Dead Man's Eyes (Necromancy)
Level: Bard 6, Mage 6
Range: Visual range of the caster
Duration: 1 round/level
Casting Time: 1 round
Area of Effect: Special
Saving Throw: Special

Dead Man's Eyes causes the whites of the caster's eyes to turn black and his pupils to reshape themselves into small white skulls. The caster can affect one victim per round, providing the victim is within 3 feet of the caster and meets his gaze. Victims are affected as follows: - Victims with 2 Hit Dice or fewer instantly die. No saving throw is allowed.
- Victims of 3-6 Hit Dice instantly die unless they save vs. death magic at a -2 penalty. Those who succeed in their saving throws suffer 3d6 hit points.
- Victims with 5+ Hit Dice or more (or victims of level 6 or greater) suffer 3d6 hit points of damage unless they save vs. death magic.

If the caster's gaze is reflected back on him (by a mirror, calm water, etc.), he must make a saving throw vs. spells or suffer the same effects as a 5+ Hit Dice victim.

Spell Focus: Eyeball-sized glass marbles

 
     
 
     
 
     
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