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  • Screenshots:
    In the city
    In the city!
    Downhill battle
    Downhill battle!
    Big jump
    Big jump!


    SSX
    Number Of Players:2
    I-link/Internet:No
    Publisher:Electronic Arts
    Developer:EA Big
    Genre:Extreme Sports

    Full Review:
    This is it, the PS2`s first top quality title. Available at launch, this game was in a field of its own, easily the best snowboarding game around. This game has done for PS2 what Wipeout did for PSone - its been given a cool, enjoyable, top quality game.
    Gameplay
    It has been agreed many times before that the way to make a game truly great is to provide excellent gameplay. This game blows away any previous attempts at gameplay in snowboarding games, and gives you the perfect blend of both trick style showing off and pure racing of a kind never seen before. Each of the characters have their own individual attributes that cause players to specialise in different areas of the game, whilst still managing to maintain a fairly high standard in the other game modes, which makes the game extremely playable from the very beginning. Obviously the idea of having different strengths for each of the characters is not a ground breaking one, but SSX is the first game to make the differences count for something when you play. At this point, you may be thinking that all you need to do to win a race is to pick the fastest character and steer around the bends. You may also believe that to win at the trick modes, all you need to do is pick the best trick jumper, and catapult yourself into the air.

    However, the brilliance of this game means that you must use both aspects to do well. For example, if you want to race fast, then you will need to do tricks. Why? Because when you jump, and land successfully, the adrenaline meter on the side of the screen builds up, turning from a pale yellow to a blood red after a run of good jumps. At this point you will be able to use an adrenaline boost which will dramatically increase your speed, and send you flying past your opponents. In a similar way, on trick modes, it is important to achieve a good deal of speed in order to gain a large enough amount of airtime to pull of the best tricks. As a finely tuned point to the boost system, the power of the boost is determined by how full the gauge is, so if the gauge is dark red, then you will be given a far more useful boost than if it is simply yellow. As you progress in the game, you'll soon find yourself building large amounts of boost at each of the jumps on the courses, and you'll also start knowing exactly when to use them, and for how long. The beauty of the boost is that it is very intuitive, and will allow you to become proficient at using it extremely quickly. You will soon discover that the boost is a vital part of winning races, especially against some of the tougher computer players. It is important to maintain a high level of boost, and use it to steam past opponents, waving as you go!

    However, before you can go storming down the slopes, its important to know the controls. Again, SSX comes up with the goods, and delivers an extremely well designed set-up. With the default controls, you'll be given the shoulder buttons as the grabs. Pressing different combinations of these buttons will lead to different grabs during the jump. That means there are 15 different grabs, which when combined with the different types of spins and flips, leads to an awesome array of tricks to attempt. It doesn't take long before you can pull off huge spins and combos, and to do this, it will require good long wind ups before a jump, allowing those extra fast spins. When you feel ready for a challenge, you can attempt to complete each of the characters trick books. Each book has 50 tricks, which get increasingly difficult towards the end of the book. If you can complete all the tricks, then there is little that can stop you from succeeding in this game.

    With the controls and boost sorted out, you need a place to test yourself out, and to do this, you can go to a well-designed warm-up course. It is a very simple slope, with jumps that build in number and size as you go. It really is perfect for learning your first jumping manoeuvres. After your warm-up, you can move on to the real courses, which include courses through mountain ranges, frozen cities, on top of huge icebergs, and even through an enlarged pinball machine in Tokyo. The Tokyo course offers a huge array of buttons to push, which alter the positions of obstacles on the course, creating a track that drips with originality. However, my favourite has to be the track that you are given access to as a reward for achieving gold medal positions on the harder courses. You are offered a tough challenge, to get the gold medals, but it is probably the most rewarding challenge in gaming history. You are allowed to go on a free ride down a huge mountain, filled with fresh snow, and huge jumps. There are trees, cliffs, caves and many more extremely detailed features, which allow you to spend months exploring the seemingly endless landscape. It is the feature of multiple routes that makes SSX even more special. As well as the infinite routes on the untracked course, there are many possible routes down each of the other courses to. For example, on the Mesa Blanca course, you could find yourself short cutting through a mining tunnel, or perhaps jumping over cliff tops through the Alps. Every course allows a huge amount of exploration, which can be done in the free ride mode. This is yet another feature that makes SSX's gameplay the best I've seen in any game, and to improve that even more, its not only available for one player alone to use, but two. You and a friend can both simultaneously enjoy some of the best gameplay ever.

    Graphics
    So, the gameplay is flawless, so surely there must be a let down in the graphics of the game. However, this is not the case, as SSX is the best-looking PS2 game at the launch of the console, and probably the best on any console around at the moment. The huge backgrounds are each textured with almost obsessional detail, so much so, that at times it is hard to concentrate on racing because of the beautiful distractions in the background. For example, on the Mesa Blanca course, you might be approaching the lip of a jump, preparing for your next trick, when you suddenly spot the sunset beyond the cliffs. As your jaw drops open, you forget to jump and go sliding down the next hill, which probably won't bother you because you'll spot a stream flowing gently past you which will divert your attention yet again. Fortunately this does not present a problem, because as you get good at the game, you are able to take in the lovely scenery as well as charge down the slopes in pursuit of victory.

    The graphical prowess of the game does not stop with the awesome tracks and backgrounds though. It just gets better when you see the superbly animated characters. There are eight in all, (of which 4 must be unlocked) and though they have a cartoon style nature, each one looks frighteningly realistic. You would be very hard pressed to find a fault with the character design. There are no jagged edges, just a classy presentation of each character.

    There was a big worry that there would be a bit of slow-down in this game, but fortunately, there seems to be virtually no noticeable slowing in one or two player. Instead of seeing any slow down, you'll be staring at the snow spray effects as your snowboard slices through the snow, and all of the other amazing graphical effects.

    At this point in the review, you may be beginning to worry that a massive flaw lurks ahead that will destroy the game. However, in a similar way to the graphics and gameplay, the last section, which involves the sound, is equally as impressive. The game has some of the best sound track that you can find in a game, rivalling the brilliance of the sound in WipEout 2097. It is not the music itself that is so amazing though; instead it is the fact that the music reacts to your performance during the race. For example, if you are performing a series of successful jumps, the music will build with your adrenaline bar. Another good feature is that as you perform a jump, the music fades a little, and the sound of wind rushing past is emphasised. This all adds to the atmosphere of snowboarding down a mountain.

    Sound
    Performers such as the DJ MixMaster from Beastie Boys, Mike and others of similar talent, successfully build your own adrenaline, so it isn't just the characters that get the adrenaline boosts in races. Also, don't worry about the transition between different levels of the music, as you perform better jumps, because they are all seamlessly put together to give the music the full taste of perfection. Unlike many other games in the past, where voice-overs can spoil the sound, SSX doesn't let this happen, and instead creates realistic personalities for each of the characters, which seem to perfectly match the voices of the characters.

    All the sound effects in the game are excellent, and add even more depth to the sound. There is the noise of the wind, and the smooth sound of the snowboard moving through the snow, which differs according to the angle of the board. Even the thudding sounds as you make a mistake and hit an obstacle are realistic.

    Overall
    Overall, this is an unbelievable game. It is easily the biggest "must buy" around. In my opinion it is totally flawless, and will be a hard game to beat for quite some time.
    Score
    Gameplay
    A superb taste of next generation gaming. Perfection.
    9.7
    Graphics
    Using PS2 power, but there is still more potential.
    9.2
    Lastability
    Many courses, but not that many. Lots of challenge.
    9.3
    Sound
    Brilliant sound track and effects, flawless integration.
    9.8
    Overall
    The hottest game around is a snowboard game!
    9.5
    Alternatively:
    You could also check out Tony Hawks Pro Skater 3, for a different kind of extreme sport. Take away the snow, but add wheels for a more addictive experience, based around combo creation rather than single extreme moves.
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