Decastave
(Alteration)
Level: Bard 2, Mage 2, Sorcerer 2
Range: self
Casting Time: 3
Duration: 1 round/level
Area of Effect: one enchanted quarterstaff
Saving Throw: none
Mages of legendary power do not require conventional equipment; they can call matter into being at will. Even apprentice mages should never be assumed physically defenseless. Spells such as this can conjure enchanted weapons for a short duration. These magical weapons are more than capable of dishing out a very real beating, although they are also vulnerable to being dispelled due to their nature.
This
spell creates a staff of force in the caster's hand,
which can be wielded as a + 2 weapon - weapon proficiency
bonuses or penalties apply. The decastave deals
1d6 bludgeoning damage per hit, and can hit creatures
immune to normal weapons. The staff also drains
an additional 1d4 hit points per strike that is
transferred over to the wielder's own hit points.
These extra hit points can take the wielder over
his maximum hit points, but any hit points gained
in such a manner are temporary and will dissipate
in a turn. Magic resistance will prevent the hit
points from being transferred.
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