Ghoul Touch (Necromancy)
Level: Bard 2, Mage 2, Sorcerer 2
Range: Touch
Duration: 1 round/level
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: Neg.

Ghoul The distasteful spellcaster Saradun Orctongue had always wondered why ghouls had all the luck. Of course, they had the stylish green flesh, the aromatic coat of slime, and the undead aura of intimidation. Those were nice and all, but Saradun just couldn't put his finger on what, in his eyes, made ghouls so appealing to watch in combat. One day, after one of his traveling companions was paralyzed and then devoured by an undead creature, the idea occured to him. Of course! The ghoul's ability to paralyze its victim and systematically devour it was the key to the undead being's attractiveness. After slaying the creature, Saradun sat down and immediately began formulating his latest spell. Many necromancers have used it since, though few deign to actually devour the target after the spell has taken effect.

This spell infuses the caster's hands with negative energy, which can be then transferred to other creatures via even a successful touch attack. Creatures touched by the caster must attempt a saving throw against spells. Targets who fail their saving throw will be paralyzed for 1D6+2 rounds. Additionally, the paralyzed subject exudes a carrion stench that causes retching and nausea to all within a 10-foot radius. Those in the radius (excluding the affected character) must make a saving throw or suffer a -2 penalty to all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks for 1D6 + 2 rounds.

 
     
 
     
 
     
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