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Blood
Rage (Enchantment/Charm)
Level: Cleric 4, Druid 4, Paladin 4, Ranger 4
Sphere: Combat
Range: Visual range of caster
Duration: 2 turns
Casting Time: 7
Area of Effect: 1 [allied] creature
Saving Throw: None
This spell works only on player characters or allied creatures. When cast, the target of this spell goes berserk, attacking the nearest creature until that creature is dead, then moving to the next target. While under Blood Rage, the target is immune to charm, sleep, fear, hold, stunning, confusion, emotion, symbol type spells and releated effects. In addition, the target gains +2 to hit, +3 to damage, +2 Strength, 10 extra hitpoints and a bonus to his/her movement rate. The spell has several disadvantages, however. The hit points of the target are masked for the duration of the spell, and the target cannot benefit from any effect that heals hit points. At the end of the spell's duration, the target becomes fatigued and their strength drops to 3 for 2 turns. Blood Rage cannot be cast by, nor affect, creatures of lawful alignment.
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