| THE LOVE OF MONKEY ISLAND |
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| THE UNOFFICIAL, FAN-MADE 5th GAME IN THE MONKEY ISLAND SERIES | ||||||||||||||||||||||
| GAME DETAILS | ||||||||||||||||||||||
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| CONTACT | ||||||||||||||||||||||
| ABOUT | ||||||||||||||||||||||
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| The look of the game will be most remeniscent of "Curse..."--which I happen to favor--with 2D cartoon-like features (though I humbly won't claim to be able to produce such beautiful art and animation as the creators of said game). The backgrounds and characters will be hand drawn and colored on the computer just as the talented Bill Tiller lead way with "Curse...". The game-play (not that it variates that much between the games) will be somewhere between "LeChuck's Revenge" and "Curse...", but more like the latter probably. I will (again, humbly) create my own adaptations of the original musical themes, keeping true to the originals and maybe throwing in my own little flare here and there :) As for the voices, I will provide the voice of Guybrush (which will be close enough to not be worth complaining about) in addition to other characters, and will be joined by a long-time good friend (who also has years of experience acting and so forth) for supporting-character voices, as well as one or two other buddies who wish to contribute. So for that aspect of the game, at least, let me just say don't worry about characters and voices, you'll get quite the handful of memorable ones... trust me ;) Now, please take to heart that for the most part I alone will be making this game, and it is a long and involved process, so it will take some good time (but not 'till 2015!). At the VERY least it will take a "healthy" number of months. Now, the fact that it is largely just me working on this project may worry some, but it actually turns out to be an advantage (at least for me, personally) because while other fan-made attempts (that have been going on for how many years now?) may be waiting around for Timmy to do his job or Sally to get this done, I will have it all on my shoulders. I know that sounds ambiguous, but what it means for me is that I (who have a strong, genuine passion for this kind of project) can chug right along without delay from start to finish. And I won't judge the people working hard on any other games as I don't know them, but I do know that I am a very dedicated person. While they MAY work on their projects maybe a few hours a week, I will be working on mine a few hours every night. So, luckily, while it may seem like all this work for mostly just one person could be overwhelming, this one person has an obsessively dedicated and perfectionistic niche for these types of things. So never fear, my friends; especially since I have the backing force of my long-time friend/silly-project partner (who almost has the other half of my brain when it comes to comedy and such-related work). If we make something that will be good times for us, then it will surely be (and certainly has been in the past) loads of fun for other people. And, not meaning to lose modesty, we haven't yet failed at making something that is good times for us. So, there is undoubtedly a lot to do. But I am quite excited about this as I hope all who read this and support me are. So strap yourselves in and hope with me that we come to a great conclusion. Take care of yourselves! Sincerely, Kyle R. PS: No monkeys were harmed in the writing of this statement. Back |
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