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LOREKEEPER OF OGHMA: Oghma is the god of knowledge and invention, the Binder of What is Known, and the Patron of Bards. He is the most powerful god of knowledge in the Realms (Second if you consider magical ability as knowledge, with Mystra at its head). Deneir and Milil both act as intercessors for Oghma, carrying new information both to him and to those whom Oghma favors.
Oghma's followers believe that knowledge is most supreme, particularly in its raw form; the idea. An idea has no weight but it is said it may twist the laws of physics. Knowledge is the greatest tool of humankind, outweighing anything made by mortal hands. Before anything can exist, the idea must exist.
Lorekeepers of Oghma wear white shirts and trousers, along with a vest of black and gold braid, topped by a small, box-like hat. The Church of Oghma in Sembia adds a harlequin's mask to the garb.
Stats Required: Intelligence 12, Wisdom 14
Alignments Allowed: Neutral Good
Race: Human, Half-elf
ADVANTAGES
- 10 bonus to lore
- +2 bonus to Armor Class due to expertise in wrestling
- Fists act as lethal weapons and gain a +2 damage bonus
- Identify 1/day per 5 levels
- Friends at level 1
- Invisibility at level 3
- Clairvoyance at level 5
- Recitation at level 7
- True Sight at level 9
- Brightsong at level 11
- Impervious Sancity of the Mind at level 13
DISADVANTAGES
- Memorize One less spell per level
SPHERE ACCESS
- Major access to the spheres of all, astral, combat, charm, divination, elemental-air, elemental-earth, elemental-fire, elemental-water, healing, protection, summoning, and thought
- Minor access to the spheres of guardian, necromantic, sun, and wards
- No access to the spheres of animal, chaos, creation, law, numbers, plant, time, travelers, war, and weather
HIGH-LEVEL ABILITIES
- Mass Domination
- Astral Spell (or astral projection)
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