100 to 90
#100 Ghostbusters. ZX Spectrum/C64
|
Purchase
your equipment here The
main New York City map A
haunted building being busted! |
Well, I had to start somewhere so it may as well be
here! Ghostbusters was a licence of
the smash hit movie. It took a very
simple free form game play and created a great little game. The player starts by opening a new
‘Ghostbusters’ franchise. They must
choose one of several vehicles and spend initial money on several ghost
busting items. Once the business is
set up, you are faced with a map of New York city. This is a simple map showing buildings by blocks. As the different blocks start flashing, this
means there’s a ghost in a building there!
The player must move a ‘Ghostbusters’ icon to that block and drive to
the building. Play switches to a very simple, top down view driving
section. Controlling the vehicle that
you chose earlier, you must drive along a straight stretch of road. As you do so, ghosts come down the
screen. If you have purchased a ghost
vacuum, you can Hoover them in for extra points. The car pulls over and you have reached the haunted building. The action flips to a one screen external view of a
random building. There is a ghost
moving around the screen. You control
two matchstick men, one on either side of the screen. By strategically positioning the two
Ghostbusters, you can fire the plasma weapons and catch the ghost in your
ghost box. If you are successful, you
get a nice little “Ghostbusters” sound file playing and you go back to the
main city map screen to continue on and catch another ghost. If not, the ghost knocks you over and a
similar sweet “He slimed me” plays and you lose the one Ghostbuster. Rather than lose a life completely, you
can go and re-stock up on all equipment and lives in your Ghostbusters
HQ. Here you must also drop off any
caught ghosts as you only have limited boxes to keep them in your car. Game play is wonderful and the design is
simple yet perfectly actioned.
Longevity is kept by being able to continue with the money you make to
buy a new, better car and more equipment.
Everything’s in there including a rogue ‘Marshmallow Man’. Play it on
emulator as it’s well worth a look. A
great way to kick off our Top 100. It
can only go downhill from here! |
#99 The Lost Vikings Amiga/SNES
|
Platform action
Changing
characters to get through the level |
The Lost Vikings is a fantastic little game that I first
played on the Amiga. A platform
puzzle game, it combines the two genres perfectly. You control three Vikings who have been kidnapped by
Aliens. Using the abilities of the
three characters, you must make your way level by level along the landscapes
reaching each levels exit. Each Viking has a special attribute. One can run & jump, another can fire arrows and push
and the third has the use of a shield that can block enemy fire as well as be
used as a makeshift platform. Using
these skills both individually as well as in combination, the player makes
his way through the games various levels. The beauty of this game is in the game play. Whilst the graphics are very good, it’s
the combining of the three different skill sets that really pushes this game
further than other platformers. It
really is a joy to play and the puzzles are all logical and fair. You just need to use your brain to see how
to overcome each obstacle. |
#98 Jimmy Whites Whirlwind Snooker Amiga
|
Cue up for the break Pot
the red then, screw back… |
Before this game came along, there were only some poor
substitutes for either Snooker or pool.
There were birds eye view games but nothing to really get your water
flowing. JWWS was written be the
legendary programmer, Archer McLean and wow, what a job he did! The game plays like a perfect
simulation. The graphics were the
best of its kind. The way the 3D
camera panned around the snooker table was elegant. Sound was also spot on.
Obviously at the time, we didn’t really have room on a floppy disc for
commentators, but the sounds of the cue hitting the ball, the balls being
potted and the crowd applauding were all done to perfection. After his game, no-one dared bring out a 2D top down
snooker game again… Well, actually
they did but those games fell into obscurity! It’s not often that you get to say about a game that the
whole package is simply excellent.
McLean really captured the whole experience of playing a snooker
match. The A.I. was also brilliant
and this added to the game play experience.
Jimmy Whites has been updated since on the PC and PS2, but I don’t
believe any of the sequels had the impact that this original one had. Many other snooker games have also been
made and obviously the technology makes them more sophisticated and the
visuals are now extremely realistic.
But again, none of them capture the same magic the Jimmy White’s did. |
#97 Crackdown Amiga/Megadrive/Genesis
|
Top down action ahoy!
Split screen Coin Op version |
Crackdown is a conversion of a Coin Op video game. Set in the future it is a top down action
game. Mixing cyber punk with Manga,
Crackdown is a fantastic game. It was
very innovative at the time, although we were being subjected to wave after
wave of ‘Gauntlet’ clones. This had
the Sci Fi background and a split screen for two players. Players would either play in co-operation
or against each other. Making your
way across the medium size levels, the main goal was to reach each levels
exit point. Using cool weapons the
player must set timed bombs to destroy each level and them race against the
clock to get out of the level before it blows! A really nice game play feature was that the characters could
back into the walls of the level thereby making bullets fly right past
them. The characters could sneak
along the wall and the player would time his firing appropriately. The graphics were Manga and therefore had
a very cartoon style to them. Sound
was minimal but it wasn’t needed anyway.
This game was pure class and game play took precedence over everything
else. Crackdown didn’t have a huge
impact on the arcade front. It had
it’s fifteen minutes of fame and then fell into obscurity. The home versions were very good and if
memory serves me right, the Amiga and megadrive versions were the best of the
bunch. |
#96 Grandia II Dreamcast/PS2
|
Our heroe’s running around the lush landscape Check
out that bad boy fire magic! Sh*t! Do we really have to fight that thing? |
There are many different types of RPG. Grandia II uses Manga style graphics mixed
with 3D free roaming locations, all
lovingly held together with a progressive and detailed storyline. The Japaneseyness of this game comes
through from the word go. Cheesy
dialogue with relationships coming out of every nook and cranny. The characters are all bright and
colourful and they all move nicely around.
The battle is turn based, which is my preferred type if truth be known. The actions available to you in battle are
very unique and have a great feeling to them. Double attacks as well as the usual magic and power ups are all
present here. The battles later on in
the game take on epic proportions as you fight monsters with literally
thousands of Hit Points. All good
stuff, in fact it’s arguably the best RPG on the ill fated, yet wonderful
console, The Sega Dreamcast! Unlike
the FF series, Grandia doesn’t have amazing rendered scenes but there’s just
something about the way it plays that makes it stand out from the crowd. It just feels nice! Some people would have gone for ‘Skies of
Arcadia’ as the DC’s best RPG, but for me, Grandia wins by quite a few
furlongs. They converted the game to
the PS2 a short while ago so give it a whirl on Sony’s machine if you never
bought a Dreamcast (Shame on you!). |
#95 Dead or Alive series Dreamcast/Xbox
|
This is the xbox version of DOA3 Nice
short skirts – ‘what it’s all about!
Thighs, legs,
breasts and, oh yeah, fighting! |
Now, I’m not the biggest beat em up fan in the
world. Which is why you won’t find
too many beat em ups here in the Top 100.
But some of them are a little bit special. The DOA series is one of them.
Now let’s not beat around the bush here, DOA hit the headlines because
it showed all the female characters’ breasts bouncing up and down like never
before! However, once you move past
the breasts (no mean feat) you actually get a lush looking, great playing
beat em up. #2 Came out on Dreamcast
& then #3 on the Xbox. Both were
lush looking, great playing beat em ups. So why this series, here at #95? Well, as I said, it’s not my favourite
genre, but there’s just something about the DOA series that captures my
imagination. And whilst you’d think
it was simply the breasts, it genuinely isn’t. It just seems to have a great look and feel. It’s a complete package and.. and ..
Ok, well, I guess the outrageous act of giving the female fighters
huge knockers appeals to my sense of humour! I’m reluctant to admit that because it kind of demeans
the quality of the game, but trust me; it’s a great series! |
# 94 - The Infiltrator C64/Spectrum
|
See that
chopper? You’re gonna fly that you
are.
See? Told you.
Doing some Solid Snake stealth stuff
8-bit espionage at its best |
Now, I know for a fact that a whole bunch of you people will never have heard of this game. A C64? Isn’t that some sort of old computer? Well, yes it was, but it was SO much more to those of us who experienced it! Infiltrator was a very clever game. Part adventure, part military sim, part
helicopter simulation, part stealth em up. This game was doing all these things long before Metal Gear Solid was an itch in its daddies pants. Actually, that may not be true as the MSX version of MGS was released around the same era (not sure exactly when). But the 8-bit incarnations of Snake weren’t a patch on this bad boy! You played the role of
‘Captain Johnny "Jimbo-Baby" McGibbits’. (The manual took a stab at being
‘funny’. It wasn’t), a top
soldier. Your mission was to
infiltrate the different HQ’s of the mad dictator ™. You’d have to first of all fly to the bases using your
trusty chopper. This was a very
simple (by today’s standards) flight sim section that had you flying and
possibly dog fighting against enemy helicopters. If you were clever enough to get the password, they’d leave you
alone, if not, they’d attack you! Once past the aerial part of the game, you’d land at the
bases and would need to make your way inside. From then on, you would sneak
around all the rooms looking for your objectives. Whilst this could easily have been a nightmare cacophony
of genres, it was so fantastically coded that it worked a treat. I loved this game and blew many days and
weeks playing it. |
#93 Impossible Mission
2 – C64
|
um.. The title screen
Side on, jumping platform
heaven!
The Amiga’s MI 2025
An in-game screenshot of 2025
The original IM on C64 |
“We have a visitor. Stay a while, stay foreveeeEEEERR!” With these words, old timers such as
myself will instantly remember the classic IM series. What can be said about a game that’s a
classic in every sense of the word? Why pay some Hollywood studio
bucketloads of money for a licence when you can just turn the name of the
licence around and make a game based on a very similar principle? How did they get away with it? Probably because games were small fry back
then and legalese hadn’t been sorted out yet. Impossible Mission 2 is the sequel the
great Impossible Mission. At first glance, the two games are both very
similar looking, but the sequel just has so much more depth and plays even
better than the first. Both MI games
probably deserve the cult label of ‘classic’. I’ve decided to name the second in this top 100 list simply
because it was the better of the two games and indeed, they are both quite
similar. There was also a lesser known Amiga
version of the game called Impossible Mission 2025. This was a 16bot update with a more sci-fi twist. The game came with a version of the
original built in for free. Each of the versions actually plays
very similar to each other, with some obvious gameplay alterations. Te principle was quite simple. You made your way from room to room trying
to find the various different parts of a code. Each room had its own little puzzle to overcome. From having to
avoid moving robots, to figuring out how to move various lifts that would
take you to platform you required. The game had a quite unique ‘search’
function. Where you basically had to
stand in front of any obstacle, press ‘up’ on the joystick and the character
would slowly search that object. A
small ‘search’ bar would appear showing you how long it would take. This often became a cat and mouse affair
of you having to search for a second, move to avoid a robot, then search for
another second, then move to avoid the robot again etc etc until you had
complete your search. The game also required you to logon to
the computers in many of the rooms to either reset the lifts, or to enter the
code if you had it. The game was a joy to play and was a
huge success. A definite candidate
for Next-Gen update I reckon! |
#92 Fade to Black PSX
|
That’s Conrad in his Jeans. The green guy is a
bad ass alien who’s gonna kick your arse!
Most of the game you view the world from just behind Conrad. It’s not brilliant, but it’ll do.
Switching to your gun, the view closes in to just behind
Conrad’s head, letting you target better. |
Fade to Black was the sequel to the French developer – ‘Delphine’s massively acclaimed ‘Flashback’. This time around, we saw the trilogy’s hero – ‘Conrad B
Hart’ (not the coolest of names huh?
But then it’s a French deveoper, so we can forgive them that) take on
nasty aliens in 3D! Using a close up-behind the shoulder cam view of the
world, the player controls Conrad through a really cool game. The graphics at the time were outstanding
and there wasn’t too many games of this ilk. The biggest let down however, and I know it’s not one
that everyone will agree with me on, was the difficulty level. This game was fricking tough man! I remember getting stuck from the word go
as the aliens come at you thick and fast – and they ain’t no dumb aliens
either. This game was as tough as old
boots and not many people managed to see beyond the first level or two. Of course, at the time, I was a wee boy, but I reckon if
I took this on now, I’d kick its arse. Still, the difficulty level didn’t detract from a
fantastic and unique (at the time) game.
The 3D graphics in a platform shoot em up was sheer joy and I loved
playing this game no end! Conrad moved around smoothly as he was made up of
polygons – again, quite a unique feature and one that Delphine used before in
‘Another World’. F2B is placed here at #92 and don’t be surprised if you
find ‘Flashback’ a bit further on in this list. If it is there, the reasoning would be that the two games are
SO different. One is a side view
platform game, the other is a genre busting 3D action adventure! |
#91 TOCA 2 PSX
|
This was top class graphics a few years ago!
That’s some serious visual damage
Up close n
realistc!
This was a real top game back in the day |
TOCA 2 is the sequel (The hint is in the name) of the rather excellent TOCA from Codemasters. TOCA itself was a great little game, but by heck it was
seriously hard. Race after race, you’d
find yourself being left behind by the AI driven cars. Now, I’m not putting TOCA 2 in here simply
because its easier than the first game.
This second game is overall just a lot classier than the first. The graphics were outstanding – probably the
best on the PSX and now, with the playability having been tweaked, the game
played wonderfully. It no longer felt
as though you were being cheated by sliding into a corner, if you did, you
had no one but yourself to blame. There are three main things that stand out for me in
this game - the controls, the graphics and realistic tracks. The controls were sublime – it really made you feel like
you were in control of these cars.
Personally, I think the controls for TOCA 2 are better than the GT
series. The graphics were top notch. The Codies got each car model perfectly right and the visible damage
was just so cool. The tracks were all based on real ones and at the time,
they were pretty damn close. I
remember driving around Donnington shouting ‘I’ve been there! I’ve stood
RIGHT on that spot!” Erm…. Anyway. This was
a great game and came extremely close to racing perfection for me! |