Sol's Searing Orb (Necromancy)
Level: Cleric 6, Druid 6, Paladin 6, Ranger 6
Sphere: Sun
Range: Visual range of the caster
Duration: Special
Casting Time: 4
Area of Effect: 1 creature
Saving Throw: 1/2

When the spell is completed, it creates a glowing stone. This gem must be immediately thrown at an opponent, for it quickly becomes too hot to hold. It is not possible for the priest to give the stone to another character to throw. In addition, the glowing gem can be used to strike any creature, even those hit only by magical weapons. There is no damage bonus, however. When it hits, the gem bursts with a brilliant, searing flash that causes 1d10 points of fire damage to the target per level and blinds her for 1d6 rounds. The victim is allowed a saving throw vs. spell. If successful, only half damage is sustained and the target is not blinded. Undead creatures suffer double points of fire damage and are blinded for twelve rounds (if applicable) assuming their save is failed. They receive half damage and are blinded for six rounds if the save is successful.

 
     
 
     
 
     
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