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HOLY STRATEGIST OF RED KNIGHT: The Red Knight is a lesser power in the service of Tempus, the Lord of War. She is the goddess of planning and strategy, and though there have been occasional fighting orders in her name, she has no established temples and few shrines. She is portrayed as a dark-haired woman in blood red armor, with a map of the Realms tightly clasped in her hands.
The Red Knight is venerated within the church of Tempus, but always in a secondary position to the Lord of Battles. Shortly after the Crusade against the Tuigan hoard the Red Knight gained her own individual following of supporters. The first shrine dedicated to her was built by her first priest, Araca Darkson of Tantras. A young charismatic woman, Araca left the shrine to the care of those she recruited to the faith, and travels the Realms with an adventuring party, preaching the faith and converting those she can into worshiping the Red Knight, and seeking to gather enough treasure to build a temple to her goddess.
The Red Knight's priests may wear any armor, preferably dyed red, and may also use shields.
Stats Required: Intelligence 13, Wisdom 12
Alignments Allowed: True Neutral
Race: Human, Half-Elf
ADVANTAGES
- Permanent protection from all confusion-type spells, chaos, and feeblemind
- Dimension Door 1/day per 5 levels
- Analyze Opponent at level 1 (3e gond spell)
- Detect Traps at level 3
- Knight's Move at level 5
- Defensive Harmony at level 7
- Chaotic Commands at level 9
- Blade Barrier at level 11
- Dictum at level 13
DISADVANTAGES
- Memorize One less spell per level
SPHERE ACCESS
- Major access to the spheres of all, combat, divination, guardian, law, numbers, thought, travelers, war, and wards
- Minor access to the spheres of charm, healing, protection, sun, and time
- No access to the spheres of astral, animal, chaos, creation, elemental-air, elemental-earth, elemental-fire, elemental-water, necromantic, plant, summoning, and weather
HIGH-LEVEL ABILITIES
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