House rules of Luis Aldamiz for Diplomacy games.

 

1.       I use the 1992 edition of the rules (that seems less confuse than that of 2000).

2.       Press: white (signed) and grey (anonymus) press can be attached to the orders. Black press (in another’s name) is not accepted. Observers and eliminated players can send press too.

3.       NMRs (no move received):

a.       When a player fails to send orders before the deadline, I will contact him/her. If he/she doesn’t reply promtly, I’ll look for a replacement.

b.       When a player NMRs twice in a row, he/she is also out.

c.        The best way to prevent NMRs is to send PRELIMINARY ORDERS as soon as you get the adjudication. You can change them as many times as needed, no problem. Prelims are encouraged always.

4.       The last received set of orders is the valid one (press included). All previous sets have no validity whatsoever.

5.       The GM will accept orders whose intentionality has no doubt even if they are not perfectly written. But if there’s any doubt the order will be declared null.

6.       All unordered units implictly hold (are not automatically disbanded if dislodged, as Realpolitik does)

7.       Otherwise Realpolitik rules (is virtually perfect adjudicating) and I will adjudicate with it. I recommend everybody to use it for gameplay as well.

8.       Orders received after the deadline will be accepted if they arrive before I start adjudicating, otherwise they are invalid.

9.       Appeals should be made 24 hrs. after the adjudication is sent. I won’t accept appeals after that minimal period.

10.    The GM (moi) has the last say

11.    Extensions will be granted reasonably. Players are requested to notify their need as soon as possible. If the extension is long and they feel they cantrust heir position to a temporary replacement, that is an ideal and encouraged solution.

12.    Normally I will try to schedule games in the following manner (but I will adjust them if necessary):

a.       Deadline for regular turns (Spring and Fall): on tuesdays

b.       Deadline for retreats: ASAP (max. 48 hrs)

c.        Deadline for builds ASAP (max. 48 hrs)

13.    Draws: draws can only be agreed as D.I.A.S. (draw include all survivors) and need confidential conformity for all surviving players. Nevertheless I am a soloist and therefore I don’t encourage draws.

 

While the GM always has the last say, I will confidentially consider players opinions in case of dispute and will use my best judgement in accordance to the official rules, these house rules and the spirit of the game.

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