|
Weird
(Illusion/Phantasm)
Level: Mage 9, Sorcerer 9
Range: 300 yards
Duration: Special
Casting Time: 9
Area of Effect: 20-foot radius
Saving Throw: Special
The pinnacle of shadow magic, this deadly combination of phantasm, summoning and negative energy shall bring the final fate of the casters' opponents; indeed their doom, is now upon them.
The force of the magic is such that even if the creatures make their saving throws vs. spell, fear will paralyze them for a full round, they will lose 1d4 Strength points from this fear (the lost Strength will return in one turn), and will drop weapons. Failure to save versus spells causes the creature or creatures to face their nemeses, the opponents most feared and inimical to them, and drop dead from the ravaging phantasms.
|