PEACEMEN/PEACEWOMEN OF TYR: Tyr Grimjaws, Tyr the Even-Handed, Wounded Tyr, the Maimed God, and Blind Tyr. All these names represent the Realms god of justice. Tyr appears as a noble warrior missing his right hand, lost in proving his resilience and strength of spirit. In recent years, he has been shown blinded as well, a fatality of the Time of Troubles and the Avatars. He is the only greater power to be of lawful good alignment, and is said to make his home in the lower slopes of the great mountain that is the Seven Heavens. Tyr's symbol is the scales resting upon a warhammer, and shows his nature: Justice through the strength to enforce that justice. Tyr is served by the lesser god Torm.

Tyr and his followers are devoted to the cause of justice, to the righting of wrongs and the deliverance of vengeance. This is not necessarily equality or fairness, as some make the maimed god out to represent, but rather the discovery of truth and the punishment of the guilty. Tyr's followers tend to be stiff-necked about theology, and see matters in black and white terms. He is most popular with bureaucrats, judges, and merchants who make the entire system move efficiently.

The vestments of Tyr are blue and purple robes with a white sash. A white glove or gauntlet is worn on the left hand, a black one on the right, to symbolize the loss of the god's hand. During high mass, thin strips of diaphanous damask are tied over the eyes to remind the worshippers of the god's blindness.

Stats Required: Strength 9, Wisdom 9
Alignments Allowed: Lawful Good
Race: Human

ADVANTAGES
- May put one extra point in the hammer proficiency slot
- Hold Person 1/day per 5 levels
- Strength of One at level 1
- Wolfjaws at level 3
- Holy Smite at level 5
- Defensive Harmony at level 7
- Champion's Strength at level 9
- Sword and Hammer at level 11
- Dictum at level 13 (like holy word except affects chaotic characters)

DISADVANTAGES
- Memorize One less spell per level

SPHERE ACCESS
- Major access to the spheres of all, astral, charm, combat, divination, healing, law, necromantic, protection, sun, thought, and wards
- Minor access to the spheres of creation, elemental, guardian, summoning, and weather
- No access to the spheres of animal, chaos, numbers, plant, time, travelers, and war

HIGH-LEVEL ABILITIES
- Fear Ward (2e PnP spell)
- Divine Hammer (powerful weapon with a variety of abilities)

 

 
     
 
     
 
     
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