
TCG hints
Unlimited energy cards
After you defeat the first person, go and
defeat him again and to get a booster pack full of energy cards. You can repeat this trick
as needed.
Retry battle
When you have a bad outcome or use a wrong
attack in a battle, just turn the
system off. This will save the battle, which
you can return to and repeat your turn. This is useful when you do not want to lose a
Pokemon. Simply allow your opponent to attack, then turn off the Game Boy.
Charizard card
Select the Charmander and Friends deck at
the start of the game.
Get different cards from Professor
Mason
Save the game before reading the e-mail from
Professor Mason. Whenever you get a type of card you do not want, reload the game. The
cards will be different when the game is resumed.
Booster packs from Professor Mason
Professor Mason will give you a booster pack
after every e-mail he sends you.
Free booster pack
To get a free booster pack, go to your
PC.
Energy booster pack
After getting your own deck, go to Sam and
offer to play a real duel. You will use the same practice deck and the flow of the game
will be the same as during the tutorial. If you win, you will get booster pack full of
energy.
Faster card shuffling
Press B if you do not want to wait for the
cards to be done shuffling.
Ishihara's disappearance
After you trade Ishihara all the cards she
will disappear. Go to the Rock Club and a woman will tell you that Ishihara left.
Imanuki card
Go to each club lounge until you find
Imakuni. Then, battle him to get four booster packs for each victory. However, he may
instead give you his Imakuni card. Repeat this until you have most of the cards needed to
build a healthy deck.
Different cards in Challenge Cup
When you are in the Challenge Cup, save the
game after defeating the second to the last opponent. After you defeat the opponent and
win a card, if it is one that you already have or do not want, shut off the game and
continue from the save. You should be at the very last opponent. After you defeat him
there will be a different card than the last time.
Fire Club trade
To get the Lv.9 promo Slowpoke easier, put
all of your energies except one in
temporary decks. Then, talk to the boy. He
will reveal the location for only one energy.
Finding Mitch's students
In order to fight Mitch of the Fighting
Club, you must first defeat his three students. They are all training at different clubs.
Jessica is in the Lightning Club, in the room on the left. Chris is in the Rock Club in
the same room. The last student, Michael, is in the Grass Club just as you walk in. He
will be next to the plant. After you defeat them, they will all return to the Fighting
Club.
Grand Masters victory
When you defeat the Grand Masters, go to the
deck machine on the top of the screen before you get the cards to build a strong deck. If
you do not do this, the game will proceed to the credits and you will have to battle
again.
More cards from the Grand Masters After
defeating the four Grand Masters, go back and fight them again to win more cards.
Defeating Ronald
After you defeat the four Grand Masters, you
will battle Ronald. He got to the cards one step ahead of you. Ronald's deck already has
the four legendary cards, and thus is difficult to beat. Use Hitmonlee's (Lv. 30) Stretch
Kick and knock out Ronald's benched Pokemon one by one. This is best done when he has his
Kangaskhan on the arena, because he will need three energy cards to retreat. Since this
kick does not apply resistance on the benched Pokemon, they can still be hurt even if they
have resistance to Hitmonlee (Fighting).
Ronald's revenge
After you get all 228 cards, go to the
Challenge Hall and the last person you battle will be Ronald.
Challenge Cup prizes
Go to the top center of the game map to find
the Challenge Cup. You can compete in the Challenge Cup located in the Challenge Hall
after you obtain your 3rd and 5th medal. If you battle there, you will get a rare card. It
is hard to get in, because it is usually closed. Keep on visiting after every battle. If
you enter, you will fight three trainers. The third one will be Ronald if you did not
complete the game. After you complete the game, Ronald will not appear. These are the
cards that you can get:
Mewtwo Lv. 60: The one that comes with the
Pokemon VHS
Mewtwo Lv. 60: Obtained if you went to the
movies
Mew Lv. 8: Game Boy only
Surfing Pikachu Lv. 13: Game Boy only or
Japanese card
Surfing Pikachu Lv. 13: Same as above, but a
different number
Flying Pikachu Lv. 12: Game Boy only or
Japanese card
Ivy Pikachu Lv. 16: Promo #1
Slowpoke Lv. 9: Game Boy only
Jigglypuff Lv.12: Promo #2 (?)
Pikachu Lv. 16: Obtained if you went to the
movies
Electabuzz Lv. 20: Obtained at the
movies
Super Energy Retrieval: Game Boy only
Defeating the 8 Club Masters
Gene of the Rock Club: Use a grass and water
deck
Amy of the Water Club: Use a lightning and
fighting deck
Isaac of the Lightning Club: Use a fighting
and colorless deck
Nikki of the Grass Club: Use an all fire
deck
Rick of the Science Club: Use psychic and
lightning deck
Murray of the Psychic Club: Use a psychic
and colorless deck
Ken of the Fire Club: Use a water and
fighting deck
Mitch of the Fighting Club: Use a psychic
and colorless deck
Card Pop! Specials
The following very rare cards are only
obtainable in Card Pop!:
Lv.15 Mew HP 50
1. Mystery Attack (Does a random damage or
may cause random effect)
Lv.64 Venusaur HP 100
1. Pokemon Power: Solar Power (Cures both
Pokemon from an effect)
2. Mega Drain (Does 40 damage, removes
damage equal to half of damage of the defending Pokemon)
|