HEARTWARDER OF SUNE: Sune Firehair is the goddess of beauty, love, and passion. She is said to be the fairest of the gods, and when represented, she is shown as the most beautiful woman in the Realms, with sweeping radient red hair and incredible charms. Her symbol is her face, that of the flame-haired maiden. She dwells in the plane of Arvandor, home of the elven pantheon. She is said to share the waters of her sacred pool, the Evergold, with the elven goddess Hanali Celanil, and a friendly rivalry exists between the two over the innate superiority of elven versus human beauty.

The followers of Sune are believers in romance, true love winning over all, following one's heart to one's true destination, and that beauty is more than skin deep, it issues from the core of one's being and shows one's fair (or foul) face to the world. Fated matches, impossible loves, and ugly ducklings becoming swans are all part of the teachings of Sune.

Sune's followers are at worst viewed as being a little vain and superficial, and at best recognized as knowing how to throw a party. The most charasmatic of their numbers are their leaders, and their deep crimson vestments are cut to flatter their forms. Sune's is the most disorganized of faiths, in that its leadership changes regularly with the whims of its clergy. Little is thought of a priest dropping everything and going bounding off into the wild, particularly if the goal is some beautiful object (or some beautiful individual).

Heartwarders of Sune can wear any armor but prefer as much protection (magical and otherwise) as they can afford-not that they are cowards, but they desperately want to avoid scars. Priest may use any bludgeoning weapon and darts.

Stats Required: Wisdom 12, Charisma 16
Alignments Allowed: Chaotic Good
Race: Human

ADVANTAGES
- Regenerates slowly at a rate of 1 hp/ turn
- Charm Person 1/day per 5 levels
- Friends at level 1
- Love Bite at level 3
- Rapture at level 5
- Veil of Djalice at level 7
- Domination at level 9
- Merge With Nature at level 11
- Regeneration at level 13

DISADVANTAGES
- Memorize One less spell per level

SPHERE ACCESS
- Major access to the spheres of all, astral, charm, creation, divination, guardian, healing, protection, and sun
- Minor access to the spheres of chaos, combat, elemental-air, elemental-earth, elemental-fire, elemental-water, necromantic, summoning, and wards
- No access to the spheres of animal, law, numbers, plant, thought, time, travelers, war, and weather

HIGH-LEVEL ABILITIES
- Mass Domination
- Virus Charm (maybe modify it??)

 

 
     
 
     
 
     
Hosted by www.Geocities.ws

1