Instant Army (Conjuration/Summoning)
Level: Tempus 8
Range: visual range of the caster
Duration: 1D2 days
Casting Time: 1 round
Area of Effect: 1 stone soldier per 2 levels
Saving Throw: none

A development of ancient Mulhorandi war magic, this spell was intended for those critical points of a battle where a fresh reserve of troops can turn a stalemate or defeat into a glorious victory. Soldiers arise from the ground (be it stone, earth or sand) and enter combat with the nearest enemy units. Fatigue and heat have no effect on these warriors - and creating them in the middle of an opposing group can have a powerful impact on enemy morale.

By means of this spell, the caster is able to create an instant army, which rises from the ground in the form of earth, stone or sand soldiers. The caster summons one soldier for every two levels of experience she possesses (round all fractions down) up to 10 soldiers at level 20. The units appear at the point designated by the caster, and obey every single command the caster issues. When the spell duration expires, the surviving units vanish. The soldiers usually tend to between levels 5 - 7 (hit points and proficiencies are determined by the hit dice), usually as fighters, but there is a chance that some of the units will be rogues, mages, or clerics.

 
     
 
     
 
     
Hosted by www.Geocities.ws

1