Disintegrate (Alteration)
Level: Bard 6, Mage 6, Sorcerer 6
Range: visual range of the caster
Casting Time: 6
Duration: permanent
Area of Effect: 1 creature
Saving Throw: 1/2

The illustrious and semi-derranged sorcerer, Saradun Orctongue, is believed to have formulated this spell while his warrior escort was being annihilated by green death lasers from a dungeon's ancient defense system. In fact, most of Saradun's spells were most likely formulated from the means in which his traveling companions met their fates. Duplicating perfectly the dematerialization effect of the aeons-old technology, Saradun's incantation creates a beam of anti-matter, which instantly neutralizes any solid substance it contacts.

Upon casting this spell at a point of designation, a thin green ray is shot out. Upon contact, any creature caught by the ray must make a saving throw against spells or be transformed into dust. This transformation is instantaneous and irreversible. Even at a successful saving throw the creature will be partially disintegrated ~ 1D2 points of magic damage for every level the caster will be inflicted upon the unfortunate target. There is also a good chance that this will destroy some if not all of the items that the creature is carrying.

If cast on an object (not a creature), the disintegrate spell may be used to disintegrate key-holes, physical barriers (such as tortoise shell, otiluke's telekinetic sphere, cave-ins caused by the earthquake spell, and forcecage). Magical barriers such as Globe of Invulnerability, Spell Trap, and Spell Turning remain unaffected.

 
     
 
     
 
     
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