How would aliens view our games? Here's what Shedao Shai thought of X-Squad, an early Playstation 2 title:
I am Shedao Shai of the Yuuzhan Vong, and though I hate technology, and despise anything
that runs using electricity, I have to admit that this is a fine game. My species avoid
contact with machines of any kind, as they are abominations, but upon experimenting with
the evil that exists in the gaming world I was pleasently surprised. The use of squad based
action in this game is extraordinary. It has proven very useful in training warriors aboard my
vessel.
The game is set 36 years from the time you humans are living in now, and although
the disgusting technology is everywhere, it has proven itself to have a large number of
unique ideas about how a game should be made. You play the game as a human called Ash
who leads the squad. To test your warrior skills you are pushed to the limit, and forced to
use all your available skills to survive.
I have seen very few games that offer this kind of
experience, and certainly none of this quality. As you control the squad, you look on above
the shoulder of your character which will provide prospective warriors with new insight into
stealth and control.
The control system is very well created, and certainly allows users to
hone their skills to perfection. There are more advanced control options allowing the
character on the screen to perform additional moves, though these are reserved for my more
improved warriors. To demonstrate improved discipline, each of the members in the squad
will follow orders given out by the squad leader. This is a lesson that my warriors must keep
in their minds at all times. Issued orders include vital commands such as scouting and cover
fire. The level of challenge is very good for training. It begins at a steady pace, and then
begins to grow in challenge, providing a good learning curve for the user. There are problems
to solve as well as troops to get past, so the brains of my warriors are tested as well as just
their muscles.
At the end of the levels, there is a tougher opponent that presents a much
greater challenge than the ordinary troops. I have met such opposition myself in the form of
the Jeedai, and these creatures in the game provide an extra level of difficulty for my young
warriors to test themselves against.
As I have already mentioned, my species despises
technology, but we must be ready to improvise, and use the weapons of humans, and in this
game there is a huge selection of fine weapons to practice with. The variety of weapons
that can be acquired is impressive. There are different levels of difficutly that the game can
be set to, so less experienced warriors can start off in novice mode, where as the more
hardened warrior can head straight for the harder levels found on expert.
Looking at the
game, the visuals are also impressive. A large 3-D environment has been created, with
detailed textures good lighting effects. The detail of the human characters is also good, and
as a result very useful. We can gain a large amount of insight from the way these
characters act. At no point does the technology let the speed of the game down, which has
given me a small amount of respect for the mechanical abominations of this world.
The
sounds appear to be very realistically modelled. The weapon noises and voices of the
characters are very life like, so much so in fact, that my warriors are able to learn these
sounds and use them as an early warning detection sytem when humans are about to
attack. The sounds are complimented by what is known as music.
Though my species has
never heard "music" before, many of my warriors have become quite hooked to it, and insist
on putting the music in this game on very loudly, they seem to like it that much. I have not
disagreed with this choice, as it is certainly good music, and suits the game well.
I must say
that this game will be of huge importance to me and my species. It is a fountain of
knowledge, and great fun for all my warriors.
Thank you for reading. Shedao Shai.