Death Armor (Necromancy)
Level: Bard 2, Mage 2, Sorcerer 2
Range: self
Casting Time: 2
Duration: 12 rounds
Area of Effect: any creatures hitting the caster
Saving Throw: none

This spell surrounds the caster with crackling black energy from the negative energy plane. The Death Armor will damage anyone who strikes the caster in melee, dealing 1d5+1 per level of the caster (maximum of 1d5+10) magic damage. Other non-living creatures such as constructs and golems are unaffected. Undead are healed the equal amount of hit points instead of damaged.

 
     
 
     
 
     
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