Cure
Moderate Wounds (Conjuration/Summoning) Sphere: Healing
Level: Bard 3, Cleric 3, Druid 3, Paladin 3, Ranger
3
Range: Touch
Casting Time: 4
Duration: Instantaneous
Area of Effect: 1 creature
Saving Throw: None
A more highly-charged variant of the Cure Light Wounds spell, this allows the caster to channel more energy into the recipient's lifeforce - increasing the efficacy of the subsequent healing.
When
laying the character's hand upon a living creature,
the character channels positive energy that cures
3d8 points of damage +1 point per caster level (up
to +15). Non-living creatures such as undead, constructs,
or even elementals are completely unaffected by
this spell. Only creatures from the upper planes
and the prime material plane are affected.
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