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Real Name: Armand de Liselier Race: 6th Generation Lasombra Gender: Male Age: appears to be in his 30's Sexuality: Bi-sexual
Physical Characteristics: 6'6", jet black hair, obsidian colored eyes, lean and lithe build.
Personality: Manipulative, cunning, powerful, and charming to a fault. He has no inhibitions and eagerly goes after whatever he seeks. |
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Nature: Director Demeanor: Competitor Concept: Entrepreneur.... and all that that entails... Clan: Lasombra
Generation: 6th
Haven: Paris, France
Attributes
Physical: Strength - 5 Dexterity - 3 Stamina - 4
Social: Charisma - 3 Manipulation - 5 Appearance - 4
Mental: Perception - 3 Intelligence - 5 Wits - 4
Abilities
Talents: Alertness 3 Expression 2 Intimidation 3 Leadership 3 Subterfuge 2
Skills: Etiquette 4 Drive 2 Stealth 3 Survival 2
Knowledges: Academics 2 Computer 1 Finance 3 Linguistics 1 Occult 3
Advantages
- Disciplines:
Dominate - 5 Command the Wearied Mind - Mesmerize - The Forgetful Mind - Conditioning Obtenebration - 6 1 � Shadow Play - The vampire can manipulate shadows, shroud areas, dim (though not extinguish) ambient illumination, and play other 'tricks of the light.' Among other things, this allows the vampire to warp or erase her own shadow, cloak herself or make her silhouette more intimidating. 2 � Nocturne - The vampire may blanket a swath of ground or sky with an impenetrable inky darkness. This darkness is deeper than a moonless night; only the subterranean caverns of inner earth compare to it. Beings swallowed by this viscous matter find it greatly disorienting and unnerving.
The vampire can automatically cloak a 10-foot diameter area. The darkness extinguishes light and even obscures sound; most opponents are completely blinded and disoriented, even those with Heightened Senses or Witness of Darkness suffer penalties to most actions. Most mortals and animals must try and invoke Courage or panic. If the vampire uses this power to envelope a flame or flames, she can actually douse them. 3 � Arms of Ahriman - The vampire can summon one or more 'tentacles' of solid darkness from a shadowy area. These tentacles may grasp, restrain or even constrict foes. 4 � Nightshades - The vampire may evoke shadowy illusions. These illusions are monochromatic and murky, but may be of anything; the vampire herself, monsters, walls, etc. The illusions are human-sized, but successes may be spent to create larger images. Alternately, the vampire may use the power to invest an area with a chaotic saraband of whirling shadows, disorienting all in the vicinity.
5 � Tenebrous Form - The vampire can turn her own body into a slithering, undulating shadow. Vampires in this form are virtually invulnerable, may slither through the narrowest cracks, and may see in the deepest darkness.The vampire is immune to physical attack, but may not physically attack others. She may wrap around and ooze over victims like a vast, probing slime mold; such contact is extremely disconcerting. Fire and sunlight are more painful to the vampire in this form. The vampire may step into a human-sized or larger shadow and exit another (of similar size) at another location. She may also reach into a shadow and have her hand and forearm protrude through another shadow at a different location - for example: to grab a victim or object resting near the other shadow. Once grasped, the object may jerked through the 'destination' shadow to the vampire's own.
Being an Elder allows him to also invoke Darksome Embrace - This power enables the vampire to pour forth her inner darkness. The shadow stuff vomits from the vampire's mouth and engulfs a chosen target with a soul burning chill. The darkness leeches the blood from mortal victims in black parody of the Kiss and, while it cannot drain a vampire, it does engender overwhelming feelings of terror.
Potence - 5 -This Discipline defines the superior strength that vampires possess. This additional physical strength might allow great feats to be accomplished, far beyond what a normal mortal would be able to perform.
Backgrounds: Contacts - 4 Resources - 6 Virtues: Conviction - 4 Instinct - 5 Courage - 6
Willpower 6 Blood Pool 17
Little known fact about Armand - Very vew people know that he is an elite of the Lasombra clan. Considered to some degree to be a clan within a clan, the clandestine members of Les Amies Noir represent the true power within the Lasombra Clan; the creme de la creme of the Keepers. The minimum prerequisite for membership is to be an Elder in age and experience, but this is just the beginning. True influence within 'Les Amies' comes only through committed action and sacrifice in service to the Lasombra Clan, and to the Sabbat on the whole. |
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