---------------------- II. QUEST WALKTHROUGHS ---------------------- i. The Black Knight's Fortress "Help the White Knights foil the plan of the Black Knights." Difficulty - 7/10 Requirements - Decent combat, 12 quest points Rewards - 2500 gp Quest Points - 3 To start the quest, talk to Sir Armik Varze in the top floor of the White Knight's Castle in Falador. He will tell you that the Black Knights are threatening to use a new "secret weapon" that they are developing, and he wants you to destroy it. To begin, you will need to either buy or smith a bronze medium helmet and an iron chain mail. Equip these, and head toward the monastery near the dwarven mines. Here, gather a few cabbage, and head toward the Black Knight Fortress (north of the dwarven mines.) You can go through the side door, as you have the guard uniform on, so proceed through, and pres the "odd looking wall" just north inside. Go up the ladder there, and "listen through the grate" that is upstairs. A Black Knight, Goblin, and Witch will talk about the plans for the "invincibility potion." They talk about needing some cabbage from Draynor Manor, and how any other cabbage would ruin the potion forever. With this information in mind, go back down the ladder, and attempt to enter the Great Hall with the Black Knights in it. You will be halted by a guard, who say they will attack any visitors who come in. Go in, and equip your regular armor. You will be attacked by the Black Knights, but slowly make your way to the other end, by fighting or running. At the other end, go up the stairs, followed by the ladder, and go to the north to find another "odd looking wall." Press it, and use the cabbage with the hole in the room to ruin the secret potion (the hole leads down into the cauldron.) If a message pops up that says you have ruined the secret potion, you can return to Sir Armik Varze to claim your reward. -------------------------------------------------------------------------------- ii. Cook's Assistant "Help the cook get the ingredients he needs." Difficulty - 2/10 Requirements - none Rewards - Small amt. of cooking xp, use of Range in the Castle Kitchen Quest Points - 1 In Lumbridge Castle, speak with the cook there to start the quest. He says he needs 3 ingredients to complete a cake he needs baked tonight: egg, flour, and milk. Milk - To obtain milk, you must first purchase a bucket from the General Store. Visit the cow fields on the path to Varrock, and use the bucket with a cow to get milk. Egg - Eggs respawn in the chicken coups on either path away from Lumbridge. Flour - To obtain flour, you must first purchase a pot from the General Store. Head toward the wheat field near Draynor Village, and get some wheat there. Take it to the top floor of the windmill next door, put it in the hopper, and click again on the hopper to operate it. Return to the bottom floor, and use the pot with the pile of flour there to get this ingredient. Take all three ingredients back to the chef in Lumbridge and you will gain your reward. -------------------------------------------------------------------------------- iii. Demon Slayer "Save Varrock from the evil Delrith." Difficulty - 5/10 Requirements - none Rewards - Silverlight (sword with bonus against all demons) Quest Points - 3 Travel to the marketplace at Varrock, and speak to the Gypsy near the clothing shop. She will speak of the downfall of Varrock because of the demon Delrith. She will give you an incantation to speak at Delrith's death, and will tell you you need the Silverlight. To get the Silverlight, you first need the three keys: Key 1 - Fill a bucket with water. Find the drain near the back of Varrock Castle, and use the bucket with the drain to wash the key down into the sewers. Enter the sewers (there is a manhole near the museum in northeast varrock,) and you should see the key not far from the entrance. Key 2 - In Varrock, go to the upper floors of the castle, and find Captain Rovin. Speak with him to get a key. Key 3 - Speak with the Wizard Traiborn on the second floor of the Wizard's Tower (southwest of Varrock,) and he will ask you to obtain 25 bones for him. Gather them, and he will exchange them for the final key. Go downstairs in a room toward the east side of the palace, and use the keys on the chest there to get the Silverlight. Equip it and go the the Circle of Pillars just south of Varrock. Attack Delrith, and say the correct incantation before the final blow (Carlen-Aber-Cmerinthium-Purchai-Gabindo.) After he is defeated, the mission immediately ends. -------------------------------------------------------------------------------- iv. Doric's Amulet "Help Doric gather supplies for an amulet." Difficulty - 2/10 Requirements - none (mining levels help, but aren't required) Rewards - 180 gp, small amt. mining xp, and use of Doric's Anvils Quest Points - 1 Visit Doric, who lives in a small house near the gate to the members server. Talk to him, and he will say he needs materials for an amulet: -6 clay -2 iron -4 copper Simply go and mine them from the dwarven mines, or even buy them from the mining shop in the mines, and bring the materials back to complete the quest. -------------------------------------------------------------------------------- v. The Restless Ghost "Help the wandering spirit finally rest in peace." Difficulty - 4/10 Requirements - none Rewards - Small amt. prayer xp Quest Points - 1 Pay a visit to the church in Lumbridge and talk to the priest. He will ask you to help him get the ghost living in the cemetary to finally be put to rest. He will tell you to visit his hermit father, who lives in the swamp south of Lumbridge Castle for advice. Find his house in the swamp, and he will give you the Amulet of Ghostspeak. Return to the church, and go and visit the ghost in the graveyard while wearing the Amulet of Ghostspeak. The ghost will tell you his skull has been taken. Go to the Wizard's Tower southwest of Varrock, and find the skull in the cage in the basement. You will be attacked by a skeleton when you pick up the skull. Defeat the skeleton (or run if you have to) and return to the graveyard. Use the skull with the coffin to return it's proper place, and the ghost will rest in peace. -------------------------------------------------------------------------------- vi. Goblin Diplomacy "Quell the neverending fights of the goblins." Difficulty - 5/10 Requirements - none Rewards - Small amt. crafting xp, gold bar Quest Points - 5 Speak with the bartender in the bar in Port Sarim. He will mention that the goblins are at war again, and this time it is about the color of their armor. Travel to Goblin Village, located to the north of Doric's house. Talk to General Bentface and Wartnose, and they say they are looking for new colors of armor. To complete their requests, you are going to need to get 3 sets of goblin armor, and one of each of the colored dyes. The goblin armor is fairly simple. Fight goblins for awhile, and 1/20 drops a set of it. The dyes are a little trickier. Go to Draynor Village, and speak to Aggie the witch about the dyes. She will mention they cost 5 gp each, and that she needs 2 onions for yellow, 2 woad leaves for blue, and 3 redberries for red. Onions can be found either in a garden patch north of Rimmington, or in a small gardening patch behind a farmhouse south of the windmill near Draynor Manor. Redberries respawn in several locations in the woods to the southeast of Varrock, or can be purchased at the Food Shop in Port Sarim. Finally, you must travel to Falador to get woad leaves. Talk with Wyson the Gardener and offer him 20 gp, and he will give you two woad leaves. (NOTE: If you did not talk to Aggie about the dye ingredients, Wyson will not talk about the woad leaves.) Take the ingredients back, and get your dyes. Mix the yellow and red dye to get orange, and use it on one of the goblin armors. Use the remaining blue dye on one of the other two, and then return to Goblin Village. Talk to one of the generals, and you will first offer the orange armor (which they will take at first, and then reject,) then the dark blue armor (which they will do the same,) and finally they accept original color, and you complete the quest. -------------------------------------------------------------------------------- vii. Ernest the Chicken "Get Ernest back into his old body." Difficulty - 4/10 Requirements - none Rewards - 300 gp Quest Points - 4 Speak with Veronica near the gate of Draynor Manor. She will say her husband, Ernest has been changed into a chicken by the mad scientist! Go to the top floor and talk with Scientist Oddenstein to see what you can do. He says he can reverse the effects, but he needs 3 items to fix the machine: a pressure gauge, a rubber tubing, and an oil can. Rubber Tubing - The rubber tubing is located in the closet with the skeleton (who won't attack if you enter,) on the bottom floor. In order to get in there, you need a key. Last time it was seen was in the compost heap in the back. Get a spade (there is a respawn by the side door) and go out and dig through the compost heap to find the key. Pressure Gauge - The pressure gauge was last seen in the fountain outside. Too bad it is infested with man-eating pirhanas! You need to find another way. There is some Fish Food that respawns on the top floor, and some Poison in the kitchen. Use the Poison on the Fish Food, and "voila!" Poison fish food! Use it on the Fountain, and the Pressure Gauge is yours. Oil Can - In the basement, there is a huge switch maze with the Oil Can at the end. There are six switches labeled A-F. Pull them in the following order: A, B, D, A, B, F, E, C, E All of the needed doors will now be open, and you can get the oil can. Return to Oddenstein with the items, and he will fix the machine, allowing Ernest to become human again. -------------------------------------------------------------------------------- viii. Imp Catcher "Get the beads back from the filthy thieves!" Difficulty - 2/10 Requirements - none Rewards - Small amt. magic xp, Amulet of Accuracy Quest Points - 1 Talk to Wizard Mizgog on the 3rd story of the Wizard's Tower, and he will complain about the little "imps" that have stolen his four colored magic beads (red, yellow, white, and black,) and asks if you can help him find them. This is a quest you must do slowly over time. Everytime you see an imp (small lvl- 3 red creature) running around, kill it, and hope for a bead. Once you have them all, return to Wizard Mizgog to claim your reward. --- Robbie B adds: "The Imp Catcher quest can be done very quickly by taking 60 gp and going to Karajma... Quite a few imps respawn around the volcano and it's much quicker than going around the main land." -------------------------------------------------------------------------------- ix. The Pirate's Treasure "Find Redbeard the Pirate's treasure." Difficulty - 4/10 Requirements - none Rewards - 1 gold ring, 1 emerald Quest Points - 2 Talk to Redbeard Frank, who wanders around the pub at Port Sarim. He talks about his treasure, and will let you in on it... if you bring him Karamja Rum. Before you go anywhere, get a white apron. If you don't have one in the bank, they can be purchased at the Varrock Clothing Shop. Go to Karamja, and you can buy Rum in the liquor shop there. However, you cannot return to the mainland with it in your possession, as the Customs Officers will confiscate it. Instead talk to Luthas, the owner of the Banana Plantation, and ask him for work. He will tell you to fill the crate outside with 12 bananas, and he will pay you. Do this job, but before you go to tell him you have finished, slip the rum in there to. Now, talk to him, get paid, and return to Port Sarim. The bananas sold were shipped to the Food Store right there in Port Sarim. Go into the store, and you should be able to see the crate in the back. Try to go through the door back there, and the shop owner stops you, saying that if you want to help, you need to be wearing a white apron. Do so, and go back and search the crate to get your rum. Take the rum to Redbeard Frank, and he will give you a key to a chest in Varrock's Blue Moon Inn. Go there, and open the chest, and you will find a note that tells you to dig behind the bench in Falador Park. There, you must kill Wyson, who will not let you dig behind the bench. Then you can dig behind there to claim the treasure. -------------------------------------------------------------------------------- x. Prince Ali's Rescue "Help free Al Kharid's prince." Difficulty - 6/10 Requirements - none Rewards - 700 gp, free access through Al Kharid Toll Gate Quest Points - 3 Speak with Chancellor Hassan inside the palace in Al Kharid. He will ask you to see his assistant Osman, as he is in a tough situation. Osman will tell you about how Al Kharid's archenemy, Lady Keli, has kidnapped the prince, Ali. He will tell you that there is a spy, his daughter, in Draynor Village who can help you further. Before continuing, collect the following long list of items: 2 Onions - Onions can be found in a small garden patch south of the windmill near Draynor Village. The patch is behind a farmhouse. Ashes - Light a fire (use Tinderbox with logs) and wait for it to burn out, and it will leave ashes. 2 Waters - Get two jugs or buckets, and fill them up in a fountain or sink. Redberries - Redberries can be found in the forest past the Circle of Pillars near Varrock. Flour - Get a pot, and pick a grain in the field near the windmill. Take the grain to the top floor. Put it in the hopper, and operate it, and go back to the bottom floor. Use the pot with the pile of flour in the chute. Pink Skirt - They can be bought in the Varrock Clothing Shop. 8 balls of wool - Buy shears in the general store, and use them with a sheep to get unspun wool. Take it to the spinning wheel in the west tower of Lumbridge Castle, to spin it into balls of wool. 3 Beers - These can be bought in almost any bar, and can be found in the Barbarian Village pub for free. Clay - Mine this from a clay rock or buy it. Bronze Bar - Mine or buy 1 tin and 1 copper ore. Use one in a furnace, and they will both be used to make a bronze bar. Now, after you have retrieved the long list of items, head towards Draynor Village. Go find Leela (Osman's daughter) and talk to her. She will inform you of the plan. To prepare for the imprint of the key, use one of the waters with the clay to get soft clay. Get Ned (lives in a building in Draynor,) to make you a wig and rope out of the wool balls, and take the onions, redberries, flour, ashes, and water to Aggie to get Makeup and Yellow Dye. Use the yellow dye with the wig, and you will get a blonde wig. In the Jail, talk to Lady Keli, and you can ask her to see the key. She will agree, and you will automatically take an imprint and return it to her. Run back to Al Kharid with the imprint and bronze bar, and Osman will give you the jail key. Scurry back to Draynor to carry out the plan. Quickly talk to Leela again, and she will remind you to offer the bodyguard some beers to get him drunk. First of all, talk to Lady Keli's bodyguard, and offer him the three beers. He will accept, and immediately get drunk. Use the ropes on Lady Keli to tie her up, and unlock the door to the jail. Talk to the prince, and he will get into his disguise and go back to Al Kharid. Follow, and talk to Osman, and you will gain your reward. -------------------------------------------------------------------------------- xi. Romeo & Juliet "Shakespeare's classic, Runescape style." Difficulty - 1/10 Requirements - none Rewards - none Quest Points - 5 Start off by talking to Romeo in the Marketplace in Varrock. He will ask you to deliver a message to Juliet. Go tell her (she lives in the house just outside the gate to Varrock) and she will explain the situation, and tell you to ask Father Lawrence for help. Father Lawrence hangs around in the church near the sewer entrance in northeast Varrock. Talk to him, and he suggests a Cadavapotion, and promises to notify Romeo. Go get cadavaberries from the forest to the southeast of Varrock, and take them to the Apothecary. He will make you the potion, which you can bring back to Juliet. She drinks it and falls into the "death-appearing" sleep. Go talk to Romeo to finish the quest. It turns out he didn't get Father Lawrence's message and Juliet was buried alive. Oh well, doesn't follow Shakespeare's version, but it was fun nonetheless. -------------------------------------------------------------------------------- xii. Sheep Shearer "Baaa, Baaa. Help a farmer shear his sheep." Difficulty - 1/10 Requirements - none Rewards - VERY small amt. of crafting xp, 60 gp Quest Points - 1 Shop at any general store for a pair of shears. Go to the farmhouse north of Lumbridge, and talk to "Fred the Farmer." Fred complains that his sheep are too wooly, and asks you to obtain 20 balls of wool from them. Go out into the fields and shear until you have 20 mounds of unspun wool, and then go to Lumbridge Castle's 3rd floor. There you can find a spinning wheel to spin the wool. Return to Fred the Farmer for your reward. -------------------------------------------------------------------------------- xiii. Shield of Arrav "Save the Runescape Artifact... which was broken into 2 halves." Difficulty - 6/10 Requirements - a friend in the other gang Rewards - "Scroll" which can be exchanged for 600 gp Quest Points - 1 This quest requires you and a friend to both play, in order to get both halves of the shield. To start out, talk to the museum curator, who will be upset about the missing shield. It was broken and one half was taken by the Phoenix Gang, and the other by the Black Arm Gang. One friend must join Black Arm, and the other Phoenix. Phoenix Gang Half - Search through the books in the library at Varrock Castle. You should find one book about the Shield of Arrav. Talk to the librarian, and he will say to talk to the Baeraek. Do that, and give him 20 gp to tell you the location of the hideout. Talk to the leader in the hideout to get a task that you must complete to join. He says you must go into the Varrock Blue Moon Inn and kill Johnny the Beard, and bring back the intelligence report he carries. Do that to gain access to the hideout. Search the chest in the back to get the Phoenix half of the shield. Finally, give a Phoenix Gang Armory key to your friend, and he can start on his half. Black Arm Gang Half - Talk to the tramp near the swordshop, and ask what is back in the alleys, and he will tell you the location to the hideout. Talk to Katrine, and she will give you a simple task to complete to gain access to the hideout. You must steal 2 Phoenix Bows from the Phoenix Gang Armory. Get your key from a friend, and go up into the armory. If you try to pick something up, you will be attacked by the Weapons Master (lvl- 25.) Kill him, take two crossbows, and return to your hideout. Give them to Katrine and she will let you in. Your half of the shield is on the second floor in a cupboard. Let one player have both halves of the shield, and go talk to the curator. He will thank you and give you two certificates (one for you, and one for your friend,) that can be exchanged for money by the king. (NOTE: You cannot keep both, it will only let you exchange one.) -------------------------------------------------------------------------------- xiv. The Knight's Sword "Help the distressed squire find his master's sword." Difficulty - 7/10 Requirements - Lvl. 10 cooking, Lvl. 15 smithing, withstand Ice Giant Rewards - Fairly high amount of smithing xp Quest Points - 1 Speak with the squire in the bottom floor of White Knight's Castle in Faldador, and he will explain the terrible situation he is in; he lost his knight, Sir Vywin's favorite sword sword, a legendary sword that has been in the family for years. Now, you must make a new one, but the fine crafting can only be done by the legendary Imcando Dwarves. Go to Varrock and go into the castle's library. Speak with Reldo there, and ask what can be done. He says that the Imcando Dwarves have a love for redberry pie. Make the redberry pie, and find the only remaining Imcando Dwarf in the peninsula to the south of the path connecting Rimmington and Port Sarim. Give him the redberry pie, and speak with him, and he will say he needs a picture of the sword to continue. Return to the squire for help. He says that Sir Vywin has a picture of himself holding the sword in the upstairs cupboard. If you attempt to take the picture when no one is talking to him, however, he will stop you from getting it. So get a friend to talk to Vywin, and slip out with the picture. Return to Thurgo, and he asks you to gather materials: two iron bars, and one blurite ore. The iron bars are simple, as you just need to mine a few iron and smelt them. For the blurite ore, you must mine back in the dungeons of the ice giants and ice warriors. Go down the ladder near his house, and work your way toward the back. Hopefully, many other players will be training, and you can mine some ore from one of the rocks in the corner. Once you have the ore, return to Thurgo, and he will smith you a brand new sword. Take it back to the squire to complete the quest. -------------------------------------------------------------------------------- xv. Vampire Slayer "Save Draynor from turning into bloodthirsty vampires." Difficulty - 5/10 Requirements - Lvl 20 combat or higher Rewards - Medium amount of attack xp Quest Points - 3 At Drayor, find and speak with Morgan. He will tell you about the vampire terrorizing the village, and asks you to help him to stop it. You will need, of course, garlic and a stake. The garlic is easy. It is in a cupboard on the second floor of one of the houses. To get the stake, visit the Jolly Boar Inn northeast of Varrock. Here you will find Dr. Harlow, who will give you the stake if you buy him a few drinks. Finally, you need a hammer to work the stake with. Just buy this in the Dwarven Mines. Head back to Draynor, then go north into Draynor Manor. Go down the stairs, and find the vampire in the basement. Equip the stake, and go for it. Defeat him to finish the quest. -------------------------------------------------------------------------------- xvi. The Witch's Potion "Help Hetty complete her potion." Difficulty - 3/10 Requirements - none Rewards - Small amount of magic xp Quest Points - 1 Go to Rimmington, and talk to the witch, Hetty. She will ask you to get several ingredients for her potion, to help her complete it. Onion - there is a small garden to the north of Rimmington. You can get an onion here. Eye of Newt - go to Port Sarim, and purchase one in the Magic Shop. They cost 1-5gp depending on the number in stock. Burnt Meat - to the north of Port Sarim, there is a chicken farm. Kill a chicken and you must burn the meat. If you have a high cooking level, this can be hard, so you may have to ask someone with lower cooking to help you. Rat's Tail - go south from the path between Port Sarim and Rimmington, and you will eventually find rats. Kill one, and you will get it's tail. Return to Hetty to complete the quest. -------------------------------------------------------------------------------- xv. Dragon Slayer "Defeat the Green Dragon on Crandor Isle." Difficulty - 9/10 Requirements - High combat (must defeat lvl 110 Dragon, lvl 79 lesser demon), lvl 33 magic, lvl 30 smithing, 32 quest points Rewards - 20k combat xp, can equip Rune Plate, can purchase Rune Plate, Anti-Dragon Breath Shield (works on all Dragons.) Quest Points - 2 Inquire the Guildmaster in the Champion's Guild about a Rune Plate. He will tell you to talk to his friend Oziach about it. Go visit Oziach, who lives in a house northwest of Varrock, near Edgeville. Oziach says you must past a test in order to have a rune plate, the slaying of the Crandor Isle Dragon. He will tell you that you need the three map pieces and a special shield for protection, and give you the Melzar's Maze key, a maze containing one of the pieces. Anti-Dragon Breath Shield - go to Lumbridge, and find the Duke of Lumbridge on the second floor. Talk to him, and he will gladly give you the shield Map Piece 1 - you must conquer Melzar's Maze. The maze is located to the northwest of Rimmington, and you must kill enemies for keys to move through the dungeon. In each room there are several of each enemy, that will sometimes drop the needed key. Red Key - dropped by the lvl. 13 Rats. Take it, and use it on the northwest door. Orange Key - dropped by the lvl. 25 Ghosts. It can be used on the door that is directly north of the railing. Yellow Key - dropped by the lvl. 31 Skeletons. Use this key on the door that is the most southwest. Blue Key - dropped by the lvl. 32 Zombies. Use it on the door to the north. Magenta Key - dropped by Melzar the Mad (lvl 45.) Take it and use it on the north door. Black Key - dropped by the lvl. 79 Lesser Demon. Use it on the door to the north, leading to a chest with the map piece ========== Map Piece 2 - In the Dwarven Mines, attempt to go through the door in a room off of the passage to the Mining Guild. It is an oracle that gives you hints to several items needed to enter. Once you have them, open the chest inside to get the second map piece "bowl that has not seen fire" - While you are here, mine some clay. Use a jug of water with the clay to soften it. Then, take it to the potter's wheel in Barbarian village, and make it into a bowl. "small crustateon cage" - Buy a lobster pot from the fishing shop in Port Sarim. "worm string changed into sheet" - Buy a sheet of silk from the silk trader in Al Kharid, or steal it from the Silk Stall (lvl 15) in Ardougne. "drink of the mage" - Purchase a Wizard's Mind Bomb in the bar in Falador. ========= Map Piece 3 - In the jail at Port Sarim, you must kill the goblin "Wormbrain" in one of the cells using magic or ranged. He will drop the map, so you must telekenetic grab it from the cell. ========= Go outside and talk to Klarense at the docks. Offer him 2,000 gp for the Lady Lumbridge. However, the ship still needs to be repaired. Take 6 steel bars, and smith it into 12 nails (NOTE: Keep the hammer in your inventory, you need it when fixing the ship.) Now, travel up into the Wilderness and salvage 3 planks for the repairs. Return to the Lady Lumbridge, and repair the ship. If you have not already, combine all of the pieces of the map into one (use one piece on another and it should happen automatically.) Go and get your best armor, and lots of food. Swordfish, lobsters, chocolate cake, and anchovies all work well. Go to Draynor Village and ask Ned to sail your boat. He gladly accepts, and you sail to Crandor Isle. Slowly work your way up to the top of the mountain, and take the ladder down into the dungeon. Follow the path (which is guarded by several high-level enemies) until you get to a door leading into a large room with the dragon in it. It all ends here! If you get low on health, run away and heal quickly. Once you have beaten the dragon (good job!) you will be teleported to the outside of the room. You automatically beat the mission, but since the Lady Lumbridge was severly damaged on the rocks, you must find another way out. Continue past the dragon room, and you will come to an odd-looking wall. Push it, and you will be in the very familiar Karamja Volcano dungeon. Congratulations! You can now purchase Rune Plates for Oziach for 65k.