Missile Mastery (Alteration)
Level: Bard 4, Mage 4, Sorcerer 4
Range: Self
Duration: 4 rounds
Casting Time: 4
Area of Effect: The caster
Saving Throw: None

While this spell is in effect, the wizard can alter the flight of incoming missiles, stopping it or causing it to be hurled back toward its original sender. Enchanted items (such as an arrow +1) are unaffected by the Missile Mastery spell. Magic missiles are negated entirely, but only one particular missile of a spread is dispelled in a single round.

The mage does not need to concentrate to maintain the missile mastery and can move and fight when it is in operation.

 
     
 
     
 
     
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