Sunray (Invocation/Evocation, Alteration)
Level: Cleric 7, Druid 7
Sphere: Sun
Range: Visual range of caster
Duration: 6 rounds
Casting Time: 1
Area of Effect: 10-foot radius
Saving Throw: 1/2

For the duration of this spell, the character evokes dazzling beams of intensely hot light. One such beam lasts for 6 rounds. All creatures that stray inside or near the beam are blinded and take 1D3 points of damage per level of the caster. (A successful saving throw negates the blindness and reduces the damage by half.) Undead creatures caught within the ray are dealt 1d6 points of damage per caster level (maximum 20d6), or half damage if a saving throw is successful. In addition, the ray results in the destruction of undead creatures specifically affected by sunlight if they fail their saves. The ultraviolet light generated by the spell affects fungi, mold, oozes, slimes, jellies, puddings, and other fungoid creatures just as if they were undead creatures. They must also attempt to make a saving throw or be destroyed.

Other creatures vulnerable to bright light (excluding undead and fungi but including Beholderkin and other Underdark inhabitants) must attempt a saving throw or become permanently blinded. Permanent blindness may be cured by appropriate curative magic.

 
     
 
     
 
     
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