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Sepia
Snake Sigil (Alteration)
Level: Bard 3, Mage 3, Sorcerer 3
Range: 20 feet
Casting Time: 1 round
Duration: permanent until discharged
Area of Effect: 1 sigil
Saving Throw: neg.
When
the character casts sepia snake sigil, a small symbol
appears on the point of designation. When this symbol
is approached within 5 feet, the sepia snake springs
into being and strikes at the nearest enemy. The
target is entitled to a saving throw to evade the
snake's strike ~ but only partially. The target
succeeds, the sepia snake dissipates in a flash
of brown light accompanied by a puff of dun-colored
smoke and a loud noise, only causing 1 point of
magic damage. If the target fails its saving throw,
it is engulfed in a shimmering amber field of force
and immobilized until released, either at the character's
command or when 1 day for every level of the caster
have elapsed. Also, the target receives 1D2 points
of magic damage for every experience level attained
by the caster.
While
trapped in the amber field of force, the subject
does not age, breathe, grow hungry, sleep, or regain
spells. He is preserved in a state of suspended
animation, unaware of his surroundings. He can be
damaged by outside forces (and perhaps even killed),
since the field provides him with no protection
against physical injury.
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