Crimson Wall of Lictilon (Conjuration)
Level: Mage 10, Sorcerer 10
Range: visual range of the caster
Duration: 1 turn per level
Casting Time: 1 turn
Area of Effect: 5-foot radius sphere
Saving Throw: neg.

This spell creates an immobile circle-shaped wall of dark red flame, 20 feet high, 50 feet wide, and 50 feet long. Within the crimson flames of the structure one can see horrible twisted images of evil souls departing the prime material for torment in the abyss. Anyone must save versus death magic every round they are within sight of the wall or they will flee in fear for one turn. Creatures that are blind, either naturally or by blind-fold, are unaffected by this function of the spell. Anyone, even a creature with magic resistance, passing through the wall will be drained for 10d6 points of damage; no saving throw. If an individual survives the draining, he must make a saving throw versus death magic at -3 or be carried with the souls to the abyss; items remain on the home plane of the spell.

The caster and his allies are unaffected by the fear component of this spell. However, anyone is affected by the draining and possible planar transport if they pass through the barrier.

Lastly, in the event of a creature being thrown into the abyss upon passing through the wall, there is a chance that something from the abyss will arrive in place of the missing creature:

D100 Roll Creature
50 None
20 Cornugon
20 Glabrezu
10 Pit Fiend

The caster has no control over creatures that arrive from the abyss.

 
     
 
     
 
     
Hosted by www.Geocities.ws

1