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NIGHTCLOAK OF SHAR: Shar is the goddess of darkness, night, loss, and forgetfulness. Her main aspect is worshipped by those who deal in the night (such as thieves), who hate the light (such as goblin races and their allies), and who feel bitterness and loss. Her symbol is a black disk with a border of deep purple.
Shar's mortal enemy is the goddess Selūne and the two fight on a number of levels throughout their immortal lives. There is a continual war between the two faiths, and jihads against Selūne and her followers are common where Shar is strong.
Specialty clerics of Shar are called Nightcloaks. They exist outside the standard church hierarchy. Shar has no main temple, but instead has a scattering of cells and secretive places throughout the Realms. The Darkcloaks of Shar serve as contacts, messengers, and enforcers of the Dark Lady's will.
Stats Required: Strength 12, Wisdom 12
Alignments Allowed: Neutral Evil
Race: Human, Half-elf
ADVANTAGES
- Immune to magical hopelessness and fear
- Worshippers of Selune as a racial enemy
- Blindness 1/day per 5 levels
- Sanctuary at level 1
- Armor of Darkness at level 3
- Whip of Shar at level 5
- Darkbolt at level 7
- Creature of Darkness at level 9 (wizard eye with a lot of immunities)
- Power Word: Hopelessness at level 11 (new spell)
- Power Word: Stun at level 13
DISADVANTAGES
- Memorize One less spell per level
- Suffers a -2 THAC0 penalty outside and during the day.
SPHERE ACCESS
- Major access to the spheres of all, astral, charm, combat, divination, guardian, necromantic, protection, thought, and time
- Minor access to the spheres of creation, elemental and healing
- No access to the spheres of animal, chaos, law, numbers, plant, summoning, sun, war, wards and weather
HIGH-LEVEL ABILITIES
- Mass Blindness and Deafness
- Mass Domination
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