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Emotion (Enchantment/Charm)
Level: Bard 4, Mage 4, Sorcerer 4
Range: Visual range of caster
Duration: Special
Casting Time: 4
Area of Effect: 30-foot radius
Saving Throw: Neg.
When this spell is cast, the wizard can create a single emotional reaction in the subject creatures. The following are typical:
Courage: This emotion causes the creatures affected to become berserk, fighting with a + 1 bonus to the attack dice, causing + 3 points of damage, and temporarily gaining 5 hit points. The recipients fight without shield, and regardless of life, never checking morale. This spell counters (and is countered by) fear.
Fear: The affected creatures flee in panic for 2d4 rounds. A succesful saving throw can be made, but only at a -2 penalty. It counters (and is countered by) courage.
Hope: The effect of hope is to raise morale, saving throw rolls, attack rolls, and damage caused by +2. It counters (and is countered by) hopelessness.
Hopelessness: The affected creatures submit to the demands of any opponent: surrender, get out, etc. Otherwise, the creatures are 25% likely to do nothing in a round, and 25% likely to turn back or retreat. It counters (and is countered by) hope.
Pacify: This spell creates the emotion of calmness within the area of effect. All creatures affected by the spell suffer a -2 penalty to Strength and Constitution, a -1 penalty to saving throws against spells, and a +1 bonus to AC. It counters (and is countered by) rage.
Rage: This spell creates the emotion of rage within the area of effect. All creatures affected by the spell gain +2 to Strength and Constitution, a +1 bonus to saving throws against spells, and a -1 penalty to AC. It counters (and is countered by) pacify.
All creatures in the area at the instant the spell is cast are affected unless successful saving throws vs. spell are made, adjusted for Wisdom.
Spell
Focus: a pinch of saltpeter.
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