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Sunray
(Invocation/Evocation, Alteration)
Level: Cleric 7, Druid 7
Sphere: Sun
Range: Visual range of caster
Duration: 6 rounds
Casting Time: 1
Area of Effect: 10-foot radius
Saving Throw: 1/2
For
the duration of this spell, the character evokes
dazzling beams of intensely hot light.
One such beam lasts for 6 rounds. All
creatures that stray inside or near the beam
are blinded and take 1D3 points of damage per level
of the caster. (A successful saving throw negates
the blindness and reduces the damage by half.) Undead
creatures caught within the ray are dealt 1d6 points
of damage per caster level (maximum 20d6), or half
damage if a saving throw is successful. In addition,
the ray results in the destruction of undead creatures
specifically affected by sunlight if they fail their
saves. The ultraviolet light generated by the spell
affects fungi, mold, oozes, slimes, jellies, puddings,
and other fungoid creatures just as if they were undead
creatures. They must also attempt to make a saving throw or be destroyed.
Other creatures vulnerable to bright light (excluding undead and fungi but including Beholderkin and other Underdark inhabitants) must attempt a saving throw or become permanently blinded. Permanent blindness may be cured by appropriate curative magic.
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