Cure Moderate Wounds (Conjuration/Summoning)
Sphere: Healing
Level: Bard 3, Cleric 3, Druid 3, Paladin 3, Ranger 3
Range: Touch
Casting Time: 4
Duration: Instantaneous
Area of Effect: 1 creature
Saving Throw: None

A more highly-charged variant of the Cure Light Wounds spell, this allows the caster to channel more energy into the recipient's lifeforce - increasing the efficacy of the subsequent healing.

When laying the character's hand upon a living creature, the character channels positive energy that cures 3d8 points of damage +1 point per caster level (up to +15). Non-living creatures such as undead, constructs, or even elementals are completely unaffected by this spell. Only creatures from the upper planes and the prime material plane are affected.

 

 

 
     
 
     
 
     
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