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Time
Stop (Alteration)
Level: Mage 9, Sorcerer 9
Range: Self
Casting Time: 9
Duration: 1D3 rounds + 1 round
Area of Effect: The caster
Saving Throw: None
Upon
casting a time stop spell, the wizard causes the
flow of time to stop for one round in the area of
effect. Inside the sphere, the caster is free to
act for six rounds of apparent time. The wizard
can move and act freely within the area where time
is stopped, but all other creatures are frozen in
their actions, for they are literally between ticks
of the time clock (The spell duration is subjective
to the caster.) Nothing can enter the area of effect
short of a powerful demigod without being stopped
in time also, negating all means of magic resistance
or spell protections. Only an Anti-magic Shell or a Protection from Time will
grant protection against time stop. When the spell
duration ceases, the wizard is again operating in
normal time.
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