DWEOMERKEEPER OF MYSTRA: Mystra is the goddess of magic, making her one of the most powerful deities in the Realms. Known also as the Lady of Mysteries, she is said to be the mentor of the first non-divine spell caster of the Realms.

During the Time of Troubles Mystra was destroyed and replaced by a mortal named Midnight who assumed goddess's portfolio. At this point, Mystra's stated alignment shifted from lawful neutral, maintaining the balance in use of magic, to neutral good, reflecting the mortal's attitudes towards the uses and purpose of magic.

In the field, all priests of Mystra wear armor, and bear the symbol of Mystra on their shields as a display of their faith. The clergy of Mystra may use all bludgeoning weapons, and certain wands.

Stats Required: Intelligence 12, Wisdom 14
Alignments Allowed: Neutral Good
Race: Human, Half-elf

ADVANTAGES
- Functions normally within dead magic and wild magic zones
- Gains a +1 bonus to saving throws against spells and wands
- May wear mage robes
- Weaveglow 1/day per 5 levels (caster gives off light, illuminating surrounding creatures who loose 1 AC while within 5 feet of the caster)
- Reveal Magic at level 1
- Nystul's Magic Aura at level 3
- Dispel Magic at level 5
- Anyspell at level 7
- Lower Resistance at level 9
- Greater Dispelling at level 11
- Spellward at level 13

DISADVANTAGES
- Memorize One less spell per level

SPHERE ACCESS
- Major access to the spheres of all, astral, charm, combat, creation, divination, elemental, guardian, healing, necromantic, protection, summoning
- Minor access to the spheres of animal, law, plant, sun, thought, travelers, wards, and weather
- No access to the spheres of chaos, numbers, time, and war

HIGH-LEVEL ABILITIES
- Permanent protection from spells that hinder the use of magic (such as a Silence or a Miscast Magic)
- Spelltrap

 

 
     
 
     
 
     
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