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A B C
D E F
G H I
J K L
M O P
R S T
W
Z
| A |
| Air-shot |
A
shot that misses the hoop and the backboard. |
| Alley-oop |
A
pass towards the basket is met by a player in mid-air, who then dunks
the ball. |
| Assist |
A
pass to a player who is then able to score relatively easily. |
| B |
| Back-court |
A
team's defensive half. Also refers to a team's outside players or
guards. |
| Backboard |
Flat
board - often made of toughened glass - that supports the basket. |
| Backdoor
play |
A
basic inside play where a blocked player steps back as if to receive the
ball and then rolls round the defender to the basket, open for a pass. |
| Bank
shot |
A
shot that rebounds off the backboard and into the basket. |
| Baseball
pass |
A
one-handed overhead pass, also called a javelin pass. |
| Baseline |
Or
end-line. The line at each end of the court, 1.2m behind the backboard. |
| Basket |
The
target itself, also another term for a score or goal. |
| Block |
To
tap away an incoming shot just before the ball reaches the top of its
arc. Also, a personal foul in which a player impedes an opponent who is
not in possession. |
| Bounce
pass |
A
pass that hits the floor before reaching the player. The bounce pass is
usually used to find a player close to the basket. |
| Boxing
out |
Defensive
players standing in positions designed to deny the offensive rebound. |
| Brick |
A
strongly thrown but inaccurate shot that hits the rim or backboard. |
| Bunny |
An
easy, undefended close shot, usually following a long pass from defence.
Also known as as a snowbird. |
| Bury |
To
score decisively - "...Johnson buried the bunny". Honest... |
| C |
| Centre |
Usually
the tallest player on a team, the centre (or pivot) plays under the
basket and is a strong rebounder and close-in scorer. See
"Players" for more on player positions. |
| Charging
foul |
A
personal foul called against an attacking player who runs into a
stationary defender . |
| Charity
stripe |
The
free-throw line. |
| Chucker |
A
liability - a player who shoots whenever he's open, regardless of other
offensive options. |
| Coast-to-coast |
A
fast break by a team or individual from the back-court baseline to the
opposition's basket. |
| Cut |
A
quick move by an attacking player in an effort to lose the defender and
be open for the pass. |
| D |
| "D" |
Defence
- "he plays tough D". |
| Dead-ball
foul |
A
rule violation committed whilst the ball is out of play and/or the clock
is stopped. |
| Deny |
Prevent
an opponent from receiving a pass by guarding closely between him and
the player in possession. |
| Double-
foul |
Simultaneous
fouls by attacker/defender. Official will signal a jump-ball at the
nearest circle. |
| Double-team |
Two
defending players guarding one attacker. The risk in using this defence
is that it always leaves another attacking player open for the pass. |
| Downtown |
Describes
a long-range shot from outside, rather than on, the three-point line. |
| Dribble |
To
bounce the ball, either on the move or on the spot. Once the dribble
ends (for example, when a player holds the ball in both hands) the
player must pass the ball or shoot. |
| Drills |
To
bounce the ball, either on the move or on the spot. Once the dribble
ends (for example, when a player holds the ball in both hands) the
player must pass the ball or shoot. |
| Drive |
An
aggressive dribble towards the basket. |
| Dunk |
A
shot thrown downwards through the basket with one or both hands (also:
jam, slam). |
| E |
| EBBA |
English
BasketBall Association - the governing of the sport in the UK, founded
in 1936. |
| End-line |
Same
as baseline. An "end-line ball" is like a throw-in in soccer
but is taken from the line behind the basket. This is taken by an
attacking team after certain offences or to restart play after a score. |
| F |
| Fade-away |
Usually
refers to style of shot where the attacker jumps up and away from the
defending player as he shoots. Generally, a fade indicates a move away
from the direction of the ball. For example: after shooting a player may
fade to the other side of the basket to follow-up on a possible rebound. |
| Fake |
A
move intended to deceive an opponent by making as if to receive, pass or
shoot. |
| Fast
break |
A
classic offensive move in which a team gains possession in defence and
moves at pace down the court, hoping to get a shot in before the
opposition can set a defence. |
| Feed |
Pass
to a player who is in a position to score - if the shot comes off then
the feed goes down as an assist... |
| Field
goal |
A
score from open play i.e. not from the free-throw line. |
| Follow-up |
A
move towards the basket after the shot so as to be in position to get
the rebound. |
| Forward |
There
are usually two forwards on a team, playing either side of the basket.
See "Players" for more on player positions. |
| Foul
etc. |
A
foul is usually called for illegal contact between two players. The
"foul line" is another term for the free-throw line.
"Foul trouble" is where a player or team is/are close to the
limit allowed for personal fouls. See "Rules" for more on
fouls. |
| Free
agent |
A
player whose contract with a club has expired or has been released by
the club . |
| Free
throw |
An
undefended shot from the free-throw line (a line at the top of the key,
15' from the basket), awarded after a personal or technical foul. |
| |
|
| Freelance |
An
unstructured offensive move, where the players take advantage of an
unexpected possession and.... make it up as they go along. |
| Freeze |
Keep
possession of the ball, usually via a stationary dribble. This tactic is
commonly employed to eat up time late in the game by a side defending a
slender lead. Also: stall. |
| Front-court |
The
offensive half of the court containing the opposition's basket. |
| Full
court press |
A
classic defensive play: close man-to-man marking across the whole court. |
| G |
| Give
and go |
A
one-two i.e.player passes to team-mate and cuts towards the basket for
the return pass. |
| Goal-tending |
A
rule violation where a player: interferes with the ball as it descends
towards the basket, traps it against the backboard or touches it whilst
it's above the basket. |
| Gooseneck |
The
ideal follow-through position of the of the forearm and hand following a
shot. |
| Guard |
Usually
the two smallest, nimblest members of a team, the guards play on the
outside and will be good ball-handers and shooters. See
"Players" for more on player positions. |
| Gunner |
A
nickname for a team's main long-range shooter |
| H |
| Half
court press |
As
full court press but the man-to-man marking is applied only in the
back-court |
| Hang
time |
The
time that a player seems to hang in the air around the basket before
receiving the pass. The illusion depends on the strength and angle of
the jump. Watch Michael Jordan for further information... |
| Held
ball |
A
situation where two opposing players each have a firm two-handed grip on
the ball. As with a double-foul, this results in a jump-ball at the
nearest circle. |
| High
post |
The
area of the court around the top of the key around the free-throw line. |
| Hook
shot |
One-handed
shot with a swinging movement with body side-on to the basket. |
| I |
| In-bounds |
The
playing area of the court. |
| Inside |
Usually
refers to the area around the basket where the forwards and centre
operate. A guard - or "outside" player - who also has an
inside game is an asset to any team. |
| J |
| Jab |
A
fake pivot, intended to deceive the defender into retreating and so
freeing up space for the shot |
| Jump
ball |
To
start each quarter, the official tosses the ball above jumping height at
the centre circle. As the ball descends players may tap it any direction
(towards their own half is a common tactic...). A jump ball is also used
after a double foul or held ball. |
| Jump
hook |
A
hook shot taken whilst jumping. When well executed by a big player, this
shot is almost impossible to block. |
| Jump
shot |
The
"jumper" is a basic weapon in the offensive armoury. |
| K |
| Key |
The
area of the court consisting of the marked rectangle (the
"lane" ,usually painted) under and ahead of the basket and the
circle divided by the free-throw line. The name "key" derives
from the original keyhole shape of this area. |
| L |
| Lane(s) |
"The
lane" refers to the marked and (usually) painted rectangle area
under and ahead of the basket, starting at the base line and terminating
at the free throw line.
"The lanes" are three imaginary sections of the court, equal
in width and extending the length of the court. An example of this use
would be in phase two of the fast break offense where players should
"fill the lanes" to give full width to the attack and also be
ready to defend after a turnover or missed shot. The "passing
lane" refers to a space through which a pass may be made - for
example, the area close either side of a defender's torso which is
difficult to defend with the hands without looking extremely un-cool.
Also: the longest entry in this glossary |
| Lay-up |
Basic
close-in shot, one-handed against the backboard and into the basket. |
| Lead
pass |
A
pass thrown ahead of a team-mate in motion. |
| Low
post |
Area
of the court at the base-line end of the key around the basket. |
| M |
| Man-to-man |
Defensive
system where each player marks an opponent rather than a section of the
court (see zone) |
| Motion
offence |
An
offensive system based on the continuous movement of all five players
using basic individual and team plays. Motion offence scores usually
come from the shooters in a team. Also: shuffle |
| O |
| Options |
The
different opportunities that may arise during an offence. |
| Outlet
pass |
A
pass from the backcourt after a defensive rebound to a team-mate open on
the wing (the outlet player) to initiate a fast break. |
| Out-of
bounds |
Off
court, opposite of in-bounds... |
| Outside |
Away
from the key. "Outside" players - guards. |
| Overtime |
An
extra five-minute period to decide a game tied at the end of normal
time. Overtimes continue to be added until a result is achieved. |
| P |
| Perimeter |
The
three-point line, the arc. |
| Passing
game |
An
offensive system with little or no dribbling that depends on fast,
accurate passes to find the player open for the shot. |
| Passing
lane |
See
"Lane(s)" |
| Pattern
play |
An
offensive system where players start from pre-set positions. Due to the
need to get in shape, this type of offence is normally initiated from a
base or side-line ball, rather than an outlet pass. |
| Pick |
An offensive
player stands alongside a defender so as to give a team-mate in
possession an opportunity to dribble past or shoot. In a
"pick-and-roll" play, as soon as the player in possession is
past the defender the team-mate who "set" the pick moves off
the defender for a pass.
|
| Pivot |
1.
Another name for the centre player. In offensive situations the
attacking team tends to "pivot" around the big guy. Also used
to describe the low-post itself.
2. The only foot movement allowed after a player has stopped dribbling.
One foot may be advanced in any direction but the other foot must remain
in place. |
| Play |
A
rehearsed sequence of (mainly) offensive moves/passes. The coach is
often called the play-caller. |
| Playmaker |
Usually
a reference to the point-guard, a team's main ball-handler and on-court
play-caller. |
| Point
guard |
See
playmaker. See "Players" for more on player positions. |
| Post
(up) |
An
offensive move where the centre stations himself in the low post with
his back to the basket. He can then receive a pass or screen a team-mate
who is cutting to the hoop. |
| Power
Forward |
Also
known as the #2. The larger of the two forwards - See
"Players" for more on player positions. |
| Press |
A
very close, aggressive defensive tactic intended to frustrate the
attacking team into making errors and losing possession. The press can
be applied in any section of the court either man-to-man, double-team or
zone - whatever it takes. When applied to the opposition wherever they
are, you have the classic "full court press". |
| Pump
fake |
A
fake shot. The hope is that the defender will jump to block and open the
way for a pass to a team-mate - or even a genuine shot over the defender
as he returns to ground level... |
| Q |
| Quadruple-treble |
Extremely
rare stats in which a player chalks up double-digit numbers in four of
the following: points, assists, steals, rebounds, blocks. |
| Quarter |
10
minute period (12 minutes in the NBA). There are two in each half... |
| Quarterback |
Yet
another name for the point-guard, this comes from American Football
where the quarterback is the playmaker. Oddly enough, an NFL quarterback
is never referred to as a point-guard.. |
| R |
| Rebound |
1.
The ball bouncing off the back-board or rim after a missed shot or
lay-up.
2. The act of catching the rebounding ball or tipping it to a team-mate.
Rebounding is an essential skill of a team's inside players and is
equally important in offence and defence. |
| Roll
(or Reverse) |
A
move by an offensive player trying to escape his marker. He advances
towards the defender then abruptly changes direction. Often done in
combination with a team-mate (see pick-and-roll). |
| S |
| Safety
man |
A
guard who drops back during an offensive move to defend against a fast
break if his team loses possession. |
| Sag |
A
defender dropping off his man to join a team-mate in a double team
against another attacking player, usually under the basket. |
| Salary
Cap |
A
League rule that limits a club's total season salary bill in an attempt
to keep some equality between the rich and the not-so-rich clubs - the
current Budweiser League cap is £150,000.
Also: a joke. |
| Scissor |
Play
in which two attacking players swap positions across the key in front of
the player in possession in an attempt to throw the defence off balance. |
| Screen |
An
offensive player can free a team-mate for a drive, pass or shot by
"setting a screen". Basically, this means positioning himself
so as to (legally) impede the defender. One example of a screen is the
pick-and-roll play although a screen is often set way off the ball. |
| Set
play |
A
team's set plays are the attacking moves that they rehearse in training
and use in a game, usually triggered by a signal from the point guard or
the coach. There are countless variations of offensive moves and a
coach's "play-book" will contain the best of them - although
no two play-books are the same... |
| Set
up |
To
get in position, either in offence or defence. |
| Shooting
guard |
The
off-guard, a three-point shot specialist. See "Players" for
more on player positions. |
| Shot
clock |
A
clock (usually displayed on two LEDs at either end of the court) that
starts once a team gains possession. The team must make an attempt to
score (i.e. take a shot that goes in or hits the rim or backboard)
before the clock counts down (30 seconds in all competition except the
NBA - 24 seconds). The clock is stopped for rules infringements where
possession will remain with the attacking side. |
| Shuffle |
Same as motion
offence.
|
| Sideline
ball |
Like
a throw-in in soccer. See "the rules" for more information. |
| Sixth
man |
The
first substitute off the bench. Rich clubs can rotate seven or eight
players during a game. Poorer clubs depend on a solid "sixth
man" to allow the starting five some towel-over-the-head time. |
| Sky-hook |
A
hook shot where the ball is released at the very top of the arc of the
shooter's arm. Used to devastating effect by Kareem Abdul-Jabbar (NBA
all-time career point scorer). |
| Sky
walk |
The
apparent ability to move sideways in the air. Watch some Michael Johnson
videos for examples... |
| Slam
dunk |
A
crowd-pleasing dunk where the ball is slammed aggressively into the
basket, usually followed by the scorer hanging onto the hoop for a
second or so ("in contravention of the rules" says Andy
Anorak). |
| Slide |
The
defender's answer to the pick or screen where he tries to follow the
player that he's marking and also get by the player attempting to impede
him. |
| Small
Forward |
Also
known as the #3. The"smaller" of the two forwards - See
"The Game" for more on player positions. |
| Stall |
Slow
play down, play down the shot clock. Same as freeze. |
| Steal |
To
gain possession either by taking the ball from a dribbling player or by
cutting off a pass. |
| Strong
side |
The
side of the court in which a team has possession - there will normally
be three players on the strong side. |
| Switch |
Like
the slide, this is a defensive move where two players swap the players
they are defending. Often used when the attacking side has set a screen,
preventing a defender from marking his man. |
| T |
| Tie
up |
The
outcome of a successful close defence where the defenders have achieved
a held-ball situation or forced the player in possession to violate the
five second rule (a closely guarded player must shoot, pass or dribble
within that time). |
| Tip |
The
start of a game (usually "tip-off") or simply the act of
tapping the ball towards a team-mate - for example when intercepting an
opposition pass. To "tip-in" is to tap a missed shot into the
basket. |
| Ten
seconds |
The
time allowed to bring the ball into the front-court. |
| Thirty-seconds |
The
time allowed from initial possession until a shot must be attempted (the
shot must at least hit the rim or backboard). |
| Three-point
play |
An
offensive play where the player makes the basket and also draws a foul
to give him the chance of the bonus shot from the free-throw line. |
| Three-point
shot |
A
successful shot from outside the arc marked around the basket. Although
this is now an integral part of the game, the three-pointer is quite a
recent addition to the game (NBA 1989, college ball 1987). |
| Three
seconds |
The
time allowed an offensive player to occupy the opposition key. |
| Trailer |
A
player following up behind an attacking team-mate in order to take a
pass or grab a rebound. |
| Transition |
The
change from offence to defence, or vice versa. Fast, disciplined
transition play is a vital team skill. |
| Trap |
To
double-team a player, pinning him down in a corner or along the
sideline. |
| Travelling |
A
violation that involves moving with the ball without dribbling, either
having just received the ball or having stopped dribbling and taking
more than the single pace allowed. |
| Triple-double |
Fairly rare game
statistic where a player get double digits in three categories from:
assists, steals, points, rebounds and blocks.
|
| Triple-threat |
Basic
basketball stance: the player assumes a position that would allow him to
shoot, pass or roll thus a) allowing him these options and b) forcing
the guarding player to second-guess him. |
| Turnover |
Lose
possession. |
| W |
| Walking |
Same
as travelling. |
| Weak
side |
Opposite
of strong side - the side of the court where a team usually has two
players and no ball... |
| Z |
| Zone
defence |
An
offensive system (banned in the NBA) where a player guards a section of
the court, rather than a specific opponent. The guarded zones can cover
the whole court (full court zone defence) or a limited area, typically
the key in a 2-3 zone defence. |
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