Create
Minion (Necromancy)
Level: Mage 9, Sorcerer 9, Vecna 8
Range: 10 yards
Duration: permanent
Casting Time: 1 round
Area of Effect: 1 raised minion
Saving Throw: none
This
spell is used in conjunction with confer in order
to create a quasimancer. When the minion is created,
a corporeal undead minion is animated and reinstated
with a portion of its former life essence, giving
it artificial intelligence and spell casting potential.
In terms of physical traits, the minion becomes
a lich or a demi-lich depending on the level of
the caster, having all the abilities and statistics
of that creature. At the minion's creation, the
caster and the minion fall into a mind-battle for
3 rounds. The caster has a 5% chance of success
for every two experience levels she has attained.
If the caster fails to dominate the creature, the
minion will do its best to escape and then go on
a killing spree, resentful of the knowledge that
its time of existence is limited. If the caster
succeeds in the mind battle, the corporeal minion
falls under complete control of the caster and can
act as its master's agent in the field. Its intelligence
allows the minion to be a powerful spell-caster
indeed (as a lich of a weaker power). On their creation,
minions make all saving throws at the level of their
master, have 40 hit points, mindlessly follow their
caster between areas (similarily to a familiar),
and recuperate all its memorized spells every time
the party rests. Minions are also immune to charm,
sleep, enfeeblement, polymorph, electricity, insanity,
cold, and death spell, they exude a fear aura, 5-foot
radius, requiring a successful save vs. spell or
flee for 2d4 rounds.
Required
spell foci: vial of ordinary acid, bones of an undead
higher than 10HD
Statistics
of the created minion:
Level:
20 necromancer
Hit Points: 40
Saving Throws: same as the caster
Attacks: Ghoul Touch, Spellcasting
Alignment: Chaotic Evil
Memorized Spells: Magic Missile (1), Chromatic Orb
(1), Burning Hands (1), Shield (1), Life Drain (1),
Agannazar's Scorcher (1), Death Armor (1), Gedlee's
Electric Loop (1), Detect Bestiary (1), Summon Monster
II (1), Ghust of Wind (1), Vampiric Touch (1), Axe
of Torment (1), Sepia Snake Sigil (1), Dispel Magic
(1), Enervation (1), Evard's Black Tentacles (1),
Dimension Door (1), Beltyn's Burning Blood (1), Contagion
(1), Cloudkill (1), Otiluke's Fire and Ice (1), Lutzaen's
Frequent Jaunt (1), Hold Monster (1), Protection From
Magical Weapons (1), Disintegrate (2), Death Spell
(1), Prismatic Spray (1), Finger of Death (2), Abi
Dalzim's Horrid Wilting (1), Major Spell Mantle (1)
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