Death
Armor (Necromancy)
Level: Bard 2, Mage 2, Sorcerer 2
Range: self
Casting Time: 2
Duration: 12 rounds
Area of Effect: any creatures hitting the caster
Saving Throw: none
This
spell surrounds the caster with crackling black
energy from the negative energy plane. The Death
Armor will damage anyone who strikes the caster
in melee, dealing 1d5+1 per level of the caster
(maximum of 1d5+10) magic damage. Other non-living
creatures such as constructs and golems are unaffected.
Undead are healed the equal amount of hit points
instead of damaged.
|