Chromatic Orb (Invocation/Evocation)
Level: Bard 1, Mage 1, Sorcerer 1
Range: 30 yards
Duration: Special
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: Neg.

This spell creates a 2-foot diameter sphere that can be launched unerringly to its target. The sphere automatically hits and the sphere can appear in a variety of colors; each color indicates a different special power. The caster can hurl the sphere at an opponent up to 30 yards away, providing there are no barriers between the caster and the target. If the target creature makes a successful saving throw, the chromatic orb is ineffective. Otherwise, the color of the orb determines the amount of damage inflicted and its special power. The caster can create a single orb of any color listed for his level or lower; for instance, a 3rd-level wizard can create an orange, red, or white orb. The special powers of each color of the orb is esplained below.

Minimum Level: 1st
Color of the Orb: White
Damage: 1D4
Effect of the Orb: Light; The target is surrounded by light to a radius of 20 feet, as if affected by a light spell. The effect lasts for 1 round, during which time any creatures caught within the area effect make their attack rolls and saving throws at a -1 penalty, and their AC is penalized by 1. Creatures vulnerable to bright light suffer blindness for 1 round. Fungi and undead suffer an extra 1D4 points of fire damage. If the color comes into effect, there is no extra saving throw.

Minimum Level: 2nd
Color of the Orb: Red
Damage: 1D6
Effect of the Orb: Heat; A wave of heat from the orb is intense enough to melt 1 cubic yard of ice envelops the victim. The victim suffers a loss of 1 point of Strength and 1 point of Dexterity for 1 round. If the color comes into effect, there is no extra saving throw.

Minimum Level: 3rd
Color of the Orb: Orange
Damage: 1D8
Effect of the Orb: Fire; The victim and everything within 3 feet of the victim is ignited, suffering 1D5 points of fire damage. If the color comes into effect, an extra saving throw will halve the fire damage incurred from the orb.

Minimum Level: 4th
Color of the Orb: Yellow
Damage: 1D10
Effect of the Orb: Bindness; The victim is blinded for 1 round/level of the caster. If the color comes into effect, there is no extra saving throw.

Minimum Level: 5th
Color of the Orb: Green
Damage: 1D12
Effect of the Orb: Stinking Cloud; A noxiuous cloud caused by the orb surrounds the victim in a 5-foot-radius, as per the Stinking Cloud spell. The cloud dissipates after 5 rounds, and if the color comes into effect, an extra saving throw applicable (as in the Stinking Cloud spell).

Minimum Level: 6th
Color of the Orb: Turquoise
Damage: 1D14
Effect of the Orb: Magnetism; A magnetic field from the orb surrounds the victim. For 5 rounds, any metal object striking the victim inflicts 25% more damage. If the color comes into effect, there is no extra saving throw.

Minimum Level: 7th
Color of the Orb: Blue
Damage: 1D16
Effect of the Orb: Paralysis; The orb causes the victim to become paralyzed for 6-20 (2d8 + 4) rounds. If the color comes into effect, an extra saving throw against paralyzation halves the number of rounds paralyzed.

Minimum Level: 10th
Color of the Orb: Violet
Damage: 1D18
Effect of the Orb: Petrification; the orb turns the victim to stone. If the color comes into effect, an extra saving throw against petrification, avoids the victim from being turned into stone. However, the victim is still slowed (as per the spell) for 2-8 (2d4) rounds if that extra saving throw is successful.

Minimum Level: 12th
Color of the Orb: Black
Damage: 1D20
Effect of the Orb: Death; The orb causes the victim to die. If the color comes into effect, an extra saving throw against death magic allows the victim to avoid death. However, the victim is still paralyzed for 2-5 (1d4 +1) rounds if that extra saving throw is successful.

 

 
     
 
     
 
     
Hosted by www.Geocities.ws

1