BATTLEMASTER OF TEMPUS: Tempus is the Realms' god of war, the Lord of Battle, the Foehammer. He is random in his favors, yet his chaotic nature favors all sides equally. He may be on an army's side on one day, and against them the next. Such is the nature of war as embodied by Tempus.

The clothing of Tempus's Clergy consists of armor, usually bebattleworn and battered to reflect upon the past glories in the battles that marked Faerun's history. In more civilized regions, this type of clothing has been replaced by a steel skullcap, though they carry the same message -- war and battle. During a battle, Battlemasters are bound to be found within crenellations or trenches, urging the troops on their side to victory and glory. Battlemasters of Tempus may be found on both sides of a conflict, as none can ever truly know who the war god will favor.

Stats Required: Strength 14, Wisdom 12
Alignments Allowed: Chaotic Neutral
Race: Human, Half-elf, Dwarf

ADVANTAGES
- Can place two proficiency stars in any melee weapon a cleric can use
- Inspiration 1/day per 5 levels. Raises the THAC0 and AC of all allies within a 30-foot radius by 2 for 10 rounds.
- Remove Fear at level 1
- Strength at level 3
- Holy Fail at level 5
- Holy Power at level 7
- Champion's Strength at level 9
- Dance of the Fallen (use IWD circle of bones animation) at level 11
- Mordenkainen's Sword at level 13

DISADVANTAGES
- Memorize One less spell per level
- Cannot place proficiency stars in ranged weapons

SPHERE ACCESS
- Major access to the spheres of animal, combat, chaos, divination, elemental, necromantic, protection, and war
- Minor access to the spheres of all, guardian, healing, summoning, sun, wards and weather
- No access to the spheres of charm, creation, law, numbers, plant, thought, and travelers

HIGH-LEVEL ABILITIES
- Instant Army
- Power Word: Kill

 

 
     
 
     
 
     
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