Astral Projection (Necromancy) [replaces Energy Drain]
Level: Mage 9, Sorcerer 9
Range: self
Casting Time: 1 round
Duration: 3 turns
Area of Effect: 20 foot radius sphere
Saving Throw: none

The character projects the character's astral self into the Astral Plane, leaving the character's physical body behind on the Material Plane in a state of suspended animation. The spell projects an astral copy of all the characters falling within 20 feet of the original caster and all the items they are wearing or carrying onto the Astral Plane. The character then leaves the Astral Plane, forming a new physical body (and equipment) on the same plane as where the character currently stands at. The characters' astral body and their respective characters is connected at all times to the character's material body by a silvery cord. If the cord is broken, the character is killed. Luckily, there are very few means of destroying the silver cord. If the second body or the astral form is slain or the character chooses to destroy his/her own projection or the duration expires or even when the spell is dispelled, the cord simply returns to the character's body where it rests on the Material Plane, reviving it from its state of suspended animation. Although astral projections are able to function as the character, the projection is unable to execute any action made by physical force. Spellcasting however is possible, as it doesnt require the projection to materialize. Only magical weapons may harm any of the projected bodies. The character and the character's companions may travel through the Astral Plane at any time to reappear elsewhere.

The graphics are different and there will be a screenshot soon. I'm just lazy.
 
     
 
     
 
     
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