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Crimson
Wall of Lictilon (Conjuration)
Level: Mage 10, Sorcerer 10
Range: visual range of the caster
Duration: 1 turn per level
Casting Time: 1 turn
Area of Effect: 5-foot radius sphere
Saving Throw: neg.
This
spell creates an immobile circle-shaped wall of dark red flame,
20 feet high, 50 feet wide, and 50 feet long. Within
the crimson flames of the structure one can see
horrible twisted images of evil souls departing
the prime material for torment in the abyss. Anyone
must save versus death magic every round they are
within sight of the wall or they will flee in fear
for one turn. Creatures that are blind, either naturally
or by blind-fold, are unaffected by this function
of the spell. Anyone, even a creature with magic
resistance, passing through the wall will be drained
for 10d6 points of damage; no saving throw. If an
individual survives the draining, he must make a
saving throw versus death magic at -3 or be carried
with the souls to the abyss; items remain on the
home plane of the spell.
The
caster and his allies are unaffected by the fear
component of this spell. However, anyone is affected
by the draining and possible planar transport if
they pass through the barrier.
Lastly,
in the event of a creature being thrown into the
abyss upon passing through the wall, there is a
chance that something from the abyss will arrive
in place of the missing creature:
D100 Roll Creature
50 None
20 Cornugon
20 Glabrezu
10 Pit Fiend
The
caster has no control over creatures that arrive
from the abyss.
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