Time Stop (Alteration)
Level: Mage 9, Sorcerer 9
Range: Self
Casting Time: 9
Duration: 1D3 rounds + 1 round
Area of Effect: The caster
Saving Throw: None

Upon casting a time stop spell, the wizard causes the flow of time to stop for one round in the area of effect. Inside the sphere, the caster is free to act for six rounds of apparent time. The wizard can move and act freely within the area where time is stopped, but all other creatures are frozen in their actions, for they are literally between ticks of the time clock (The spell duration is subjective to the caster.) Nothing can enter the area of effect short of a powerful demigod without being stopped in time also, negating all means of magic resistance or spell protections. Only an Anti-magic Shell or a Protection from Time will grant protection against time stop. When the spell duration ceases, the wizard is again operating in normal time.

 
     
 
     
 
     
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