Create Minion (Necromancy)
Level: Mage 9, Sorcerer 9, Vecna 8
Range: 10 yards
Duration: permanent
Casting Time: 1 round
Area of Effect: 1 raised minion
Saving Throw: none

This spell is used in conjunction with confer in order to create a quasimancer. When the minion is created, a corporeal undead minion is animated and reinstated with a portion of its former life essence, giving it artificial intelligence and spell casting potential. In terms of physical traits, the minion becomes a lich or a demi-lich depending on the level of the caster, having all the abilities and statistics of that creature. At the minion's creation, the caster and the minion fall into a mind-battle for 3 rounds. The caster has a 5% chance of success for every two experience levels she has attained. If the caster fails to dominate the creature, the minion will do its best to escape and then go on a killing spree, resentful of the knowledge that its time of existence is limited. If the caster succeeds in the mind battle, the corporeal minion falls under complete control of the caster and can act as its master's agent in the field. Its intelligence allows the minion to be a powerful spell-caster indeed (as a lich of a weaker power). On their creation, minions make all saving throws at the level of their master, have 40 hit points, mindlessly follow their caster between areas (similarily to a familiar), and recuperate all its memorized spells every time the party rests. Minions are also immune to charm, sleep, enfeeblement, polymorph, electricity, insanity, cold, and death spell, they exude a fear aura, 5-foot radius, requiring a successful save vs. spell or flee for 2d4 rounds.

Required spell foci: vial of ordinary acid, bones of an undead higher than 10HD

Statistics of the created minion:

Level: 20 necromancer
Hit Points: 40
Saving Throws: same as the caster
Attacks: Ghoul Touch, Spellcasting
Alignment: Chaotic Evil
Memorized Spells: Magic Missile (1), Chromatic Orb (1), Burning Hands (1), Shield (1), Life Drain (1), Agannazar's Scorcher (1), Death Armor (1), Gedlee's Electric Loop (1), Detect Bestiary (1), Summon Monster II (1), Ghust of Wind (1), Vampiric Touch (1), Axe of Torment (1), Sepia Snake Sigil (1), Dispel Magic (1), Enervation (1), Evard's Black Tentacles (1), Dimension Door (1), Beltyn's Burning Blood (1), Contagion (1), Cloudkill (1), Otiluke's Fire and Ice (1), Lutzaen's Frequent Jaunt (1), Hold Monster (1), Protection From Magical Weapons (1), Disintegrate (2), Death Spell (1), Prismatic Spray (1), Finger of Death (2), Abi Dalzim's Horrid Wilting (1), Major Spell Mantle (1)
 
     
 
     
 
     
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