| Cavalry - Spear (melee) 25% Attack 30% Build Time Decrease 20% Hit Points Citizens and Fishing Boats 20% Speed Civ - Economy 15% Gold Mining 20% Hunting and Foraging Civ - General 50% Conversion Resistance Infantry - Spear (melee) 25% Attack 20% Hit Points 20% Speed Ships - Frigates and Cruisers 20% Attack 20% Range Siege Weapons 25% Attack 20% Cost Reduction 25% Rate of Fire |
| Archers - Foot 20% Attack 20% Speed Cavalry - Ranged 25% Hit Points 20% Range 20% Speed Cavalry - Sword 25% Attack 20% Hit Points Citizens and Fishing Boats 35% Range Civ - Buildings, Walls, and Towers 30% Build Time Decrease 50% Hit Points Civ - Economy 20% Farming 20% Hunting and Foraging Civ - General 15% Pop Cap |
| Archers - Foot 25% Hit Points 20% Range 20% Speed Cavalry - Spear (Melee) 20% Armor 20% Hit Points 20% Speed Citizens and Fishing Boats 40% Hit Points Civ - Buildings, Walls, Towers 20% Range Civ - Economy 20% Stone Mining 20% Wood Cutting Infantry - Spear (Melee) 30% Build Time Decrease 20% Hit Points 20% Speed Religion - Prophets 20% Range 20% Speed |
| ANCIENT GREECE |
| ASSYRIAN EMPIRE |
| BABYLON |
| BYZANTINE |
| CARTHAGE |
| KINGDOM OF ISREAL |
| Citizens and Fishing Boats 10% Build Time Decrease Civ - Buildings, Walls, and Towers 15% Cost Reduction 50% Hit Points Civ - Economy 20% Farming Civ - General 15% Pop Cap Infantry - Ranged 20% Range 20% Speed Infantry - Sword 25% Attack 20% Hit Points 20% Speed Ships - Battleships and Carriers 20% Attack 30% Build Time Decrease |
| Cavalry - Spear (Melee) 25% Attack 30% Build Time Decrease 20% Speed Cavalry - Sword 20% Armor 20% Hit Points Citizens and Fishing Boats 20% Cost Reduction Civ - Economy 20% Fishing 20% Stone Mining Civ - General 20% Mountain Combat Bonus Infantry - Ranged 20% Armor 20% Cost Reduction Ships - Galleys, Transports, and Subs 20% Cost Reduction 20% Range |
| Archers - Foot 20% Armor 25% Hit Points 20% Range Citizens and Fishing Boats 10% Build Time Decrease Civ - Economy 20% Fishing 15% Iron Mining Infantry - Sword 20% Hit Points 20% Speed Religion - Priests 30% Build Time Decrease 20% Cost Reduction 20% Hit Points Religion - Prophets 20% Hit Points 20% Range Ships - Battleships, and Carriers 20% Attack Ships - Frigates, and Cruisers 20% Attack Ships - Galleys, Transports, and Subs 20% Attack |
| PREHISTORIC TO DARK |