
Return Home, Jedi
FORCE POWERS
(A more complete list of powers can be found at the GE Holocron.)
Neutral Powers-N1|N2|N3|N4|N5|N6|N7|N8|N9|N10|
Light Powers-L1|L2|L3|L4|L5|L6|L7|L8|
Dark Powers-D1|D2|D3|D4|D5|D6|D7|D8|
Neutral Powers
LEVEL 1
Sense Force
When this power is active Force-Users are able to feel the presense and aura of the Force around them, locations, planets and people of great good or evil are felt.
Level 1 - Sense Force
Variable - Defensive
Disturbance - Passive
Concentration - No Concentration
Range - N/A
When this power is active Force-Users are able to feel the presense and aura of the Force around them, locations, planets and people of great good or evil are felt.
LEVEL 2
Combat Readiness
With this power activated the Force User is able to block energy weapons fired at them with their lightsaber, and with enough training to redirect the shot(s) to a target of their choosing. The Force user is able to predict where and how strikes come from before they occur allowing the Force User to pre-emp their opponents.
This is a combat power only. When this power is called upon, the Force User is given a few moments warning before an event occurs that would potentially harm them directly or indirectly.
Level 2 - Lightsaber Combat
Level 2 - Block weapon fire only
Level 4 - Block and redirect weapon fire
Level 3 - Danger Sense
Level 3 - Combat Sense
Without this power being activated a Force User cannot block/redirect energy weapons under any circumstances.
Variable - Neutral
Disturbance - Active
Concentration - No Concentration
Range - Self
Combine Strength
A Force-User is able to lend their strength to others, a link is made by the lender to the reciever. The reciever gains one temporary Level for each Force-User adding their strength to them in this way. This benifit lasts only until the lender either breaks the link, or the lender has their concentration broken. While using this power the lender may not use or have active any other Force powers, should they do so the link is broken and all benifits to the reciever are lost.
Level 2 - Combine Strength
Variable - Active
Disturbance - Active
Concentration - Complete Concentration
Range - Line Of Sight
Telekinesis Mode I - Telekinesis
This grants the Force-Users ability to manipulate the world, moving objects through the Force. Add minimum level per additional object.
Level 2 to 4 - Equipment scale
Level 5 to 6 - Character scale
Level 7 - Walker scale
Level 8 - Minor Ship Scale
Level 9 - Friage Scale
Level 10 - Cruiser Scale
Variable - Neutral
Disturbance - Active
Concentration - No Concentration
Range - Line Of Sight
Mode II - Force Leap
With a small burst of the Force, the Force-User is able to jump distances that others would not be able to reproduce.
Level 3 - Force Leap
Variable - Defensive
Disturbance - Active
Concentration - Instantaneous
Range - Self
Mode III -Force Push
The Force-User can summon a wave of Force to repel opponents in a small arc infront of them. The powers range is limited to a few meters. The strength of the wave is up to the force user, but the higher the level the harder you can push things.
Level 4 - Force Push
Variable - Offensive
Disturbance - Active
Concentration - Instantaneous
Range - Line Of Sight
Mode IV -Projected Fighting
The Force-User is able to strike people within their line of sight by manipulating the Force into a powerful striking blow. If a lightside Force-User tries to use this power for anything other than stunning strikes (I.E. to cause damage) this is considered a darkside act.
Level 5 - Projected Fighting
Variable - Offensive
Disturbance - Active
Concentration - Partial Concentration
Range - Line Of Sight
LEVEL 3
Absorb/Dissapate
This power grants the Force-User the ability to absorb and harmless dissapate surrounding energy or directed energy. In addition, this power can be used to counter attacks such as Force Lightning and many other directed Energy attacks, though the defending Force-User must be equal to or a greater level than the attacker to succed completely.
Level 3 to 4 - Open fire/boiling water
Level 5 - Blaster fire/radiation
Level 6 - Vehicle scale laser fire
Level 7 - Walker scale Turbo laser fire
Level 8 - Snubfighter scale laster fire
Level 9 to 10 - Minor scale Turbo laser fire
Upon absorbing energy the Force User has the choice in their reaction to use it to enhance another Force power granting a one level temporary bonus if a Force power is called upon immediatly, it lasts for that one use only. If the Force User is unable to dissipate the energy somehow, they take the damage as normal.
Variable - Defensive
Disturbance - Active
Concentration - Partial Concentration
Range - Self
Affect Mind Mode I -Affect Mind
This power allows the Force-User to subtly alter the perceptions of others, to make them see people that are not there, to hear things that aren't true, to alter someones memories of events, to make them accept what you say and to agree to it wholeheartedly and believe in it even though they may think it a little silly. No matter what level, the person maintains a constant level of basic instincts, like self-preservation. Attempting to affect a group of people limits the amount of physical senses you are able to successfully affect.
Level 3 - Affect Mind
Examples:
Obi-Wan uses it on the Storm Trooper, allowing he and Luke to enter Mos Eisley unhindered.
Qui-Gon uses it on the Guangan leader, Boss Nass to obtain transportation and a guide.
If the Force User is of a greater level than another Force User they may use it succesfully upon them.
4+ levels - Allows user to control someone's action for a short time with the victim completely unaware their actions are not their own. Can also alter memories to conform to what the User wishes them to be (all 5 senses)
3 levels - Allows user to control someone's action for a short time with victim completely unaware their actions are not their own.
2 levels - Causes a person to do things against their will. Must be maintained for entire time you wish to control them. Victim is completely aware they are being forced to do things against their will.
1 level - Distracts another being for a short time (1 round/post) so that the Force user may move undetected. Gives the victim a strong compulsion to do as instructed.
Equal level - Make lies completely undetectable, this power is used to disguise any telltale signs of blatant lying.
lower than defender - No effect
Variable - Neutral
Disturbance - Active
Concentration - Partial Concentration
Range - Line Of Sight
Mode II -Dim Other's Senses
The Force-User can make others less perceptive to the point where they would ignore the presence of the Force-User, or any other target(s) the Force-User chooses, altogether.
Level 3 - Dim Other Senses
Variable - Neutral
Disturbance - Active
Concentration - Partial Concentration
Range - Line Of Sight
Control Pain
Through deep concentration and manipulation of the Force, the Force-User is able to create a barrier within themselves that blocks out the pain they feel from their body. This allows the Force-User to move and act as normal even when suffering from wounds that would have incapicated them. Each time the Force-User is wounded they must use this power again to ignore the effects of the new pain/injuries else they suffer the wounds crippling effects as normal. This power does not heal the Force User mearly keep them on their feet long enough to recieve healing.
Through deep concentration and manipulation of the Force, the Force-User is able to create a barrier around someone that blocks out the pain they feel. This protection is so strong that the target is even able to move and act when a normal person would have been incapicated. Each time the target is wounded the Force user must use this power anew to ignore the effects of the pain/injuries.
Level 3 - Control Pain
Level 5 - Control Anothers Pain
Variable - Defensive
Disturbance - Active
Concentration - Active Concentration
Range - Touch
Contort/Escape
With concentration and training the Force User is able to escape nearly all bonds they are placed into or fit through small gaps by making their body extremly supple.
Level 3 - Simple loose bonds, able to pass through small gaps
Level 5 - Secured bonds, able to fit into very small spaces
Level 7 - Tight, very secure, intricate bonds
Variable - Defensive
Disturbance - Active
Concentration - No Concentration
Range - Self
Communications Mode I -Beast Lanuages
The Force-User is able to communicate and recreate sounds of any semi-sentiant creatures they are aquainted with in the animals native tounge.
Level 3 - Understand Animals
Level 5 - Talk to Animals
Variable - Defensive
Disturbance - Active
Concentration - No Concentration
Range - Self
Mode II -Translatiuon
This power allows the user to translate a language and use it in kind. The Jedi may decipher body language, explore the spoken word, or translate ancient texts. In order for this power to work, the user must first hear the target speak, or see the words written form. The user need only use this power once to understand the language of an entire group. But, the power must be kept up the entire time. However, the user does not know the language. Once the power is dropped, the user cannot decipher the language.
Level 7 - Translation
This power allows the user to "learn" the language of another senitent, the Force Use must use five preps to us this power. The user need only use this power once to understand the language of an entire group.
Level 10 - Language Transfer
Variable - Defensive
Disturbance - Active
Concentration - No Concentration
Range - Self
Force Speed
This power is used to temporarly allow the Force-User to move more quickly, may not be called upon to speed up your attacks. This power is a defensive measure, not an offesive measure. This power requires intense concentration on the Force-Users part.
This is not a combat power.
Level 3 - Force Speed
Variable - Defensive
Disturbance - Active
Concentration - Partial Concentration
Range - Self
Magnify Senses
This power allows the user to increase the effectiveness of his/her normal senses to perceive things that otherwise would be impossible without artificila aids. The user would be able to hear things that would normally be beyond the normal hearing due to distance or softness - not beyond the normal frequency of hearing for his/her species.
Level 3 - Magnify Senses
Variable - Defensive
Disturbance - Active
Concentration - No Concentration
Range - Self
Healing Trance Mode I -Accelerate Healing
This power enables the character to enter into a healing trance allowing the Force User to heal rapidly. With this power the Force-User is able to purge the system of another person of a disease. This power allows the Force-User to purge their systems of deadly toxins. With this power the Force-User is able to purge themselves of a disease within their own body.
Level 3 - Accelerate Healing
Grazes and cuts - 1 post
Broken bones - 2 posts
Minor wound - 3 posts
Serious wound - 3 posts (1 per day for 3 days)
Deaths door - 7 posts (1 per day for 7 days)
Variable - Defensive
Disturbance - Active
Concentration - Complete Concentration
Range - Self
Level 5 - Accelerate Anothers Healing
Grazes and cuts - 1 post
Broken bones - 2 posts
Minor wound - 3 posts
Serious wound - 3 posts (1 per day for 3 days)
Deaths door - 7 posts (1 per day for 7 days)
Variable - Defensive
Disturbance - Active
Concentration - Complete Concentration
Range - Touch
Mode II -Detoxify Poison
This power allows the Force-User to purge another persons system of deadly toxins.
Level 4 - Detoxify Poison
Level 4 - Alcohol poisoning
Level 6 - Poison
Level 8 - Neurotoxin
Variable - Defensive
Disturbance - Active
Concentration - Complete Concentration
Range - Self
Level 6 - Detoxify Poison In AnotherLevel 6 - Alcohol poisoning
Level 8 - Poison
Level 10 - Neurotoxins
Variable - Defensive
Disturbance - Active
Concentration - Compelete Concentration
Range - Touch
Mode III -Control Disease
This power enables the Force-Users to place someone else into a Jedi healing trance. I will be posting reasonable healings times for certain types of injuries later.
Level 4 - Control Disease
Level 6 - Control anothers Disease
Variable - Defensive
Disturbance - Active
Concentration - Complete Concentration
Range - Touch
Remain Conscious
With this power the Force User is able to remain concious even after blows that would have rendered an ordinary person unconcious. It also allows the Force-User to continue long after they would have wanted to sleep, like suffereing the effects of hyperthermia. The Force-User still recieves damage from prolonged exposure to the conditions they face.
In combat this power can be used only the first post after the affects have occured that would render the Force User unconcious, after the power has been used the Force User must find a way of keeping themselves concious, for example resist stun or control pain. A Force User may not use this power in combat for any longer than a single post. Should an alternative means of keeping themselves concious not be found and used they fall unconcious at the end of their next move with no other moves allowed thereafter.
The user causes the target to return to consciousness; the target has the same restrictions as the Jedi using remain conscious.At all other times the power can be used to keep the Force User concious for prolonged periods of time.
Level 3 - Remain Conscious
Level 5 - Return another to Consciousness
Variable - Defensive
Disturbance - Active
Concentration - Partial Concentration
Range - Touch
Remove Fatigue
With a flow of Force running through their body the Force-User is able to refresh their system, removing the weirness from their limbs, and the general aches and pains of the body that accumulate over a period of time.
Level 3 - Remove Fatigue
Level 4 - Remove Anothers Fatigue
Variable - Defensive
Disturbance - Active
Concentration - No Concentration
Range - Touch
Sense Beings Mode I -Life Detection
Able to sense life energies surrounding the Force-User within a 10 meter radius. By opening themselves up to the Force the user is able to sense the tiny varations given off from living creatures and may "feel" the presence of any living creature, knowing if those creatures are Force sensitive or not. (not effective if they are masking thier pressence).
Level 3 - Life Detection
Variable - Defensive
Disturbance - Passive
Concentration - Partial Concentration
Range - Line Of Sight
Mode II -Life Web
This power is used to detect large concentrations of members of a specific species. When the power is used, the user senses the general direction toward the population. It may not be used to detect groups smaller than 100,000. The species must be intelligent and, the user must have been in contact with them before using this power.
Level 4 - Life Web
Variable - Defensive
Disturbance - Passive
Concentration - Partial Concentration
Range - System Wide
Mode III -Life Sense
Through the Force, a Force-User is able to sense for the exact location and health of someone they know (albeit not be very well). The persons location, health and well being is known to the Force User.
Level 5 - Life Sense
Variable - Defensive
Disturbance - Passive
Concentration - Partial Concentration
Range - Galaxy Wide
Telepathy Mode I -Projective Telepathy
A Force-User is able to use this power to send thoughts to another through the Force and converse with someone telepathically.
Level 3 - Projective Telepathy
Variable - Defensive
Disturbance - Active
Concentration - Partial Concentration
Range - Varies
Mode II -Receptive Telepathy
The Force-User is able to pick up surface emotions and thoughts from someone else, it is often used to gain an impression of someones current state of mind so they are able to act with more wisdom and consideration.
Level 3 - Receptive Telepathy
Variable - Defensive
Disturbance - Active
Concentration - Partial Concentration
Range - Line Of Sight
LEVEL 4
Enhanced Attributes
A Force-User is capable of enchance their natural abilities through the Force.
Strength - With this power active the Force-User is capable of increadable feats of strength, endurance and resilience.
Dexterity - With this power active the Force-User reflexes, balance and co-ordinatation increase.
Perception - With this power active little escapes the Force-Users notice.
Mental - With this power active the Force-User is capable of tackling complex mental tasks and also increases the Force-Users mental resilience to mind based attacks.
Level 4 - Enhance Attribute
Variable - Neutral
Disturbance - Active
Concentration - No Concentration
Range - Self
Farseeing Mode I -Farseeing
Allows the Force user to "see places, people, ones they love".
Level 4 - Farseeing
Past
Present
Future
Variable - Defensive
Disturbance - Passive
Concentration - Complete Concentration
Range - Self
Mode II -Sense Path
Sometimes a Force-User slips to one side of the Force or another. Because their perceptions can become warped, they can gain insight into what is happening to them through visions. Sense Path grants the Force-User a vision of their own direction, providing cryptic clues as to what their actions are leading them.
Level 4 - Sense Path
Variable - Defensive
Disturbance - Passive
Concentration - Complete Concentration
Range - Self
Force of Will Mode I -Force of Will
With this power the Force-User is able to move undetected by another Force-User as long as they do not use other powers, they may use one Force power for every level above that of who they are trying to hide from without being detected. This power must be kept "up".
Level 4 - Force Of Will
Variable - Defensive
Disturbance - Masking
Concentration - Partial Concentration
Range - Self
Mode II -Force Masking
With this power the Force-User is able to move undetected by another Force-User as long as they do not use other powers, they may use one Force power for every level above that of who they are trying to hide from without being detected. This power must be kept "up".
Level 4 - Force Masking
Variable - Defensive
Disturbance - Masking
Concentration - Partial Concentration
Range - Self
Force Shield Mode I -lessor Force Shield
This power forms a thin barrier around the Force-User that blocks all small physical attacks directed at the Force-User. Small rocks, dust, and minor pojectiles would bounce off causing little effect.
Level 4 - Lesser Force Shield
Variable - Defensive
Disturbance - Active
Concentration - Partial Concentration
Range - Self
Mode II -Greator Force Shield
This power is an extended verson of the "lessor Force Shield" a Force-User learns earlier in life. It forms a spherical barrier around the Force-User that blocks all manor of physical attacks directed at the Force-User. Falling mansonary would fall off the invisable barrier, pojectiles would bounce off. This power does not protect you from energy weapons such as blasters or lightsabers.
Level 6 - Greater Force Shield
Variable - Defensive
Disturbance - Active
Concentration - Partial Concentration
Range - Self
Reduce Injury
Sometimes a concious Force-User is dealt a blow that would normally kill them, through the Force they are able to prevent their own death. Once used, the Force-User falls immediatly unconcious totally open to more attacks and suffers a permenant injury that can never be healed related to the event that should have killed them. This power doesn't end the fighting, it simply means that you have a few moments left in which for someone to take heart and save you.
Level 4 - Reduce Injury
Variable - Defensive
Disturbance - Active
Concentration - Instantaneous
Range - Self
Resist Stun
Through the Force, hits that would normal render a Force-User stunned, such as a blow to the head or a blaster on stun, can be ignored. Once activated, the effects continue until the Force-User is wounded. Then, if the Force-User wishes the effects to continue, they must reactivate the power.
Level 4 - Resist Stun
Variable - Defensive
Disturbance - Active
Concentration - Partial Concentration
Range - Self>
Shift Sense
This allows the user to shift his/her senses as to detect phenomena of a different type than normal; shifting eyesight to the infrared spectrum, setting olfactory nerves to detect specific chemical combinations, or hearing frequencies above or below normal range for his/her species.
Level 4 - Shift Sense
Variable - Defensive
Disturbance - Active
Concentration - Partial Concentration
Range - Self
Transfer Force
Stablises the recipent by putting them into a Force based hibernation, ensuring their condition get no worse (unless injured again) until the time when medical aid is administred.
Level 4 - Transfer Force
Variable - Defensive
Disturbance - Active
Concentration - Complete Concentration
Range - Touch
Weather Sense Mode I -Weather Sense
A Force-User is oten able to sense the natural patterns of a planet they have lived on for some time, or have a strong connection to. Through the Force, the User is able to predict the weather upto 4 hours or more in advance.
Level 4 - Weather Sense
Variable - Defensive
Disturbance - Passive
Concentration - No Concentration
Range - Self
Mode II -Predict Natural Disester
A Force-User is oten able to sense the natural patterns of a planet they have lived on for some time, or have a strong connection to. The Force-User is able to sense the impending natural events that the planet will unleash before they occur.
Level 4 - Predict Natural Disaster
Variable - Defensive
Disturbance - Passive
Concentration - No Concentration
Range - Self
Mode III -Control Weather
With this power the Force-User is able to maniuplate the natural surroundings of the weather. At earlier levels they learn how to feel for it, and predict it's occurances, at this level of control the Force-User is able to generate and even control the weather. Weather sense is where you have to sit down for an extended period of time to get use to the "feel" of the planet. With the power of Control weather, the Force-User is able to bring down lightning, create sand storms, cease the burning winds of a heat storm. Summon tiny movements in the air to blow people around.
Level 4 - Small Localised changes
Level 5 to 6 - Control active weather systems
Level 7 to 8 - Alter active weather systems
Level 9 to 10 - Complete control over weather systems
Variable - Neutral
Disturbance - Active
Concentration - Partial Concentration
Range - Line Of Sight
LEVEL 5
Battle Meditation
With this power the Force-User is able to maniuplate the natural surroundings of the weather. At earlier levels they learn how to feel for it, and predict it's occurances, at this level of control the Force-User is able to generate and even control the weather. Weather sense is where you have to sit down for an extended period of time to get use to the "feel" of the planet. With the power of Control weather, the Force-User is able to bring down lightning, create sand storms, cease the burning winds of a heat storm. Summon tiny movements in the air to blow people around.
Level 4 - Small Localised changes
Level 5 to 6 - Control active weather systems
Level 7 to 8 - Alter active weather systems
Level 9 to 10 - Complete control over weather systems
Variable - Neutral
Disturbance - Active
Concentration - Partial Concentration
Range - Line Of Sight
Empower with the Force
Objects can be strengthened using the Force, they are even capable of withstanding strikes from lightsabers.
Level 5 - Empower with the Force
Variable - Neutral
Disturbance - Active
Concentration - No Concentration
Range - Touch
LEVEL 6
Force Projection
This power allows the Force-User to project an image of themselves over vast distances. Through the Force, the Force-Users "spirt" is projected and forms a glowing pale image of who they are. They are able to see, hear and talk to people in this form, though they are unable to interact.
Level 6 - Force Projection
Variable - Defensive
Disturbance - Active
Concentration - Complete Concentration
Range - Glaxay Wide
Enhanced Coordination
This power allows the user to coordinate the activities of a group to increase the group's effectiveness at a given task. The power was often used by the Emperor to increase the fighting effectiveness of his troops. But, the power may only be used on willing individuals. It in no way gives the user mental control over the targets, but instead creates a subconscious link between the individuals to add to their group proficiency. The Force User thusly is able to command a greater number of people and ships than they would otherwise be able to do.
Level 6 - Enhanced Coordination
Not confirmed yet by Fleet GM, possible +1 level to Fleet commander status (max level 4)
Variable - Neutral
Disturbance - Active
Concentration - Partial Concentration
Range - N/A
LEVEL 7
Control Breathing
The Force-User locates and draw molecules from the surrounding atmosphere/liquids that permate through the skin, and expels the by-products out, allowing the Force-User to survive in what otherwise would be hostile enviroments. This power does not generate the molecules to survive, for a human to live, oxygen molecules must exist to be drawn into the body, a vaccum does not posses enough molecules to survive.
Level 7 - Control Breathing
Variable - Defensive
Disturbance - Active
Concentration - Partial Concentration
Range - Self
LEVEL 8
Sense Force Potential
By searching the inner recesses of the mind, the Force-User is able to detect for possible Force potential. Should the subject prove to be Force-Sensitive, the user is pushed away by a natural defense. If the subject has had training, the user is thrown clear of the subject as their natural defenses provide more feedback.
Level 8 - Sense Force Potential
Variable - Defensive
Disturbance - Passive
Concentration - Complete Concentration
Range - Touch
LEVEL 9
Hibernation Trance
This power allows the user to place himself/herself into a deep trance, remarkably slowing all body functions to barely perceptible levels. They are unconscious until a preset condition occurs which will wake them. The user can heal while in the trance but may not use any other powers. The user uses only about a tenth of the normal amount of air for his/her species. While under the influence of this power, the Force-User ages at a vastly reduced rate.
This allows the user to place another willing individual into a trance. All the rules for Hibernation Trance apply to the target.
Level 9 - Hibernation Trance
Level 10 - Place Another into Hibernation Trance
Variable - Defensive
Disturbance - Meditation
Concentration - Complete Concentration
Range - Touch
LEVEL 10
N/A
Light Powers
LEVEL 1
Concentration
Through deep concentration a Force-User is able to step beyond their normals capabilies, when this power is activated the Force-User gains one temporary level. The Force-User must immediately begin to prep for their next Force power, or all benifits are lost. Should the Force-User do anything other than draw upon the Force to activate a new power, all benifits are lost (E.G. You can't dodge blows and gain benifit from this power at the same time) Once the new Force power has been successfully activated, or the Force-User was interupted during the process, the temporary level is lost.
N1J Meditation
LEVEL 2
LEVEL 3
Manipulation of plant life
A Jedi posseses a strong connection to all living things, and in times of need the Jedi can call upon life itself to aid them. This power allows the Jedi control over the actions of plant life, making them move as if they were moving creatures. They are capable of entangling people, and much more depending on what plant they are manipulating.
Level 3-4: affect the growing ability of plants and to read the fertility of the soil.
Level 5-6: Increase the speed of growth
Level 7: The power as I stated, I.E. Drastic speed of growth and movement as the Jedi wishes.
N3J Active
LEVEL 4
Emptiness
Upon use of this power, the Force-User gains a temporary boost, by emptying their minds of all but the task on hand, this shows itself in raising the Force-User one level for the duration of the RP scene only. This power always requires three posts to activate regardless.
N4J Meditation
LEVEL 5
Force harmony
Force Harmony is a power used to resist powers of the dark side The Jedi opens themselves up to the light of the Force, it glows around the Jedi like a light haze. This power can be placed around other Force-Users, the Light protects the Jedi against darkside powers. This protects from Dark Side powers. Like spells of illusions, Directed blasts of darkside energy. Those surrounded within the glow gain the effective strength of two extra levels when resisting Dark Side powers (NOTE: This does NOT give the Force User any more temporary levels to active other powers, it is defense only against the darkside). For each person you wish in to include beyond yourself with this power, you must make an additional post for each person that the power encompasses.
In addition to this effect, Force Harmony allows the Jedi to cut through the illusions and false visages a Dark Side Jedi may create. Once empolyed, the Jedi is able to resist and ignore the presence of illusions created through the Dark Side of the Force.
D5J Active
LEVEL 6
Wall of light
Through the Light Side of the Force the Jedi is able to create a barrier of light around a Force-User temporarly severing their conenction to the Force while the power is in effect. If the combined levels of the Jedi involved are greater than that of the victim, they have the choice to remove the Force from them permenantly should they see fit to do so.
O6J Active
LEVEL 7
Malaciaa
Jedi technique that induces a powerful dizziness and nausea in enemies. It is completely incapacitating like a hammer blow, but does not cause any lasting physical damage. Only a few other Jedi have come close to mastering the difficult discipline.
N7J Active
Become one with the Force
Upon their death the Jedi's body fades and becomes one with the Force.
D7J Active/Extreme
LEVEL 8
Become one with the living Force
Old and venerable Jedi are capable of changing their very form, they can transform into a living tree. In this form a Jedi does not age, but are rooted in the same place unable to move except through the Force. The tree is capable of moving, talking and calling upon the Force but in a limited area around where they are.
D8J Meditation/Active
Dark Powers
LEVEL 1
Inflict pain Mode I - Inflict Pain
Upon touching a living being, the Force-User is able to send waves of increadable pain through them rendering them incapable of conhearant thought and action. Only by cutting off themselves from pain, can the living being escape it's effects. This often comes in the form of falling unconcious, having someone stop this power from being used upon them, or using the Force Power Control pain, assuming they are of sufficent level to activate it in one post.
Level 1 - Inflict Pain
Mode II - Injure/Kill
The Force-User is capable of inflicting much damage through their touch alone. Should the Force-User be in direct phyiscal contact, they can use the Dark Side of the Force to disrupt the natrual system of the body, causing internal organs to explode, bones to splinter, skin to burn through the power of the Dark Side. If unresisted by a Force-User this power could kill. Only a Force-User as strong as the attacker can resist it's effects fully.
Level 3 - Injure/Kill
Mode III - Telekinetic kill
The Force-User is now capable of inflicting much damage to their opponent at range disrupting the natrual system of the body, causing internal organs to explode, bones to splinter, skin to burn through the power of the Dark Side. If unresisted by a Force-User this power will kill. Only a Force-User as strong as the attacker can resist it's effects fully.
Level 4 - Telekinetic Kill
O1D
LEVEL 2
LEVEL 3
Force lightning
This power is a corruption of the Force. When used it produces bolts of white and blue energy that fly from the user's fingertips like sorcerous lightning. The bolts tear through ther target, causing painful wounds. Since this power is Force-generated, it can be Force-repelled using dissipate energy. Force lightening courses over and into its target, convulsing the target with pain, siphoning off his power, and eventually killing him/her. Armor does not protect a character from Force lightening. O3D
LEVEL 4
Rage
Upon use of this power, the Force-User gain a temporary boost, this shows itself in raising the Force-User one level for the duration of the encounter. This power always requires three posts to use. D4D
LEVEL 5
Control Mind This power allows the user to take control of another person, turning him into a puppet who must obey the user's will. When used succesfully, the user can control the actions of others, making them serve his will like automatons. The power may be kept up to allow the user to maintain control of his target's mind - the target may make a new mental defense each round. Others may add their Force abilities to help the target break free of the 'spell'. N5D
LEVEL 6
Doppleganger
This power allows the Force-User to create an exact duplicate of themselves next to them. it contains the same powers and abilites of it's creator and moves under the will of it's creator. There are a few restrictions as to what it places on the Force-User, though I need to look them up again. The new "double" is able to use the Force, fight, and do everything that the orginal can. Once hit it fades and dissapates out of existance, or when the creator wishes it to
Whilst using the power of Doppleganger, both halves suffer a temporary loss of one level until the power ends.
Multiple uses (I.E. having your doppleganger create another doppleganger) is not allowed, only one doppleganger can be in creation at any one time.
D6D Active
LEVEL 7
Force scream
Upon the death of the Dark Sider their body erupts with a flash of pure Force energy harming those who are nearby them at the time. O7D Active
Transfer life
Through the Dark Side of the Force, the user is able to transfer their living life essence into that of another body, this process is painful and traumatic to the Force-User and they suffer a temporary loss of one level for a week.
If the darkside Force User is disrupted by any means during the build up to this power or should their chosen host be is able to resist the attempts to take over their body, the Force Users essence is lost to the void and they are considered dead permenantly without any possible chance of ressurection.
O7D
LEVEL 8
Create Force storms
This power is one of the most devastating Dark Side attacks. It creates a ball of pure Darkside energy that cannot be shot or destroyed by any technological means. The storms power is so imense that it can reduce a fleet to scrap in the matter of a few minutes. The power requires the Force-User to remain in total concentration for this power to work, should the Force-User be distrupted (with something more than a few words spoken to them, or a few shakes of a ships for example) the power runs amok and returns to destroy it's creator. While it is under the Force-Users control they have complete control over it.
Control of the Force storm is considered automatic
No additional posts Character scale
One additional post Speeder scale
Two additional posts Walker scale
Three additional posts Starfighterscale
Four additional posts Capitalship scale
Five additional posts Commandship scale
The size of the Force storm can be altered whilst it is running, for each post the Force User may increase/decrease the scale of the storm by one upto the maximum of Commandship scale. O8D Extreme
Empower with the Dark Side
Through the power of the Dark Side of the Force this grants strength onto others, their power becomes an extension of the users own power. This one off empowerment raises the recipients level by one, upto the maximum of Level five. Upto three people can be simultaniously empowered. The user suffers a temporarly loss of one level for a week. This benifit the recipient can be removed at the wish of the user at any time.
On a None Force sensitive (Level 0)
It will grant the following powers (these effects are permenant)
Combat Sense
Control pain
Remove fatigue
On a Force sensitive of level 1 to level 4
It will grant the Force user an increase of one level, however the Force user will be unable to increase permenant levels there after should they accept the gift.This power lasts until the Force User who granted the gift dies or removes the gift from the recipient.
On a Force sensitive of Level 5 or greater
This power will not work on a Force User who's permenant level is greater than 4.
D8D
| |