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A Position Paper 12/19/97

"Computer Multimedia in the Classroom"









by


Earl Shortt, B.A., B.Ed., C.E.T.





Computer Multimedia in the Classroom


Introduction

Computer multimedia has become (over the last 1 1/2 years) my area of specialization in the Elementary route and I enjoy researching and talking about it. I would like to begin this paper by asking both pre-service and in-service teachers a question, with regards to using computer multimedia in the classroom; as Madian (1995) suggests " shouldn't we ask ourselves if this is the best and most readily available medium to develop students' thinking, problem solving and expression ?" (p. 18). My answer is both, yes and no. My "no" answer believes that there are ways to put students in charge of their own learning without using educational multimedia applications. Conversly, my "yes" answer also strongly believes that there are many ways to empower students (especially special needs students) by using educational computer multimedia applications, some that may even take them beyond traditional boundaries of reality (e.g. Virtual Reality).

As part of my discussion about Computer Multimedia in the Classroom, I will; define multimedia technology (including computer multimedia), explain the educational context (use of educational multimedia), identify the process (philosophy, technology ), discuss the educational implications (students, classroom, and teachers), identify the challenges, benefits, limitations of computer multimedia and conclude with a summary and end with my opinions and future trends.

Computer Terminology

Computer Multimedia technology represents technology that is a current and controversial topic in educational pedagogy today. Multimedia technology as defined by Heinich (1996) as "any combination of two or more [traditional] media formats that are integrated to form an informational or instructional program". Computer multimedia definition includes; electronic text (standard,hypermedia, and hypertext), pictures (still and video), sound (digital and analog), graphics and consists of two components; hardware and software. When discussing computer technology we must also define computer literacy and technology literacy. Computer literacy "to become computer literate, each student must have "hands-on" computer experience...Computer literacy encompasses 3 dimensions; awareness, function and critical understanding...how computers can directly and indirectly affect the individual" (Alberta Education:Program of Studies:Computer). Technological literacy is understanding and applying technological knowledge in environmental, technological and societal areas.

Educational Context

Use of Educational Multimedia

The major use of educational multimedia is to instruct and educate students in an educational setting. Adaptation of this [computer] media ,originally intended for other purposes, is now becoming more effective and appropriate as it is developed and structured to lead students from what they already know to what they should know. Each educational setting imposes different educational requirements on the use of the computer multimedia resources and this ultimately will affect the lives of each student in that institution and society. We must decide what school policies need to be changed in order to support technology objectives and what the benefits this will have on students. Thus, what is needed is an effective Technology Curriculum and support from all educators.

The Process

Philosophy

The intent of the new technology curriculum is to promote new skills, attitudes and knowledge in the areas of computer multimedia and technology. The goal is to attempt to promote literacy, inquiry, critical thinking, and problem solving abilities in students. The criteria for success includes; teacher training and support, appropriate technology, and a plan for implementation.

Teacher Training

While some teachers may resist this movement towards technological upgrading, it is vital that all educators embrace this new venture with a positive attitude. For this reason, appropriate time and resources must be allotted to promote understanding of the technology to current educators, through seminars, in-service workshops and tutorials. To address the pre-service sector, universities must begin to change curriculum (as the University of Alberta has done; EDPY485 EDUCATIONAL MEDIA AND INSTRUCTIONAL TECHNOLOGY...a new program) as we need good administrative vision as well as broad public support. Ironically, one way to achieve training of educators is to use the technology itself. This high tech learning process will provide the educators with a philosophical foundation that will assist them during the process of selection for appropriate computer multimedia technology in their own schools.

Technology

A recent trend in computer multimedia technology is the merging of computer and telecommunication technologies which also is one of the fastest growing industries as well. The computer industry (through digitization) facilitated the integration of distinct media during the 1980's, which included the introduction of interactive video, CD-ROM's and Virtual Reality. This digitization of storage, retrieval and transmission of information, " has also led to the convergence of media formats" (Heinich,1996). This convergence includes such industry standards as; CD, I.B.M., DAT, DVI, MASH, CD-I, Hypermedia, Hypertext, HTML, VRML and Netscape Navigator. High speed telecommunications (satellite and microwave) and computerization has expanded the telephony technology industry as well and it has opened up new educational environments such as the Internet, remote databases, desktop teleconferencing, audio/video teleconferencing, Virtual Reality domains, Interactive CD's, e-mail, bulletin boards, electronic chat (IRC), digital video/audio, animation and full motion video (realtime). All of these technologies present educators with many decision making dilemmas especially when one of the most prolific and exciting growing trends in the computer industry is in computer based multimedia applications.

Implementation

A systematic approach to planning and implementation of computer multimedia technology into classrooms should incorporate the following areas of concern; physical needs (school facilities and rooms), technical needs (equipment, software), support (maintenance, installation and testing procedures), Instructional resource support (reference books, policies and procedures for teachers and students), pedagogical needs (teachers using the correct software and lesson plan) , and School monitoring systems (security, privacy, performance levels, booking schedules,etc.). Usually these are handled by top administration, but it should also include the teachers themselves and in some cases it could involve part of the community itself (i.e. The parents).

Educational Implications

Students

When considering the impact of computer multimedia on education we must consider how individuals interact to learning environments, as all students do not learn in the same way nor do they learn at the same pace. By using computer multimedia in the classroom, educators allow students to develop different aspects of those unique cerebral areas that Gardner (1993) calls multiple intelligences and this facilitates active learning as they will use multiple senses and imagination during the learning process. This represents a shift from traditional teacher centered approaches to a more individual student centered one. Computer multimedia provides a learning environment for teachers and students to work co-operatively and together so that both can celebrate the potential success of the student. Computer multimedia can also present problems as is the case when students: lose interest in participating in other healthy activities (reading, singing, speaking), while learning how to create computer generated products (i.e. Electronic poems) they neglect learning WHY beforehand, and when they learn how to create computer multimedia projects (e.g. Hyperstudio projects) that appear to be lacking deep and meaningful content as opposed to hands-on creations.
The use of computer multimedia is inherently a constructivist activity where activities are student centered, authentic and situated in a rich, meaningful context. Teachers then act as facilitators or mediators as students construct their own knowledge and meanings as they begin to build new knowledge and skills based upon existing knowledge, in a collaborative atmosphere. The students are engaged in activities which develop higher order thinking skills such as problem solving, critical thinking, divergent thinking, risk taking, recognizing relationships and synthesizing information as they deal with complex, realistic information.
As educators learn more about individual learning patterns and styles as a result of using computer multimedia, we can learn to adapt our teaching strategies in order to incorporate elements of computer based multimedia, bearing in mind that it is perceived as a growing and necessary trend in both the multimedia technology sector of industry and society today.

Classroom

In terms of educational training and instruction, computer multimedia is a powerful tool which can provide individual and interactive instructions as well as motivation for learning in an entertaining environment. This new technology and the new applications will enrich our ever changing classroom environments. Computer based multimedia applications include; the Internet and the World Wide Web, Distance Learning and Educational Adaptive/Assistive technology.

Internet and the World Wide Web

The Internet and the World Wide Web are two of the most current areas of the information sector that have potential for educational application. The Internet is defined as a global network of computer networks connected electronically in order to share data and graphical resources. It offers many services that can be utilized for educational use, such as; e-mail, gopher service, teleconferencing, CHAT, IRC, Telnet, newsgroups, file transfer protocol (FTP), listservers and the World Wide Web. The delivery of educational and training material on the Internet has quickly evolved into a powerful and global educational delivery system.
As more and more educational institutions, companies, research and development agencies, government sectors and private companies and citizens connect to the Internet, more possibilities are opened up for distance educators to overcome the barriers of time and distance, as they reach out around the world to students everywhere
The Internet allows for time-shifting of instruction as people can now converse, wherever and whenever they want but without the long distance telephone costs. It allows easy access to an enormous amount of public and private information throughout the world, it creates educational institutions without boundaries, it expands the potentials and horizons of both the individual and communities and it allows for free exchange of ideas between neighbours and nations.

Distance Learning

Distance Learning is the separation of the instructor and students during the learning process by time and space. Distance learning is a rapidly developing approach to deliver instructional education at a distance. It was developed for the application of technology to education (K-12, secondary and post-secondary, graduate.), corporate training, continuing education, the military, government and people with disabilities that did not have access to traditional classroom instruction. The technology offers many options for delivering and receiving education over a distance, thus making it a dynamic force in the market. Distance learning systems perform certain functions; Information presentation, Student teacher interaction, Student-student interaction and Access to learning resources.
The distance learning, computer based educational applications fall into four broad categories; Computer Assisted Instruction (CAI), Computer Managed instruction (CMI), Computer Mediated Communication (CMC) and Computer based Multimedia. CAI uses the computer as a self contained teaching machine to present lessons to achieve specific but limited educational objectives. Examples of CAI types are, drill and practice, tutorial, simulations and games and problem solving. CMI uses the computers storage and retrieval capabilities to organize instruction and track students records and progress (student and classroom management). CMC describes computer educational applications that facilitate communications such as, e-mail, computer conferencing, electronic bulletin boards, IRC and CHAT. Computer based Multimedia include hypermedia and hypertext which are both developing into powerful, sophisticated and flexible computing tools that have gained the attention of distance educators. This media attempts to integrate various voice, video and computer technologies into a single, easily accessible delivery system. Hypermedia is an application that allows that access of information by clicking on relevant areas in texts; pictures; vide; animation and sound fragments. These areas are usually highlighted by color or some other indicator. Hypertext is contained in Hypermedia, in the form of either; a word; sentences, groups of words or paragraphs that direct you to other words, paragraphs or documents found elsewhere in that same document or somewhere else on the Internet (i.e. inside another document). This "clicking" of hypertext and/or hypermedia is what people do when the surf the World Wide Web, as they click from one Hot Spot link (hypertext) to another link which could be thousands of miles away.
Distance educators can use the Internet and the World Wide Web to help students to; gain a basic understanding of how to navigate and research, to explore independently, to use divergent thinking, to use critical thinking, to use problem solving abilities and to experience risk taking without the danger of receiving real life penalties. Distance education also allows students with disabilities to access an educational system without fear of peer pressure, and at a reasonable cost.

Educational Adaptive/ Assistive technology

Educational Adaptive/Assistive technology for children with learning disabilities may be defined as any device designed or modified to lead individuals with disabilities, to independence and/or increases and improves functional capabilities of individuals. A learning disability (a communication disorder) can be related to academic achievement as the Learning Disabilities Association of Canada (1984) defines it "is a dysfunction which interferes with the processing of information" (p. 1). It consists of a syndrome composed of a number of behaviours defined by the Learning Disabilities Association of Canada as ; "dysgraphia (inability to write), dyslexia (inability to read), dyscalculia (inability to do math), and cognitive disorganization" (p. 1-2). There are common characteristics seen in learning disabled children such as; unusual behaviour, attitude behaviour (not flexible, impulsive, forgetful), academic performance, co ordination, social skills and language. With the aid of various diagnostic testing we can identify the problem area of a child, such as the with the software programs.
We can successfully use computer technology as a form of technical intervention and create educational adaptive/assistive technology for learners in need. The various resources that support these applications include; multimedia software (LOGO, Dragon Dictate, MacIntosh Braille ), special hardware (Access Now-keyboards, ComputerLenz-screen enlargement ), CD-ROM (ASL-American Sign Language), input devices (HeadMouse-head mounted mouse control) , monitors (Edmark-touch sense screens), optical character readers and voice recognition software (I.B.M.).
Using these educational adaptive/assistive technologies in schools will have an impact on the delivery of special education to children with special needs and it will impact the curriculum in general (as we modify it for the special needs children and we may seen opportunities elsewhere, for similar applications).
If educators, consider using computer based educational multimedia in their classroom then they will have made a major professional development decision, and one that will redefine their role in education.

Teachers

Computer technology, specifically computer based multimedia technology, is experiencing a tremendous growth in both development and educational applications. This meteoric evolution is making it difficult for educators to remain computer and technology literate and up to date, especially when they don't receive appropriate funding for training and upgrading.
The role of the teacher becomes one of a facilitator as we guide students through this new educational stage of the information age. We must use existing traditional strategies and technology and learn to incorporate multimedia technology into our curriculum. We must now engage our students, as Heinich (1996) explains, to "develop, or construct, their own mental structures (schemata)" as we attempt to develop critical thinking, problem solving and cultural skills in our students, for future use. We need to; incorporate new mode of Instructional delivery (telecommunications and computer based systems) into our strategies, revise our role to include monitoring and mentorship duties, utilize appropriate CAI methods to deliver instruction to students (Appendix A), use computers to handle our daily administrative tasks (record keeping, scheduling, reports, etc.), increase our ever expanding resource toolkit (tools, professional development and networking) and concern ourselves with access to computer and multimedia technology and appropriate funding.
This increasing demand on teachers has created mixed reactions. Those that have accepted the challenge have struggled to remain optimistic due to the problems created by the lack of appropriate training and support. The type of problems can be reflected in Olson's (1993) statement "What differentiates computers in classrooms from other innovations is that the expectations for computers have been so high while the on-line support has been so checkered or misdirected"(p. 433). There is an ever growing sector of the teacher profession that is becoming increasingly frustrated because of the lack of appropriate pre service training regards to computer technology and multimedia. Despite this attitude of resistance to change it is incumbent upon all educators to ensure that both social and technology benefits are learned and taught to our students as we prepare them with technology literacy skills and attitudes.

The Challenges, Benefits, and Limitations

Challenges

One of the major challenges of using computer multimedia technology is the ever growing problem of equal access to this technology by all students throughout the socio-economic demographics of the province. Both teachers and students must have access to current computer hardware and software and technology in the school. This equipment must also be upgraded and maintained which then requires additional retraining.
Another challenge is the establishment of appropriate technology support personnel , especially one that would be responsible for training and providing technical support to other staff members. Without appropriate training, teachers will be unable to maximize the creative options offered by new technology.
The final challenge rests on the hands of teachers themselves, as they will be responsible for instructing their students in efficient, effective and creative ways of utilizing this new multi-sensory technology in an educational format.

Benefits

Using computer multimedia technology in the classroom has many benefits including;

1. Enabling students to represent information using computer multimedia
2. Enabling students to participate in global societies and thus increasing their
concern for other cultures and societies (by using the World Wide Web)
3. To help students to visualize abstract concepts to solve problems (math)
4. To teach students to evaluate educational computer software
5. To teach students about telecommunications and computers in order to enhance the learning environment
6. Providing a wide variety of computer activities and skills to students by using
co-operating group work
7. Using multi-sensory computer stimulation, that can address a variety of
learning styles in the classroom (e.g. CAI-computer assisted instruction is self paced)
8. Multimedia skills will certainly be useful for students in their adult lives
9. To show student show to use technology to actively participate (political
debates) in society

Limitations

Although computer multimedia has many benefits, it also has limitations. First, it is very costly to develop and maintain effective technology and this may present itself as a financial burden to some school boards. Others argue that computer multimedia experiences do not provide the real life experience of pounding nails, mixing paint and using real life timing. It has alos been suggested that students are likely to be concerned with the superficial appearance of the end presentation of computer multimedia rather than the value of the content of their research, as Madian (1995) suggests, "The multimedia format may actually discourage some students from thinking deeply about content" (p. 16). In light of recent concerns of modern society with regards to how computers are creating video zombies out of their children, is it appropriate to overexpose students to various computer multimedia in the classroom?. Can this overexposure or "Nintendo" mentality, actually create a decrease in student thinking and creativity skills ? Will computer multimedia in schools just reinforce this lack of thinking ?

Conclusions

As you read through my essay I hope that you, as a reader, have thought of ways to utilize computer multimedia technology in education , and that maybe you would either encourage it's use by students in your classroom and/or use it yourself [as a teacher] as part of your own instructional strategy in the future.

When professionals (especially teachers) learn and master a new skill, it is both empowering and professionally beneficial. As educators, I believe that we must be responsible for acquiring a working knowledge of new computer multimedia tools and then we must share this understanding with our students since they will become responsible consumers and producers of multimedia products who will attempt to shape a reasonable future for themselves. When using new technology in the workplace our peers tend to benefit by considering exploring the possibility of using this computer multimedia technology and in the process they become more secure with regards to their technological "comfort zone" within their own classrooms.
Computer multimedia technology gives teachers a unique tool and technique that will allow them to access a window to the world of exploration and learning in a multi sensory environment. They can learn to integrate this technology into the curriculum by creating unique unit / lesson plans (e.g., using WebQuests, HyperQuests, etc.) and by participating in the influential democratic process of becoming involved in recommending and modifying the technology curriculum (goals and objectives) in Alberta Education.
Computer multimedia technology can; facilitate self-paced learning, effectively link various technologies, incorporate interactive video and CD-ROM into instructional aids and increase access to information(locally and globally). This new technology has limitations as well; cost/funding, availability to schools, production expense (to create and/or organize), limited educational software, the need to keep up todate (latest versions) and lack of local support.
Change is all around us and as Alley (1992) suggests; "We are participants in a revolution, the change from an industrial to an information or communications society" (p. 286). Futurists have correctly identified this current trend and because computer technology impacts all areas of human activity we must therefore be concerned with both the educational and cultural benefits that multimedia technology might provide. Deciding to accept and to utilize this new skill/tool in our classrooms becomes a major responsibility for educators around the world.
Computer multimedia can be successfully integrated into the curriculum when they are considered along with each school's main philosophies and goals. We must also try to draw out the human implications that computer multimedia technology has on education and society and adapt our teaching strategies to serve communal and societal interests.

My opinions

As a pre-service teacher in training, I have taken the initiative to incorporate computer multimedia into many of my course presentations (I was the first student in the faculty to use computer desktop tele-video conferencing for a presentation---incorporating two professors from the U.K, live On-Line). I have also asked other professors if I could present a two hour seminar to their classes, on the use of the Internet and the World Wide Web. Both agreed and I have since given those seminars during the regular school hours for two reasons: First,I feel that it is important that I share my knowledge and skills with my classmates in order that they develop confidence and secondly, because I am aware that Alberta Education will require that all teachers acquire this new technology skill (e.g. mandated by the year 2000 as per my EDAL401 presentation). These unique opportunities have given me the chance to test my "technology" teaching skills, in a formal classroom (albeit, it is higher education).
My own philosophy is; " remember that new technologies are simply new tools (and techniques), to be added to our resource kit. Computer multimedia technology should not be elevated to a level of anything else but that of a "tool", otherwise we are in danger of glorifying its' usage and forgetting the reason "Why" we are supposed to be using it ".

Future Trends

As a result of reading recent educational technology literature (e.g. Technology & Learning, The Technology Teacher, and Technological Horizons in Education journals, etc.) I have come across some new applications and trends in how computer multimedia technology is being used, including;
1. The use of virtual reality for mainstream children and especially for children with exceptionalities (allowing disabled children to physically enter the world of 3-D and participate in ways never imagined).
2. Teachers creating educational software called "courseware" using programs such as; PowerPoint, Hyperstudio and other Authoring tools.
3. Home schooling now being legitimized via formal education being available from Internet services (e.g. FTP, World Wide Web, newsgroups,etc.).
4. For children with disabilities, teachers are using Voice recognition software (I.B.M.) and computer driven Braille devices.
5. The accredited use of the World Wide Web to deliver formal courseware to registered students (e.g. CyberHigh [high school] and CyberKids [kindergarten] ).
6. The use of CuSeeMe (televideo conferencing via the Internet and desktop computer multimedia) applications in various co-operative and collaborative meetings by professional educators and students, especially in the U.S.A.
Here are five key questions I believe that every educator (pre-service and in-service) should ask themselves;
1. Do you think that university students should experience computer multimedia technology, based on the premise that you will become users of this new technology in the near future? (per Alberta Education
legislation)?
2. How frequently do you feel that elementary/secondary school teachers
should utilize computer multimedia technology as part of their resources (lesson plans) ?
3. Have you used a CD-ROM or Hypertext system for learning any courses during your university studies ?
4. Will you get involved in the new Alberta Education Technology
Integration objectives by taking pre-service and/or in-service courses ?
If not, why ?
5. Do you think that Educational technology (e.g. computer multimedia) will play a major role in the educational system in Alberta ?

Bibliography

Alley, R. and B. June (1995). Preparing teachers for the 21st Century. In O'Hair, J. M. and S. J. Odell (eds), Education teachers for leadership and Change. Teacher education Yearbook III. Thousand Oaks, California: Corwin Press, Inc. pp. 285-301.


Heinich, Robert, et al (1996). Instructional Media and Technologies for Learning. New Jersey: Prentice-Hall Inc.



Kommers, Piet A. M. (1996). Hypermedia Learning Environments: Instructional Design and Integration. New Jersery: Lawrence Erlbaum Associates, Inc., Publishers.


Learning Disabilities Association of Canada (1984). Types of LearningDisabilities.
Ottawa, Ontario, Canada.1984.

Madian, M. (1995). Multimedia why and why not ?. In "The Computing Teacher". April 1995.
Olson, C.P. and E.V. Sullivan (1993), Beyond the Mania: Critical approach to Computers in Education. In
Stewin, L. and S. Mclann, (eds).Contemporary Educational Issues :The Canadian Mosaic. Second Edition. Toronto: Copp
Clark Pitman Ltd. Pp. 424-441.
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