Terms of Interest




There are a few words that you may not know that will be used here and there. That may be because they were made up by Anne McCaffrey for her Pern novels. The definitions following are the official meanings straight out of her books. If further explanations are needed, MudMail or ask Lyana when you see her on. Comments in ( ) were added.




between: an area of nothingness and sensory deprivation between here and there. (a special talent of Pernese dragon, very cold)

deadglow: a numbskull, stupid. Derived from "glow."

Dragon: the winged, fire-breathing creature that protects Pern from Thread. Dragons were originally developed by the early colonists of Pern, before they lost the ability to manipulate DNA. A dragon is hatched from an egg, and becomes empathically and telepathically bound to its rider for the duration of its life. More�

fellis: a flowering tree

fellis juice: a juice made from the fruit of the fellis tree; a soporific

firestone: a rock bearing phosphorous that, when eaten by a dragon, is digested to produce phosphine gas, which ignites on contact with air

glow: a light-source that can be carried in a hand-basket

harper: Harpers are the teachers and entertainers of Pern. They educate the young in hall, hold, Weyr, and cot; they guide the elders in practice of their traditional duties. The Masterharper of Pern is responsible for the training of harpers, the appointment of trained harpers to Weyr, hold, hall, and cot, and the discipline of harpers. The Masterharper acts as judge, arbitrator, and mediator in disputes between Lords Holder and between Weyr and hold or hall, but any harper can be called in to mediate if necessary.

Headwoman: Selected by the Weyrwoman to run the Lower Caverns, the Headwoman supervises the general domestic machinery of the Weyr and the individual weyrs of the riders. Among her duties are the care of the young; the supervision of food collection, storage, and preparation; weyr maintenance; and nursing, under the aegis of the Weyr healer(s).

hold: A hold is where the "normal" folk of Pern live. Holds were initially caverns in rocky cliffs where Thread could gain no foothold; they began as places of refuge. They grew to become centers of government, and the Lord Holder became the man to whom everyone looked for guidance, both during and after the Pass of the Red Star.

Impression: the joining of minds of a dragon and his or her rider-to-be. At the moment of a dragon's hatching, the dragon, not the rider, chooses his partner and telepathically communicates this choice to the chosen rider.

Interval: the period of time between Passes; generally two hundred Turns

klah: a hot, stimulating drink made from tree bark and tasting faintly of cinnamon

Long Interval: a period of time, generally twice the length of an Interval, during which no Thread falls and Dragonmen decrease in number. The last Long Interval is thought to herald the end of Thread.

looks to: is Impressed by

month: four sevendays

numbweed: a medicinal cream that, when smeared on a wound, kills all sensation; used as an anesthetic. (a part of a special plant boiled down to a paste)

Pass: a period of time during which the Red Star is close enough to drop Thread on Pern. A Pass generally lasts fifty Turns and occurs approximately every two hundred Turns. A Pass commences when the Red Star can be seen at dawn through the eye rock of the Star Stones.

runnerbeast: also called "runner." An equine adapted to Pernese conditions from fetuses brought with the colonists. Quite a few distinct variations were bred: heavy-duty cart and plow animals; comfortable, placid riding beasts; lean racing types.

sevenday: the equivalent of a week on Pern

Star Stones: Stonehenge-type stones set on the rim of every Weyr. When the Red Star can be seen at Dawn through the eye rock, a Pass is imminent.

Thread: mycorrhizoid spores from the Red Star, which descend on Pern and burrow into it, devouring all organic material they encounter.

Tunnel-snakes: Tunnel-snakes are a minor danger and an annoyance on Pern. Of the myriad types of tunnel-snakes, two are the most insidious: the type that lives in tunnels, and the type that makes tunnels by burrowing in the sand on beaches. The latter has a great appetite for fire-lizard eggs.

Turn: a Pernese year

watchdragon: the dragon whose rider has pulled watch duty on the Weyr roster. A watch is generally four hours long. Essentially Weyrs are military camps. Sentries are part of that ethos. During a Pass, they watch for any chance erratic Fall of Thread, for anyone entering or leaving the Weyr.

watchwher: the ungainly, malodorous product of an attempt to breed larger, more useful animals from the genetic material of the fire-lizard, an indigenous Pernese life form. Watchwhers are nocturnal, exceedingly vicious when aroused, and highly protective of those they recognize as friends. A watchwher is conditioned to know the people of its hold, hall, or cot, and to give warning of intruders of any sort; used as a watchdog, it is generally chained to the front entrance of the hold, hall, or cot. Watchwhers can communicate with dragons, but as they tend to be very trivial and rather stupid, dragons are not fond of touching their minds.

Weyr: a home of dragons and their riders. (usually in the crater of an extinct volcano)

weyr: a dragon's den. (usually carved from stone, but 'a weyr is where a dragon is')

Weyrleader: generally the rider of a bronze dragon who has mated with the senior queen dragon of the Weyr during her mating flight. The Weyrleader is in charge of the fighting wings of the Weyr, responsible for their conduct during Falls, and for the training and discipline of all riders. During an Interval, he is responsible for the continuance of all Thread-fighting tactics, for keeping alive the fighting abilites of dragons and riders. His rank symbol is a dragon.

weyrling: an inexperienced dragonrider under the tutelage of the Weyrlingmaster. His rank symbol is an inverted stripe.

Weyrlingmaster: usually an aging rider with good skills and the ability to discipline and inspire the young. Responsible for the training of young riders and their dragons.

Weyrsinger: the harper for the dragonriders, usually himself a dragonrider

Weyrwoman: The rider of a dragon queen and coleader, with the Weyrleader, of the Weyr. She is responsible for the conduct of the Queens' wing during Fall, under the Weyrleader's orders; for the care of the dragons, riders, and all Weyrfolk; and for the peace and tranquility of the Weyr during a Pass and during Intervals. She appoints all subordinates, insures that all tithes are delivered or collected, and mediates all disputes except honor contests among riders. She is responsible for the training, fostering, and disposition of the Weyr's children and nonrider personnel, overseeing with the Weyrleader the training of weyrlings under the Weyrlingmaster. As any dragon will obey a queen, even against the wishes of his or her rider, the Weyrwomen are in fact the most powerful people on Pern. Weyrwomen have autonomy in their own Weyr, but will act in concert with other Weyrwomen when necessary for the good of the Weyrs. Her rank symbol is a dragon.
����� Each Weyr has from two to five queens, the larger numbers occuring during a Pass. In the event of the death or voluntary retirement of a Weyrwoman, the position will be assumed by the oldest of the other queenriders in the Weyr. Although candidates for Impression generally come from nearby holds and halls, the Search for a queen candidate may extend throughout the continent.

weyrwoman: a female dragonrider. Her rank symbol is a gold star.

wherry: a type of fowl roughly resembling the domestic turkey of Earth, but about the size of an ostrich. (scavengers, good food for dragons)

Wingleader: the dragonrider in command of a Weyr's fighting wing, subordinate to the Weyrleader. His rank symbol is double bars.

Wingsecond: the dragonrider second in command to the Wingleader. His rank symbol is a single bar.

withies: water plants resembling the reeds of Earth.



Back to the Home Page



Questions or comments? Contact Lyana via MudMail on Karchan or email her at [email protected]

Pern and all related names and characters are � and � Anne McCaffrey and DelRey Publishing

Hosted by www.Geocities.ws

1