TOPIC 6.1.: DATA TRANSMISSION

PART 1

COMMUNICATION CHANNELS

A communication channel is the link between two computers. It could be a cable of some kind, a telephone line, a microwave or a communication satellite link.

CABLING SYSTEMS

Type of cabling has a major bearing on a network's speed, performance, cost and practicality (a very thick cable being much harder to lay in or along walls).

Twisted pair, like telephone wire, is the cheapest but has slow transmission rates and suffers from electronic interference.

Coaxial cable is high quality, well insulated cable which can transmit data much faster and more accurately than twisted pair.

There are two types of coaxial cable: -

1. Baseband - carries one signal at a time. A bit value of 1 or 0 is sent by the presence or absence of a voltage in the cable. Baseband signals can travel very fast, but can only be sent over short distances. Over about 1000 feet special booster equipment is needed.

2. Broadband - can carry multiple signals on a fixed carrier wave, with the signals for 0 and 1 sent as variations on this wave. Data, audio and video transmission can take place simultaneously.

Fibre optic cable represents the latest technological development, being very fine cable that can carry several hundred thousand voice communications simultaneously.

SATELLITE TRANSMISSION

Using a satellite dish and a communication satellite, it is possible to send signals over long distances, such as from Britain to America.

Communications satellites are placed about 22,000 miles above the earth is geosynchronous orbit (meaning that they rotate with the earth).

MICROWAVE TRANSMISSION

Microwaves are similar to radio waves, and can be used to transmit data between microwave stations.

Transmission distance between stattions is limited to about 30 miles because of the earth's curvature, since microwaves travel in a stratight line.

Microwave stations are usually located on hilltops or towers.

TRANSMISSION MODES: ASYNCHRONOUS AND SYNCHRONOUS

In asynchronous transmission mode, individual characters are transmitted at irregular intervals - for example, as they are typed by a user.

The bits representing the character are enclosed by start and stop bits, and a parity bit is usually added to the character code to provide a check against incorrect transmission.

A complete character therefore needs ten bits to be transmitted; a start bit, seven bits for the character code, a parity bit and a stop bit.

This mode of transmission is used for lower speed transmission, for example on a local area network consisting of a number of linked PCs.

In synchronous transmission mode, timing signals synchoronise the transmission at the sending and receiving end so there is no need for start and stop bits for each character, only at the beginning and end of the whole block.

This mode of transmission is more suitable for longer transmissions such as remote job entry, but requires more expensive and sophisticated equipment.

SIMPLEX, HALF DUPLEX AND FULL DUPLEX TRANSMISSION

The direction of transmission may be either:

1. Simplex - transmission can only take place in one direction. This type of transmission could be used for example when the sending device such as a temperature sensor never requires a response from the computer.

2. Half Duplex - transmission can take place in both directions but not at the same time, as for example in a citizen's band radio. This type of transmission is often used between a central computer and terminals.

3. Full Duplex - data can be sent in both directions at the same time. Most interactive computer applications use full duplex transmission.

TRANSMISSION RATE

The speed at which data is transmitted is measured in bits per second.

Baseband coaxial cable, for example, can transmit up to 10M bits per second over short distances.

Baud rate is another measure of speed, and is the number of times per second that the signal changes.

At speeds up to 2400 bps, usually one bit is transmitted per signal change so baud rate and bits per second are the same thing, but to achieve higher speeds more than one bit is transmitted per signal change, and so the bps rate will exceed the baud rate.

DETECTING TRANSMISSION ERRORS

Interference or noise in a communication line may cause bits to be wrongly received.

This event can be detected by transmitting a parity bit with the code for each character, and a checksum with each block of data.

DATA COMPRESSION

Data compression is frequently used when transmitting large quantities of data, thereby reducing the nuber of blocks transmitted and thus reducing the cost as well as the probability of transmission errors.

It basically works by replacing repeated bytes by one copy of the byte plus a count of the repetitions.

Graphic images can also be compressed. To compress a black and white image, coded as a two dimensional array of 0s and 1s, the array may simply be replaced with a set of integers representing the length of a series of 0s, then 1s and so on.

Compression ranges from 90% or more down to 5%, depending on the type of file and the amount of repetition of characters or blocks of space, colour etc.

Utility programs such as PKZIP and PKUNZIP for compressing and decompressing files are readily available.

PROTOCOL

In order to allow equipment from different suppliers to be networked, a strict set of rules (protocols) has been devised covering standards for physical connections, cabling, mode of transmission, speed, data format, error detection and correction.

Any equipment which uses the same communication protocol can be connected together.

Manufacturers are gradually incorporating some of these standards in some of their products, but it is unlikely that total standardisation will be achieved for some time, if ever.

Where two devices have different protocols they can sometimes communicate via a 'protocol conversion computer'.

THE OSI SEVEN LAYER MODEL

OSI stands for Open system interconnection and a model for OSI (implying the equipment from any manufacturer can be connected to any other manufacturer's equipment) has been under development since 1977.

A hierarchy of seven layers has been identified as below:

1. APPLICATION LAYER

2. PRESENTATION LAYER

3. SESSION LAYER

4. TRANSPORT LAYER

5. NETWORK LAYER

6. DATA LINK LAYER

7. PHYSICAL LAYER

GATEWAYS

The term 'wide area network' applies to both national and international networks and there are hundreds of such networks worldwide, with most major networks being interconnected through a system of gateways.

A gateway is a computer which acts as a point of connection between different networks.


PART 2

MANAGING A COMPLEX NETWORK

A summary of the typical uses of networking devices
Gateway The name often used for computers on the internet which connect the different parts of the network. These form the glue by which the Internet is constructed. They can also carry out protocol conversion. The device is usually computer.
Router Used to connect the same or different networks. Used on the web to route traffic, or for the connection of a LAN to a WAN. Some routers can handle interconnecting LANs differing architectures, whether or not they use the same or a different protocol. This device operates at the network layer (layer 3 of the ISO OSI model).
Switch Can perform the same function as a bridge, but the box has much more sophistication, and can deal with many segments. This device operates at the data-link yaer (layer 2 of ISO OSI model).
Bridge Used to block or let through signals. Can be used as an expensive repeater. Depending on type, some bridges are only able to handle the same protocol but others can handle different protocols. For example, Ethernet and Token Ring.
Hub A device allowing many computers to share the same bandwidth.  
Repeater Used to boost signals over long distances. This device is related tot he physical layer (layer 1 of ISO OSI model).

LOCAL AREA NETWORK

        - sharing of resources such as disk storage, printers and possibly a large, powerful computer;

        - sharing of information held on disk drives accessible by all users;

        - sharing of software;

        - ability to communicate with other users on the network. This is not important when all the computers are in the same room but can be very useful when they are distributed round a large building.

Components OF A LAN

            1. workstations - PCs or terminals.

            2. file server or disk server - a special PC or larger computer where shared software resources are stored, including the network software which monitors network operation.

            3. cabling and connection hardware - this includes the cables that link the computers together, and a special interface card or printed circuit board which has to be inserted into each computer on the network to give it a unique identity and allow it to interact with other components of the network.

NETWORK TOPOLOGIES

STAR NETWORK TOPOLOGY

ADVANTAGES OF A STAR NETWORK

DISADVANTAGES OF STAR NETWORK

BUS NETWORK TOPOLOGY

THE ADVANTAGES OF A BUS NETWORK

THE DISADVANTAGES OF A BUS NETWORK

RING NETWORK TOPOLOGY

THE ADVANTAGES OF A RING NETWORK

THE DISADVANTAGES OF A RING NETWORK

WIDE AREA NETWORK

            - changeover of telephone networks from old-style analogue to high-speed digital technology;

            - reduction in cost of connecting to and using networks;

            - improved compression techniques which allow faster transmission of text and graphics;

PUBLIC AND LEASED LINES

MODEMS

MULTIPLEXORS

MULTIPLEXING

THE INTERNET

ADVANTAGES OF THE INTERNET AS A SOURCE OF INFORMATION

DISADVANTAGES OF THE INTERNET AS A SOURCE OF INFORMATION

        - Hacking which means gaining access to a computer system illegally; the people who do this are called hackers.

        - Breaches of copyright (copying games, software, music). Just because material is on public display on the Internet does not mean that you can copy and distribute it. Some of the material is copyright free, but the majority is owned by someone, who is said to own the copyright in the material.

        - Spreading rumour is very easy to be done using the Internet. You only have to tell a few people in a chat room and a rumour will soon spread.

        - Internet addiction is possible to get hooked on using the Internet in the same way that you can get hooked on gambling.

 

E-MAIL

        - authentication of sender for security purposes;

        - notification to sender if message cannot be delivered;

        - the ability to send the same message to several people;

        - recording of times of dispatch and receipt of messages;

        - message filing and retrieval;

        - automatic accounting and billing of users.


RESOURCE: P.M. Heathcote, [A Level Computing, 3rd Edition], Letts Educational Ltd., 1996.

 

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