WALKTHRU: Resident Evil

Resident Evil
GAME SUMMARY
Company:
Capcom Entertainment
Category:
Action
Platform:
PlayStation

At the title screen, when the blood squirts at you, very quickly press L1, L2, left, right, up, down, up, down, down+up, L1, L2, L1+L2. You should get all guns and all keys.

Start the Jill story line and with Barry run into the dining room. Get the emblem and go into the next room. Kill the zombie and get ammo.

Return to Barry and the main hall. Get lock-pick and head off to the right room. Don't bother with the map or ink ribbon.

Enter the hell hound room (where two hell hounds leap out of the window at you) Either (a) kill them or (b) run past them and quickly grab the clip by moving the second cabinet.

Go through the door at the end of the hound room and pick up the plant. Go into the shotgun room and take it. Leave and the ceiling should come down on you. Barry will come and save you in the nick of time.

Go into the next hallway (door across from the shotgun room) and run into the picture room (the room with the crows/ravens and paintings.) Flip the switches in order from new born baby, infant, young boy, young man, middle-aged man to bold, old-looking man. Flip the last switch to get the medallion.

Leave room and run to the storage room. Pick up plant chemicals. Exchange items -- take only shotgun, Baretta and clips (herbs if you think you'll need them).

Leave the storage area and go up the stairs. Kill the zombie on the right. Run down the hall and through the door. Run down the hall into the main hall -- upstairs. Barry will be there to give you acid rounds for the bazooka. Run over to the patio room to see dead Forest. Get bazooka.

Return to the main hall upstairs. Go across to the next room and enter upstairs dining room. Kill the zombie on the left and push the statue down. Exit through the back door.

Kill the zombies and go down stairs to the second storage room. Feel free to save your game with the ink ribbon on the bed. Exchange items -- take chemicals, wooden emblem, and weapons you feel good with.

Run to the nursery and poison the plant. Get the key. While there, pick up red and green chemicals. Mix them to save the room and have good healing items. Save at least three spaces in your inventory.

Go down the hall to the caretaker's room. Pick up the clip and go to the desk.

Kill the zombie in the closet and pick up ammo (don't need the diary . . . waste of time) for shotgun. Make sure you still have at least two spaces left.

Exit the room and turn right, down to the door. Unlock the door and you should be in the hallway where Kenneth's body is. Turn left into the Bar/Piano room.

Get the sheet music and play piano. Go in the secret room and exchange emblems.

Return to the dining room. Place gold emblem over the fireplace and get the armor key. Run around the table and pick up the blue gem. (Inventory should be about full.)

Return to the hall (where Kenneth's body is) and turn right and take the first door on the left. This will take you back to the hall with the nursery and tiger statue. Go to the tiger statue room and exchange the blue gem for the medallion.

Go to the back door (the hall with the ammo room and storage) and enter the ammo room. (The room with the broken shotgun). Pick up the clip and shotgun ammo. You should be able to carry these because hopefully you already have these in inventory.

Return to the storage room down the hall. Exchange items -- take the armor key, ammunition for Baretta and shotgun. Run back to the dining room (lower-level not upper level). Run into the main hallway (lower level).

Go across into the second door (the locked one that requires the armor key).

Unlock and go in. Get the clip on the desk and kill the zombie. Get the shotgun ammo in the locked chest. Leave into the main hall. Go up the main hall stairs and go right into the hallway. Run to the suit of armor room and get the medallion. (Don't forget to move the statues over the poison gas holes).

Leave and run to the attic door. Unlock and enter to see Richard (if you have space, pick up the green plants). Talk to him and run back to the storage room and get serum. You may want to save the game here just in case. Exchange items -- stock up on healing products, shotgun and ammo (hopefully your shotgun and ammo will be enough. If you're not that good at killing the snake, then take bazooka, too). Take shield key also (the one behind the clock) with you. Don't need the armor key anymore. Run back to Richard.

Get the radio and enter the attic. If you want to, you can run next door to the candle room and get a clip. You won't be able to get shotgun shells because you don't have your lighter yet.

Kill the snake. Remember to heal yourself occasionally. Pick up medallion and shotgun shells.

Leave and, assuming you've been poisoned, Barry will save you. If not, go to the next step (22). Wake up in bed, and run to the storage box. Exchange items -- take all four medallions and weapons. Run across to the dining room, out into the main hall.

Exit out the back door and go to the mantle/medallion placement door. (The place where you put the medallions.)

Place medallions and enter the garden room. Push the stairway and climb. Get the crank. Leave into the courtyard. Pick up plants and mix red and green together.

Kill hounds first. Pick up blue ones on other side and mix also. Run across to opposite gate and use crank to open flood gate/dam. Go down ladder and up to the other side. Run to the elevator. Here the radio will go off. Just ignore it because it takes up time and is not necessary for the story. Every minute counts . . . .

Either kill or run past the hounds below. Cross over to the opposite gate. Pick up and mix plants. Kills hounds. (Not necessarily in that order.)

Enter dormitory. Push statue over the hole (the one where the plant grabs you).

Enter the storage area. Pick up ammo and health spray. Save the game.*NOTE: If you feel like saving the game more often, that is fine. Just do it whenever you make a trip to the storage room.

Exchange items -- just take weapons and ammo.

Cross to the next dormitory room (001). Kill zombies and get the red book. Drain tub and get C-room key.

Cross over to the other hallway (past the statue over the plant hole) and enter the room with the key pad and wasp/hornet nest. Run past the nest and get dorm key (002). Return into the previous hall and run to the end room using the dorm key. Discard key. Go into the room and push the bookcases away to reveal ladder down. (Don't pick up item on bed, just a waste of time. Plus, if you feel like you need ammo, run into the bathroom, kill zombie and pick up clip under the sink).

Go down the ladder and push crates over the water space. Run down into the water and enter the shark room. Run directly to the control room and use the key.

Discard key and enter room (before the shark has a chance to get you). Push the lever and remove water from lower level. Push button to open the next door.

Enter the next door. Pick up two clips and two boxes of shotgun ammo. Pick up dorm room key (003). Run out and back up the ladder to dorm room 002. If you have space along the way, pick up plants and fill inventory.

Run back to the storage room and stock up on weapons and healing medicine, take dorm key (003) and red book with you. Save game would be advised.

Run to dorm room 003 (the room next to the wasp nests and key pad). Enter room and go into the bathroom, kill zombie and pick up the flame rounds. Exchange books with the red book, revealing secret door.

Enter secret door and kill big plant. It will wither, but not die. It will then pick you up and then Barry will come and save you. Run to the fireplace and get key. Go to step 34. If you feel that you can't kill the plant the first time, you'll need to return to step 31 and now follow along these lines.

If you don't think you can take on the plant, you'll need to make v-jolt.

Exchange items -- make sure you have four empty spaces! Take the red book and dorm key 003. Pick up the flame rounds in the bathroom and exchange books. Walk through the door and exit the other door before you have to seriously fight the plant. Run to the chemical room and on the key pad punch 3-4-5. This will unlock the door. Pick up empty bottles and mix together v-jolt.

Run down to dorm room 002 and return into the shark room. Enter the room with the roots and put v-jolt on the roots. Return up to the storage room and stock up on weapons and medicine.

Return to the plant via the double doors (not dorm room 003) and kill the plant.

Get the key in the fireplace.

Return to the mansion. Kill the hunter that follows you after entering the mansion. Go into the room on the left and get the doom book 1. (No need to get ammo for the Colt Python.)

Go to the next door into the storage room and stock up on new ammo and items.

Exchange items -- take weapons and healing and helmet key. Going to fight the snake next, so may be wise to save your game.

Go upstairs and left to the fireplace (the room where you used the lighter to get the map). Go through the door to the right and go to the piano. Click on it and the snake will come out. Kill the snake and look at the hole while it is dying. Barry will come in and help you. Fall in and push switch on grave. Wait for Barry to return before going down. Get pass code then go back down hole.

Make sure you'll have room for the elevator battery and explosive rounds. If not, return to the storage room before going down. Go down the ladder under the grave.

Kill zombies and get shotgun ammo to the left. Run down to the hall to the door.

Go down next hall and skip the zombies eating the person. They'll leave you pretty much alone.

Enter kitchen and go right to the elevator. Kill the zombie on the ground.

Hopefully, you have two spaces left. Go up the elevator and kill zombie. Go into the closet and get the battery for the elevator and some explosive rounds.

Back track exactly the way you came from and return to the ladder and hole (the place where you killed the snake). Return to the storage room downstairs and exchange items -- take battery, crank, and weapons, especially bazooka (healing also would be nice since the spider's next. Have two empty spots). And if you have an ink ribbon with one slot, go ahead and take it. Make sure there's one slot so it'll disappear when you use it.

Go out into the garden and cross over to the elevator on the other side of the pond. Go down the elevator. Go to the other elevator, install battery. Go up and over to the flood gate/dam. Use the crank to close the gate and return to the newly powered elevator. Go down and enter the ladder down (the one behind the waterfall).

Go into the door on the right and see Barry. When he asks to go with you, say yes, but have him lead. Follow him and enter. He'll kill a hunter guy and then follow you. Run into the back room and pick up ammo and health spray. Make sure you have at least one space for the hexagonal crank. Go into the room where

Enrico is and follow story line. If you have room for a clip, pick up clip on

Enrico's body, but make sure you have one space for the hexagonal crank. Run and pick up the crank and run out. Run past new hunters, or kill them, but running past would be advised to save time and ammo.

Go to the first hallway and run over to the typewriter. Save game if you have a ribbon. Use crank on the hole and turn the hallway. Go down hall and past door.

Turn right and run to the boulder. Then start running back. The boulder will follow, run to safety. Then run and get flame rounds. If you've been killing hunters, then one won't open the door and follow you. But there will be one next to the crashed boulder. If you run past them, one will open the door as you get to the flame round and attack you. Kill him or run past to the door beyond the smashed wall boulder. There won't be a hunter in there.

Go beyond the door and kill the spider. It is possible to kill it with two blasts of the flame round as long as they hit its body and not its legs. Pick up knife if you don't have one in inventory and swipe open the door. Hopefully, you'll have a space for the knife in inventory (you probably used an herb fighting the spider). If you don't have room for the knife, just get bitten a few times by the baby spiders that pour out and then use the herb. Go to the left and enter storage. Pick up healing products and save game or not. Exchange items -- take doom book 1 (eagle medallion if you already opened it), weapons and hexagonal crank. Run down the hall and enter the second boulder stretch. You don't need to run from the boulder, just crank the crank three times and enter the room where the second doom book is.

Get the second doom book and open. Get medallion. Go up the elevator into the garden where the fountain is. Place the medallions accordingly and pick up herbs. Go down fountain and enter elevator. Go further down the ladder and enter the room with the storage box. Exchange items, or don't. Run across into the room. Kill zombies and go downstairs. Go to the left into the computer room and log in. Use JOHN for the login and ADA for the password. Unlock door on B2 with password MOLE. Return upstairs to the now-unlocked room.

Run over to the panel and open it. Push the button and then get the lab key. Run back into the lab and go to the door and use the lab key. Run across to the

storage room and stock up on healing and save the game. Exchange items -- weapons and healing. Run out door and down to the left to give power to the elevator.

Enter room. You don't have to kill the ceiling creatures. Just run to the right and use the terminal there to give power to the elevator. Run to the back of the boiler room and open the door. Go down the corridor to the right and enter the room with the triggering computer and the circuit computer. Activate and run out of the boiler room.

Run over to the now operational elevator. Barry will join you and follow the story line. Kill tyrant. It is easy if you just shoot and run. Shoot and run.

You'll probably never get hit, but try to kill him quickly.

Barry and you will escape. After the elevator ride, run to the emergency elevator. All you should have to kill along the way are two ceiling monsters and three zombies. Feel free to use the bazooka and whatnot to kill them quickly.

Run out the emergency door. Barry will be waiting for you. On your way, you'll cross the storage box. Exchange items -- all you need now is healing. Make sure you have one space empty for the second elevator battery.

Run over the battery (the radio will go off automatically and you'll have to listen to it). Pick up battery and place in elevator. Go up elevator. Leave elevator and pick up flare. Use the flare (you don't have to walk out a ways or anything. Just use it right away if you want). Tyrant will come out, just avoid him and run around till the helicopter drops the rocket launcher. Kill tyrant.

The end. Hopefully, this will take you less than three hours. Restart game with

Rocket Launcher. Blow enemies to little pieces. Smile . . .


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