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MIDDLE_INDY_CIV
Cavalry - Sword 20% Armor 25% Attack 20% Speed
Citizens and Fishing Boats 30% Attack 20% Cost Reduction
Civ - Economy 20% Hunting and Foraging
Civ - General 50% Conversion Resistance
Field Cannon and Anti-Tank Guns 20% Armor 30% Build Time Decrease 25% Hit Points
Infantry - Spear (Melee) 25% Attack 20% Hit Points 20% Speed |
Archers - Foot 20% Range
Cavalry - Ranged 20% Cost Reduction
Citizens and Fishing Boats 10% Build Time Decrease
Civ - Buildings, Walls, and Towers 15% Cost Reduction 20% Range
Civ - Economy 20% Fishing 15% Gold Mining
Infantry - Ranged 25% Hit Points 20% Range
Ships - Battleships and Carriers 20% Attack 30% Build Time Decrease
Siege Weapons 30% Hit Points 25% Rate of Fire |
Cavalry Spear 20% Hit Points
Cavalry - Sword 20% Armor 20% Cost Reduction 20% Hit Points 20% Speed
Civ - Buildings, Walls, and Towers 20% Attack 15% Cost Reduction
Civ - General 50% Conversion Resistance
Religion - Prophets 20% Cost Reduction 20% Range
Siege Weapons & Mobile AA 25% Attack 30% Hit Points |
Cavalry - Ranged 20% Attack 30% Build Time Decrease
Cavalry - Sword 30% Build Time Decreased
Civ - Buildings, Walls & Towers 30% Build Time Decrease 50% Hit Points
Citizens and Fishing Boats 20% Cost Reduction
Civ - Economy 20% Stone Mining
Civ - General 20% Mountain Combat Bonus
Infantry - Ranged 20% Cost Reduction 50% Hit Points
Religion - Priests 20% Hit Points 20% Range 20% Speed
Ships - Frigates and Cruisers 20% Attack |
Cavalry - Ranged 20% Attack 25% Hit Points 20% Range
Citizens and Fishing Boats 10% Build Time Decrease 20% Speed
Civ - Economy 20% Farming 20% Stone Mining
Civ - General 15% Pop Cap
Field Cannon and Anti-Tank Guns 30% Build Time Decrease 20% Cost Reduction
Religion - Priests 20% Cost Reduction 20% Hit Points |
Citizens and Fishing Boats 20% Speed
Civ - Economy 20% Farming 15% Iron Mining
Civ - General 20% Mountain Combat Bonus
Infantry - Ranged 20% Attack 30% Build Time Decrease 25% Hit Points
Infantry - Spear (Melee) 20% Armor 25% Attack 20% Hit Points
Ships - Galleys, Transports, and Subs 20% Attack 20% Cost Reduction 25% Hit Points |
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