GAME REPAIR

 

 

 

 

 

 

 

 

 

Devil May Cry

Devil May Cry
July 23, 2001

After delivering the smash-hit action-adventure Onimusha, it might be difficult for a developer to come back with a new game even more graphically ravishing, original, and just downright fun to play. It looks like the prolific folks at Capcom's headquarters in Japan have somehow managed to do it, and Devil May Cry is the proof. A playable demo of Devil May Cry will be distributed with the September release of Resident Evil Code: Veronica X.

To be shown at E3, which begins 10 am, Thursday, May 17, Capcom's latest endeavor is a slick, beautiful action game with a dark, gothic look that stars a silver-haired descendent of a long-forgotten hero. Dante has inherited heroism from his ancestors, and along with it, vampiric genes, to boot. These generic attributes enable Dante to perform several important actions that make Devil May Cry unlike any action game Capcom has created before. Dante can shoot with guns and slash with several kinds of swords, but he's also able to transform into a hovering nightmare that's even more powerful.

As Dante progresses through the game, he unearths numerous weapons (including his dual-pistols and shotguns), and powerful swords, each possessing various elemental powers. Among the enemies Dante fights are the low-class Demonic (which normally are slow but fight surprisingly fast), the grim-reaper like Death, which hover in air and travel through walls, and attack with scissors-like weapons and scythes, and the high-level castle rulers, the Phantoms. These huge, ugly creatures resemble magically dark spiders that are even more intelligent than humans, and can attack with fierce magic, fire, and other ground-shaking powers.

 

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