Prying Eyes (Divination)
Level: Bard 5, Mage 5, Savras 5, Sorcerer 5
Range: self
Duration: instantaneous
Casting Time: 1 round
Area of Effect: 1 eye per level of the caster
Saving Throw: none

The character creates ten or more semi-tangible, visible magical orbs (called "eyes") that move out, and scout around. Each eye is about the size of a small apple and can see 120 feet (normal vision only) in all directions. The spell conjures one eye for every experience levels the caster has attained. While the individual eyes are quite fragile, they're small and difficult to spot. Each eye is a Fine construct that has 1 hit point, has AC -15, flies at a speed of 30 feet with perfect maneuverability. The eyes are subject to illusions, darkness, fog, and any other factors that would affect the character's ability to receive visual information about the character's surroundings. An eye traveling through darkness must find its way by touch. Any knowledge the character possesses is known by each of the eyes as well. If an eye ever gets more than one mile distant from the character, it instantly ceases to exist. However, the character's link with the eye is such that the character won't know if the eye was destroyed because it wandered out of range or because of some other event. The eyes exist for up to 1 hour per caster level or until they return to the character. Dispel magic can destroy eyes.

 
     
 
     
 
     
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