|
PRE_DARK_CIV
Cavalry - Spear (melee) 25% Attack 30% Build Time Decrease 20% Hit Points
Citizens and Fishing Boats 20% Speed
Civ - Economy 15% Gold Mining 20% Hunting and Foraging
Civ - General 50% Conversion Resistance
Infantry - Spear (melee) 25% Attack 20% Hit Points 20% Speed
Ships - Frigates and Cruisers 20% Attack 20% Range
Siege Weapons 25% Attack 20% Cost Reduction 25% Rate of Fire |
Archers - Foot 20% Attack 20% Speed
Cavalry - Ranged 25% Hit Points 20% Range 20% Speed
Cavalry - Sword 25% Attack 20% Hit Points
Citizens and Fishing Boats 35% Range
Civ - Buildings, Walls, and Towers 30% Build Time Decrease 50% Hit Points
Civ - Economy 20% Farming 20% Hunting and Foraging
Civ - General 15% Pop Cap |
Archers - Foot 25% Hit Points 20% Range 20% Speed
Cavalry - Spear (Melee) 20% Armor 20% Hit Points 20% Speed
Citizens and Fishing Boats 40% Hit Points
Civ - Buildings, Walls, Towers 20% Range
Civ - Economy 20% Stone Mining 20% Wood Cutting
Infantry - Spear (Melee) 30% Build Time Decrease 20% Hit Points 20% Speed
Religion - Prophets 20% Range 20% Speed |
Citizens and Fishing Boats 10% Build Time Decrease
Civ - Buildings, Walls, and Towers 15% Cost Reduction 50% Hit Points
Civ - Economy 20% Farming
Civ - General 15% Pop Cap
Infantry - Ranged 20% Range 20% Speed
Infantry - Sword 25% Attack 20% Hit Points 20% Speed Ships - Battleships and Carriers 20% Attack 30% Build Time Decrease
|
Cavalry - Spear (Melee) 25% Attack 30% Build Time Decrease 20% Speed
Cavalry - Sword 20% Armor 20% Hit Points
Citizens and Fishing Boats 20% Cost Reduction
Civ - Economy 20% Fishing 20% Stone Mining
Civ - General 20% Mountain Combat Bonus
Infantry - Ranged 20% Armor 20% Cost Reduction
Ships - Galleys, Transports, and Subs 20% Cost Reduction 20% Range |
Archers - Foot 20% Armor 25% Hit Points 20% Range
Citizens and Fishing Boats 10% Build Time Decrease
Civ - Economy 20% Fishing 15% Iron Mining
Infantry - Sword 20% Hit Points 20% Speed
Religion - Priests 30% Build Time Decrease 20% Cost Reduction 20% Hit Points
Religion - Prophets 20% Hit Points 20% Range
Ships - Battleships, and Carriers 20% Attack
Ships - Frigates, and Cruisers 20% Attack
Ships - Galleys, Transports, and Subs 20% Attack |
|