Decastave (Alteration)
Level: Bard 2, Mage 2, Sorcerer 2
Range: self
Casting Time: 3
Duration: 1 round/level
Area of Effect: one enchanted quarterstaff
Saving Throw: none

Mages of legendary power do not require conventional equipment; they can call matter into being at will. Even apprentice mages should never be assumed physically defenseless. Spells such as this can conjure enchanted weapons for a short duration. These magical weapons are more than capable of dishing out a very real beating, although they are also vulnerable to being dispelled due to their nature.

This spell creates a staff of force in the caster's hand, which can be wielded as a + 2 weapon - weapon proficiency bonuses or penalties apply. The decastave deals 1d6 bludgeoning damage per hit, and can hit creatures immune to normal weapons. The staff also drains an additional 1d4 hit points per strike that is transferred over to the wielder's own hit points. These extra hit points can take the wielder over his maximum hit points, but any hit points gained in such a manner are temporary and will dissipate in a turn. Magic resistance will prevent the hit points from being transferred.

 
     
 
     
 
     
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