more enjoyable game. As you get the hang of its crazy courses and dangerous edges, you become more accustomed to the game's style of racing, and it becomes much more fun. It does take time though.
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| | Graphics |
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Graphically, Super Bombad racing sets out to look fun. However, whilst it could have opted for a simplistic cartoon look, the creators instead focused on an making a greater level of detail, which gives the racers a satisfying amount of character. Even Jar Jar Binks becomes tolerable when he starts sticking his tongue out, simply because its all so amusing to watch. Instead of worrying about extreme realism, the game gives players something fun, colourful and amusing to look at.
The courses and arenas are also packed with Star Wars detail, with additional entertaining animations in the background. Rather than just racing around a stationary course, you constantly encounter separate events, including jawas shooting at you, and even a glimpse of the Millennium Falcon in the asteroid belt. The lighting effects are less impressive, and each of the weapons have a failry generic explosive effect. This isn't a major problem though as the idea seems to have been to create a fun environment to race around, not an ultra-realistic graphics demo.
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| | Sound |
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The sound in the game is the kind that you�ll either love or hate. Whilst the sound effects are quite good, containing all the necessary bangs and thuds, the music is far from traditional Star Wars. Varied tempos, and a hilarious array of unusual instruments make the music both strange, and at the same time quite enjoyable. Using this style of music was a risk, but one that paid off. It suits the fun style of gameplay more than John Williams� original music would have, and for that reason alone it is a success.
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| | Overall |
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This game does not set out to be serious, instead it wants to give gamers and especially Star Wars fans a game that is just fun to play, whilst remaining faithful to the movies. In that respect, it succeeds, and is worth taking a look at.
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| Score |
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| | Gameplay
Annoying course layout at first, but enjoyable with time.
| 8.4 | |
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Graphics
Fun and colourful, but quite basic. Some small glitches.
| 6.0 |
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Lastability
Great fun with friends, loads of multiplayer potential.
| 8.2 |
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Sound
A very different style of Star Wars music, but fairly nice.
| 7.7 |
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Overall
Not a show of realism, but quite good fun.
| 7.6 |
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| | Alternatively: |
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You could also check out Jedi Starfighter, if you'd prefer to be in a more realistic Star Wars situation. Proper John Williams music, loads of realistic starfighters, and jedi powers to help.
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