Spacewarp (Alteration)
Level: Cleric 7, Druid 7
Sphere: Numbers
Range: 50 yards
Casting Time: 7
Duration: 2 turns
Area of Effect: 50-foot diameter sphere
Saving Throw: None
According to one view of the universe, what we perceive as gravity is actually a localized warping of the fabric of space-time. The spacewarp spell creates a temporary but very intense warping in a limited area.
When the priest casts this spell, he selects a specific point to be the center of effect. This point may be anywhere within 50 yards of the caster, including in midair. When the spell is completed, this center of effect gains a gravity field equal to the force felt at the surface of the earth. In other words, gravity is centered at this point; everything within 50 feet of this center that is not attached to something immovable will fall toward the selected point. This localized gravity affects only loose objects and creatures capable of movement (i.e., not trees, whose roots are buried in the ground). It does not affect the ground itself--soil, plants, desert sand, lake water, etc. are immune to the effect.
An object falling toward the center of gravity gains speed exactly as it would if it were falling toward the ground. When the object reaches the center, it instantly ceases its movement, causing normal falling damage (1d6 per 10 feet) to itself. Objects previously at the center must save vs. paralyzation or suffer half that amount of damage. In addition, all missile weapons inflict an extra 50% damage do the object(s) currently at the center of the spell.
The center of effect can be anywhere within 50 yards of the priest. Possibly one of the most destructive uses of this spell is to cast it directly on an enemy creature. Everyone and everything within 50 feet of that creature falls toward him and strikes him, inflicting damage.
When the spell terminates, gravity returns to normal. If the spell has lifted any characters or objects off the ground, they immediately fall back to the ground, suffering the appropriate amount of falling damage.
Only Magic Resistance or Teleportation provide the only possible means of escaping a Spacewarp.
|