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| CPU: | 128 Bit "Emotion Engine" |
| System Clock Frequency | 294.912 MHz |
| Cache Memory | Instruction: 16Kb, data: 8Kb + 16 Kb (script) |
| Main Memory | Direct RDRAM |
| Co-processor | FPU (Floating point unit) Floating point multiply accumulator x 1, Floating point divider x 1 |
| Vector Units | VU0 and VU1, Floating point multiply accumulator x 9, Floating point divider x 3 |
| Floating point performance | 6.2 GFLOPS, 3D CG Geometric |
| Transformation | 66 million polygons per second |
| Compressed image decoder | MPEG2 (DVD quality) |
| Memory Bus Bandwidth | 3.2Gb/sec |
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| Graphics: | Graphics Synthesizer |
| Clock Frequency | 147.456MHz |
| DRAM Bus Bandwidth | 48Gb/sec |
| DRAM Bus Width | 2560 bits |
| Pixel Configuration | RGB: Alpha, Z buffer (24:8:32) |
| Max polygon rate | 75 million polygons / second |
| Embedded Cache | VRAM 4MB |
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| Sound: | SPU2 + CPU |
| Number of Voices | ADPCM + 48channels on SPU2 + software + programmable voices |
| Sound Memory | 2MB |
| Sampling Frequency | 44.1 KHz or 48KHz(selectable) |
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| Input/Output Processor: | I/O Processor |
| CPU Core | PlayStation CPU+ |
| Clock Frequency | 33.8688MHz or 36.864MHz |
| IOP Memory | 2MB |
| Sub Bus | 32-bit |
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| Disc Device: | CD-ROM and DVD-ROM |
| Device Speed CD-ROM | 24 times speed |
| DVD-ROM | 4 times speed |
| Interface types | IEEE 1394, USB |
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| Dimensions: | 301mm (W) x 178mm (H) x 78mm (D)
Weight: 2.1 kg |
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| Media Supported: | Playstation 2 CDROM, Playstation CDROM, DVD-ROM, DVD-video, Audio CD |
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